1447 ratings
Places: Oakwood
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5.629 MB
Sep 19, 2012 @ 9:36am
Oct 11, 2012 @ 4:33am
6 change notes ( view )
In 1 collection by ThirteenOranges
The Elder Scrolls Places
6 items
Description
The Elder Scrolls Places is a mini-series of Lore Friendly mods, each adding locations seen in Skyrim in The Elder Scrolls Chapter I: Arena (set in 3E 399), into the modern day (4E 200) Skyrim setting over 200 years later.

Oakwood is a small hamlet in Falkreath hold on the road between Falkreath and Riverwood. The inhabitants of Oakwood survive by hunting in the surrounding forests and fishing on the shores of Lake Ilinalta where the village is situated, as well as trading with merchants, farmers, hunters or adventurers who often stop on the road to Falkreath.

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Features

- The picturesque village of Oakwood (from Elder Scrolls Chapter I: Arena).

- NPCs with full day and night AI routines.

- A fully functioning Inn, Innkeeper (and merchant), bard and customers.

- Lore friendly and consistent with the style and themes of the rest of the game.

- New NPCs have functioning AI relationships and have background, stories and secrets delivered through in game Journals.

- Applicable locations in Oakwood are fully integrated into Radiant Quests (such as Thieves Guild Jobs).

- Road signs for Oakwood integrated into the world of Tamriel where applicable.

- Compatible with Dawnguard. No Prerequisites.
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Patch 1.2

- Removed option of Bedlam jobs in this location, as they do not function correctly outside of Cities.
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Patch 1.1

- Now compatible with Companions Radiant quests.
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Patch 1.01

- Facegen data was left out of the .bsa Archive. This is now fixed, faces should appear as intended.
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Troubleshooting

"Conflicts", CTDs or missing objects
- If crashes or failure to load assets/areas repeatedly occur, it is usually caused by one of two things:

a) Skyrim's limited memory allocation for the use of .esp (mod) files means using a lot of mods (especially large ones) will eventually cause the game to run out of memory and cause issues during gameplay. The solution is simply to use less mods.

b) The .bsa is conflicting with another archive from a mod using the same scripts/assets or otherwise failing to access it's data will cause the game to CTD in the front end menus. Try changing the load order first as the issue can sometimes cause "incompatibilities" between mods that would otherwise work together. If it still won't work, then disable other mods one at a time until it does.
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If you enjoy this mod, please rate and try out my other Places:

- Places: Granitehall

- Places: Laintar Dale

- Places: Amber Guard

Follow Projects I'm currently working on via Twitter

If you have the time, please answer this quick survey[tolu.na] to help with my future projects.

If you like The Elder Scrolls Places, please try The Elder Scrolls Quests Collection
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If you enjoy my mods, please make a small donation via PayPal[www.paypal.com] to the_a1f@hotmail.com, to help me continue to make them.
Any small contribution is welcome. Thankyou.
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Please be aware, this version of the mod is not compatible with Hearthfire. If you use Hearthfire, please unsubscribe and use the Hearthfire Edition instead.
Popular Discussions View All (1)
0
Jul 15 @ 5:55pm
Cant get rid of tos_oakwood.esp file!
Cookiee Monsturr
435 Comments
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Jackal Aug 16 @ 4:39pm 
it pops up a lot of alerts in tes5edit and ive had issues with this this having conflicts
Vargrum Aug 7 @ 8:30pm 
that hoth guy is scary as hell lol i want him as a follower go back home serana that guy can protect me better first give me the other set of slipknot armor i made you
Molag Bal Aug 5 @ 10:36am 
You and another guy CALEB are really adding so much to the game. They might just be simple towns and villages, or buried ruins but they are massive to the Lore of Skyrim. I played ARENA back in 1995 and I have been a devoted fan eversince. Keep Going Brother!!!
Molag Bal Aug 4 @ 12:32pm 
Once again someone has noticed Towns And Villages that are mentioned in ARENA.
I really like seeing the Lore continued and the boundaries pushed. Keep Tamreil alive.
dumbledorechii Jul 23 @ 3:32am 
i installed this mod several times because it crashes every time i go near oakwood town. i cleaned the data and mods many times and once i tried to play with only this mod active and it still crash. it's a pity because i think your mods are great :)
Cookiee Monsturr Jul 15 @ 11:59am 
[00:28] Background Loader: [tos_oakwood.esp] Loading file
[00:28] Background Loader: Fatal: <EOSError: System Error. Code: 2.
The system cannot find the file specified>
[00:34] Background Loader: finished

this is the error i recieve in TES5edit. I made sure i deleted every oakwood file i had and even tried reinstalling to see if thst fixed the missing masterfile. I currently have the hearthfire edition installed because i made the mistake of installing this one first because i wasnt aware their was a hearthfire edition. How can I fix this?
Cookiee Monsturr Jul 15 @ 10:49am 
Can someone please help me, I installed this mod then later switched for the hearthfire edition and found that it was causing a CTD around lake Ininalta by the guardian stones. so i deleted it but now this mod is causing a CTD right after the bethesda logo on startup, Ive narrowed it down to this mod and deleted it from my data folder, unsuscribed to this and deleted it from my mod load order and even emptied the recycle bin. Ive tried reinstalling it and uninstalling and repeating the delete process with no luck. I had another mod that probably conflicted with it, Bluecreek Estate but ive done the same to try to remove that one as well. There are no files of either left yet somehow when i try to run TES5edit It says there is an "error code 2" with the tos_oakwood.esp which this file does not exist in my computer. Ive removed any inactive mods and deleted any that may cause a conflict so now it is just this one file causing it. This is driving me crazy because I cant even play.
Shank Jul 12 @ 7:45pm 
i just remembered that my follower, Arissa, used to live here...
Propain Jun 24 @ 8:42pm 
Just wondering... Do any of your mods actually conflict with one another?
ThatOneGuyCpr Jun 20 @ 3:20pm 
Causes me to CTD