Sid Meier's Civilization V

Sid Meier's Civilization V

181 ratings
Speedy Starting Settler
 
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Tags: Other, Units
File Size
Posted
0.001 MB
Sep 16, 2012 @ 1:16am
1 Change Note ( view )

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Speedy Starting Settler

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Description
All players' starting settler has 10 movement and ignores terrain cost, giving you more options in where to found your capitol. This only applies to the initial settler. Those you build afterward are normal.

This is basically just a modified version of Initial Settler Running Shoes by Joe Danger, which isn't available on the Workshop.
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44 Comments
Whacko Feb 10 @ 4:29am 
Bless Your Soul!
SushiSquid  [author] Oct 16, 2015 @ 6:13pm 
@ The Sandvich Overlord
Just edit the XML file. Set the movement to, like, 1000 or something.
The Sandvich Overlord Oct 15, 2015 @ 4:44am 
I love this mod! Could you possibly make another version with unlimited speed?
Dylan Oct 5, 2015 @ 5:50pm 
@Seshayn no mods natively work with multiplayer, you need to build your own DLC pack using MPMPM (check civfanatics) to do that. The reason it says "multiplayer yes" is because when you're building a mod with modbuddy, that is a selectable option which is default on (and which actually doesn't do anything). It's a derp by Firaxis.
SushiSquid  [author] Sep 6, 2014 @ 10:43am 
What gives is that this was my first ever mod, and it's just a slight edit of another guy's mod. I didn't know what I was doing back then, and apparently he didn't either.
Seshayn Sep 4, 2014 @ 8:22pm 
This mod says Multiplayer: Yes but when I have it selected I can't pick multiplayer... what gives?
WTF OMG LOL BBQ Aug 16, 2014 @ 6:27am 
Good mod, the new settler is moved to the 'Future Tech' technology btw, I've never seen a mod that's edited that tech but it may conflict with this. I've never had a problem with this mod though - good work.
Scarred Soldier Feb 23, 2014 @ 9:38pm 
I dont know if this does work with other mods.
venusaisha Jan 18, 2014 @ 3:41pm 
works fine to me
dsweet Dec 11, 2013 @ 9:55am 
I've found that if I install this and then later install a new civilization mod, it doesn't work with that newly installed civilization. However, if I uninstall the settler mod and reinstall after including the new civilization, it does. It would appear that if you're going to grab a new civilization, it must be installed prior to the speedy settler for it to work. Anecdotal evidence only.