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America the Beautiful
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0.093 MB
Sep 15, 2012 @ 9:30pm
Jan 31 @ 8:20pm
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Description
  • B17 was removed and replaced with Ranch. America doesn't need a unit that comes so late-game that it doesn't matter, what it needs is a unique building that complements its panel purchase cost reduction, because normally that part of America's trait was unimpressive. Ranch replaces Granary, adding 2 Production on top of the normal Granary's Food bonus. It still adds +1 Food to Bananas, Deer, and Wheat, but also adds +1 Food to Cattle, Horses, and Sheep. Additionally, it requires Animal Husbandry rather than Pottery. This gives faster construction and increases the value of more resources, which makes panel purchasing much more important for America.

  • Minuteman's free Drill 1 promotion was replaced with an identical promotion called Guerrilla. Free Drill 1 was wasted when upgrading experienced Longswordsmen or if you had Alhambra. This new promotion is added so Minutemen are always better at rough-terrain combat.

  • America's trait and the Angkor Wat wonder have been reverted to earlier patch values. America gold cost reduction to purchase panels is back to -75% and Angkor Wat is again -50% culture cost for border growth with no gold cost modifier.

  • America has been given a river start bias.


An update for the Ranch to work with Brave New World is available here.
A stand-alone version of the Guerrilla promotion for Minuteman is available here.
39 Comments
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SushiSquid  [author] Mar 15 @ 11:45am 
@doctorbrueckner
Yes, because this isn't BNW compatible. Versions for Brave New World exist, so use those instead.
doctorbrueckner Mar 15 @ 4:21am 
As soon as I started using this mod, I was unable to send caravans between my own cities =(.
Mayhem Effect Mar 13 @ 5:47pm 
way to biased and way to op early game.
SushiSquid  [author] Jan 31 @ 8:04pm 
@jeremylogan821
Good point. That was added by a patch well after this came out, but this mod and the standalone for just that change both will remove that promotion from the Minuteman. I'll correct that now and upload new versions of both mods.
jeremylogan821 Jan 31 @ 2:05pm 
I love this mod my only suggestion would be to leave the "Golden age for victories" upgrade on the Minutemen troops as well.
Latz Jan 8 @ 10:37am 
so having technology from the 15 hundreds and up at a few thousand years BC really makes sense...
oreo motor Dec 22, 2013 @ 3:30pm 
I really like this mod. The ranch idea fits in great with america. I would love a seperate mod to change americas UA. ---Leave the land unit +1 and +1 stuff add +2 mov and +1 sight to naval units REPLACE the tile cost reduction with polands ua (free policy every era) I don't mind america being overpowered in this manner because I like to play on diety. Not that I am that good but it makes it more fun to have the ai's advantages come from the level and my advantages come from unique buildings and abilities. Polands UA is my favorite. It makes since to me for america to have this UA since it's founding its been all about policies and laws as much or more than any other civ's.
Mysticake Oct 20, 2013 @ 9:06pm 
I couldn't figure out how to remove unique units with my own mod (Incidentally, also replacing the B17) until I found this. Thanks!
SushiSquid  [author] Jul 31, 2013 @ 9:33am 
Good catch. I'll work on that when I get home.
Galgus Jul 30, 2013 @ 9:10pm 
This mod needs to be updated for BNW: Ranches do not seem to allow food trade routes like Granaries do.