Portal 2

Portal 2

412 ratings
File Size
9.738 MB
Sep 15, 2012 @ 1:20pm
1 Change Note ( view )

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What happens to A, happens to B.

If what happens isn't happening, let me know.

Known issues:
-The circuits will trigger for no reason. This is a bug with moving triggers. They'll literally trigger on nothing. Other times, it's because they entered the bounding box of what triggers them even if the bounding box is bigger than the physical surface (Example: The empty space for an L-shape). This makes it possible to glitch the entire map and skip to the end. So, you have two challenges: Glitch your way through and actually solve it.

-The circuit cube's walls may not always disappear or the wrong ones will disappear. This is due to the trigger that sets them off refusing to work like in Here a Second Ago... whether copied straight out of that map or made from scratch. You'll have to unpress and repress the cube button to fix this.

-The circuits will sometimes rotate in the opposite direction you wanted. This is normal. All it means is you are choosing a position that momentary_rot_button cannot directly rotate to. Example: If you want the position at 270 degrees and you are at 0 degrees, momentary_rot_button will first go to 90 and 180 instead of rotating backwards. Scripting this is possible, but I need to wrap my head around tracking circuit orientation and either switch which axis and direction to rotate or take the same rotation axis and apply the orientation to it before rotating. Something like that.
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VMan_2002 Feb 27 @ 4:16am 
Cool and unique
Rand0mNumbers  [author] Jan 17, 2015 @ 12:31am 
I'm not actively planning, but I am tossing around a few ideas.
Nefnoj Jan 12, 2015 @ 8:14pm 
Are you planning on any more Portal 2 maps?
ch Jan 2, 2015 @ 1:50pm 
how you make??
Ravenscaur Dec 14, 2014 @ 7:01am 
Mind-blowing concept, but couldn't complete it because the circuits didn't seem to follow a logic.
Swedish Firefighter Aug 14, 2014 @ 2:38am 
i finished the chamber but don't know what i solved. I did what i that i was supused to do but did not need to finich the line.

Fun consept.
Tom Jun 5, 2014 @ 11:50pm 
I really loved this map. I have played it before, but I wanted to play it again.
wildgoosespeeder May 27, 2014 @ 1:06am 
I know the two cubes are linked but didn't get the madness going on inside. :P

To exit, I just took advantage of how exit doors operate. If it detects my interesection with the door, it doesn't close with me in between.
Rand0mNumbers  [author] May 27, 2014 @ 12:20am 
Yeah...this map. The bigger cube rotates with the smaller one. Use this to create a circuit path from Start to End.

Source and Hammer either couldn't do what I was coming up with or gave me non-stop weirdness (ex: triggers triggering on nothing when in motion). I could remove the realtime trigger checks and make a single button. That might fix the door issue by not erroneously sending the OpenDoor output (but that doesn't prevent someone from spamming the check button and causing the issue all over again).
wildgoosespeeder May 26, 2014 @ 11:21pm 
I didn't get it. I just sacrificed the cube and pushed against the exit door as the cube was respawning. Once it opened the exit door for a fraction of a second, I just took advantage of how doors function in Hammer.