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Thaumaturgy
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9.738 MB
Sep 15, 2012 @ 1:20pm
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Description
What happens to A, happens to B.

If what happens isn't happening, let me know.

Known issues:
-The circuits will trigger for no reason. This is a bug with moving triggers. They'll literally trigger on nothing. Other times, it's because they entered the bounding box of what triggers them even if the bounding box is bigger than the physical surface (Example: The empty space for an L-shape). This makes it possible to glitch the entire map and skip to the end. So, you have two challenges: Glitch your way through and actually solve it.

-The circuit cube's walls may not always disappear or the wrong ones will disappear. This is due to the trigger that sets them off refusing to work like in Here a Second Ago... whether copied straight out of that map or made from scratch. You'll have to unpress and repress the cube button to fix this.

-The circuits will sometimes rotate in the opposite direction you wanted. This is normal. All it means is you are choosing a position that momentary_rot_button cannot directly rotate to. Example: If you want the position at 270 degrees and you are at 0 degrees, momentary_rot_button will first go to 90 and 180 instead of rotating backwards. Scripting this is possible, but I need to wrap my head around tracking circuit orientation and either switch which axis and direction to rotate or take the same rotation axis and apply the orientation to it before rotating. Something like that.
27 Comments
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Ryan James Oct 10, 2013 @ 8:17pm 
That is the best map I've ever played!! Well done making this!! :D
ƦɅƉ∑LIƬE Aug 7, 2013 @ 5:58pm 
cool map nice idea
Rand0mNumbers  [author] May 12, 2013 @ 8:10pm 
That lag is probably because I repeatedly call a script every .04 seconds. Without it, the map wouldn't work. The script, not the lag. :P
TheEmerald64 May 12, 2013 @ 4:04pm 
Really Interesting and Cool! Although, it REALLY lagged my computer a lot. :/
Wolf bytes Mar 20, 2013 @ 3:24pm 
Intersting... I like the concept of linking things together to create a circuit... However, It does seem as if you place the cube one corner down on the cube button, the cube will stay there while activating the doors... Though the circuit clearly inducates it was not solved.... Not sure if this is a glitch you listed or if it's something new. Thought I'd mention it here anyway. [And sorry... I did take advanage of this glitch. But I do see what you would have to do to solve this, and the concept seems really good and challenging.]
Sisko_83 [FR] Mar 6, 2013 @ 4:04pm 
Traumatisant / Traumatic ^^
Rand0mNumbers  [author] Jan 12, 2013 @ 10:57pm 
That is correct.
DЯ. FADEwhoЯe Jan 12, 2013 @ 8:23pm 
FAN - FREAKIN' - TASTIC !!! I LOVED this puzzle, as well as many others you have designed, rand0m. I, fortunately, have solved the puzzle in what I believe to be glitch-free fashion. I hope glitch-free means that I have to decide what (big) cube facet to "erase" with all 9 tiles gone on the "erased" facet. I find that resetting the cube on the button does this if it fails to "erase" all the tiles, resulting in what I think the glitches are, like you suggested. Therefore, I think the glitches are caused by setting the cube on the button not initially flat on its bottom facet, thereby confusing the triggering mechanism mid-trigger as the cube still rotates as it settles onto the button. After I decide which facet to erase, I twirl the switching paths around on the tiles until I connect properly.

So, my question is: glitch-free means a solution where all 9 tiles are erased on the facet of the big cube that is directly facing me, and ONLY those tiles, right?
(RAWRaRFS) Catches07 Dec 23, 2012 @ 10:47pm 
...
GWD9000 Dec 4, 2012 @ 5:12pm 
I like the idea, but as you've pointed out, there's enough limitations/inconsistencies with the elements that make it too hard to work out. Like Inspirata, I was able to glitch my way to the exit elevator, and unexpected solutions are part of the environment. The inside circuit lines are too busy as a first off. Can I suggest you rebuild this into 3 or more preceding maps with gradual difficulty, starting from a fairly obvious one to imprint the dynamic in the mind of the casual tester. Build the visual understanding in the player's mind through incremental circuitry addition. Most of us are not electrical engineers who can see an instant path through the vast array of electrical spaghetti. Off topic: from recollection, I never did solve a rubiks cube without the written instructions readily available...