Prison Architect

Prison Architect

Not enough ratings
Open Design - Starter Prison
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
2.039 MB
Jul 7, 2017 @ 3:49pm
1 Change Note ( view )

Subscribe to download
Open Design - Starter Prison

Description
10 Comments
Razgriz Jul 13, 2017 @ 4:22pm 
I like the fact that you have the common room in with the cells
Darkhulk ʕ ͡° ͜ʖ ͡°ʔ Jul 11, 2017 @ 11:08am 
too simple
Goof Mayer Jul 9, 2017 @ 7:23pm 
Tru
SpaceCouncil  [author] Jul 9, 2017 @ 8:52am 
I recommend you keep the kitchen and canteen connected as to not have any bottlenecking for the cooks to get the food out within the given schedule ;) and place a metal detector at the entrance/exit.
Goof Mayer Jul 9, 2017 @ 8:49am 
What I would recommend to people who get this: you are gunna want to separate the kitchen from the canteen for contraband reasons. I would also move the wardens door to the other wall leading outside to prevent her/him from getting killed during a riot. I would also make a small building around the offices that would act as a Staff room, or just for decal perpouses. This is a really nice prison though and I love the look of it Keep up the good work :broforce:
SpaceCouncil  [author] Jul 8, 2017 @ 10:35am 
also, no one is in that holding cell as Cell block A has already been built.
SpaceCouncil  [author] Jul 8, 2017 @ 10:33am 
holding cells don't require jail doors. and using a staff door makes it easier for the cell mates to get to the canteen allowing other staff that isn't guards to open the door. I never put benches in the yards. Thats where excercise takes place.
Cosy Jul 8, 2017 @ 10:23am 
i have two warnings wrong builded yard because you didn't use space to add benches pews or somthink like that holding cell and infirmary door must use jail doors (not staff door ) im not a somone who juust hait it butt map should be improvement that's all what i would like to say ...
SpaceCouncil  [author] Jul 8, 2017 @ 6:17am 
Thanks! :happyBUD:
Wobbel Jul 8, 2017 @ 5:23am 
Wow, cool startup! I wonder what I can make of it. :worker: