148 ratings
Speedy Starting Settler
Tags: Other, Units
File Size:
0.001 MB
Sep 16, 2012 @ 1:16am
1 change note ( view )

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All players' starting settler has 10 movement and ignores terrain cost, giving you more options in where to found your capitol. This only applies to the initial settler. Those you build afterward are normal.

This is basically just a modified version of Initial Settler Running Shoes by Joe Danger, which isn't available on the Workshop.
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Scarred Soldier Feb 23 @ 9:38pm 
I dont know if this does work with other mods.
venusaisha Jan 18 @ 3:41pm 
works fine to me
dsweet Dec 11, 2013 @ 9:55am 
I've found that if I install this and then later install a new civilization mod, it doesn't work with that newly installed civilization. However, if I uninstall the settler mod and reinstall after including the new civilization, it does. It would appear that if you're going to grab a new civilization, it must be installed prior to the speedy settler for it to work. Anecdotal evidence only.
SushiSquid  [author] Dec 3, 2013 @ 6:17pm 
I use it with both expansions and all DLC. None of them affect it. If it's not working, perhaps there's another mod that's also changing your starting units.
Altered Nova Sep 25, 2013 @ 10:15am 
@kevinjk - I was using Really Advanced Setup! That must be the culprit then, thanks.
SushiSquid  [author] Sep 24, 2013 @ 7:17pm 
@Altered Nova
I've seen that too, but only sometimes, and only when using Really Advanced Setup. I don't know why it occurs, but if you're using that mod as well, that may be it.

There should be no way for this to do anything like that. It doesn't affect anything in the UI. Of course, "shouldn't be possible" never means "impossible" when modding games. If it's causing that for you, I can't fix it because I can't replicate that behavior.

This was made before the expansions so it doesn't require them, but still works just fine with them. If you're attempting to load a previously saved game with new mods that weren't active before, that can cause the game to crash regardless of what mods you added. If you're starting a new game with this, then I have no idea why it would crash.
richardwestmoreland67 Sep 24, 2013 @ 4:48am 
Not only does it not work, it causes my game to freeze at the load screen. I only have vanilla, so if you have to have the upgrades you should say so.
perdvrabo Sep 20, 2013 @ 9:51pm 
I'm running about 40 other mods and i isolated this one as causing my Captiol Build Queue Button . . . to no work. Thus I cannot finish the turn cause the "select production" icon can't be removed.
Altered Nova Sep 18, 2013 @ 1:37pm 
I'm not sure if it was caused by an incompatibility with another mod (City Limits is the only other one that affects settlers I think) but I had an interesting bug when using this mod. I started the game with 2 settlers, one with 2 movement that showed the city limits as per the other mod, and another with 10 movement that wasn't affected by the other mod.
SushiSquid  [author] Aug 15, 2013 @ 11:00am 
It works with all game versions.