The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Underbreeze - A Breezehome Workshop
File Size
5.388 MB
Feb 10, 2012 @ 4:38pm
Apr 18, 2012 @ 9:19am
27 Change Notes ( view )

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Underbreeze - A Breezehome Workshop

A secret underground workshop and back door to Skyrim from Breezehome.

* Breezehome ladder has been fixed (no stumble)
* Secret passage from Breezehome
* Back door to Skyrim
* Alchemy Table, Enchanting Station, Sharpening Wheel, Workbench, Forge, Tanning Rack, and Smelter
* Chests - Arranged to organize crafting materials
* Mannequins - Arranged to organize crafting equipment
* Safe - To store jewelry crafting materials
* Weapon Plaques
* A Bookcase

Feedback is Requested!
* Please report any glitches, strangeness or slow loading. I'll do my best to fix it.
* Any other requests or comments!

----------------------------------- UPDATE LOG --------------------------------------------
* Minor fix to the note on the wall before hiring Douglas

* The ore veins should now replenish ten days after they were last used

* Added some more decorations inside and out

* Added NPC to whiterun to unlock Underbreeze
* Added back in navmesh

* Some tweaks to back entrance and to scripts.

* Lever has been removed for accessing the workshop! There is now a cabinet with a false back.

* Changed the back door to be a tunnel
* Changed the back entrance to use the pre-existing grate
* Fixed the lever... not yet confirmed.

* Improved lighting in the workshop
* Fixed Crash-To-Desktop Error by removing navmesh
* Added a bookcase
* Tied workshop lever into bedroom purchase
* Fixed tunnel glitch
* Cleaned up code from accidental edits made to other cells
* Put a rock-border around the back door

* Added safe for storing gems
* Added the ladder fix

"Pi Day" Updates:
* Changed the secret "door" into a wall.
* Lever will hide and show the passage, depending on it's position.
* Lever also controls outside access into the workshop area
* NavMesh fixed so that your follower will not be lost when using secret passage (and will follow you into the workshop) NOTE: Subject to "Navmesh Bug" until Bethesda fixes that.

* Original Release

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den2408ice Mar 8, 2014 @ 1:02pm 
i cant get him to talk either
Naskura Gaiero Nov 11, 2013 @ 1:01pm 
I can't talk to Doug Either. I did TCL to get in the back door, though.
[HiH]пицца Jul 8, 2013 @ 2:01pm 
i can"t talk to doug, even after picking up his note, any help on this?
Seerk Sep 15, 2012 @ 3:37am 
i have a little problem, i can't unsub the mod. well i can, but if i do... the wall where the secret entrance is dissapears and you can fall through it...
Dogechief <3 Draakje May 21, 2012 @ 7:26am 
Another problem: ''a floating mannequin''.
Also I think the ores and the items in the chest are too OP for a home expansion mod. I really like the mod but it's just bugged and overpowered in my taste.
Dogechief <3 Draakje May 21, 2012 @ 7:04am 
When I talk to the guy all I can say is: ''Run along now,'' Why can't he come knock down the wall?
scottapalm Apr 20, 2012 @ 10:23pm 
Thanks for the feedback iscribble. Everything is working fine. This is a good mod for the experienced and new player as everything is conveniently located.
kostea2007 Apr 14, 2012 @ 10:09pm 
My heart stopped for a second when I saw that the wardrobe was gone. I was going to come here to complain about it but then I saw this strage guy that I have never seen before, and it turns out the author added a quest to get the basement workshop. I then went inside, and noclipped my way back into the basement. To my relief, everything was exactly the way I left it.
iscribble  [author] Apr 11, 2012 @ 9:37am 
Are the Mannequins still changing posture for everyone? I'm still looking for a fix.
iscribble  [author] Apr 11, 2012 @ 9:32am 
Hi Scott! Is anything still loading slowly for you? Where exactly?

I really wanted to "check" and see if the player had already accessed the area, but unfortunately I didn't have the foresight to build that into the mod in the first place. If it is possible to do retroactively, it is beyond my capabilities to do so. If I had been able to, I would not have required the quest to be completed for those who already had the workshop.

I should have mentioned this earlier, but the price to "excavate" depends on your inventory: If you have 15k+ gold, the price is 5k. If you have 4k+, the price is 3k. If you have at least 1k, the price is 1k. If you have less than 1000 gold on you, Douglas will dig for free. The most popular response to my survey was 3000 gold (5000 was second place), but I wanted to make sure it was still accessible to lower level players.

I'm glad your stuff was still there! I was fairly confident that it would be, but the save games can sometimes be very picky!