272 ratings
The Reeking Depths 2.0.5
File Size:
0.018 MB
Sep 13, 2012 @ 11:02am
Oct 11, 2012 @ 7:22am

Subscribe to download The Reeking Depths 2.0.5

Into the depths you descend to find the source of the disappearances that have plagued your countrymen. 7 Floors, a boss fight, several puzzles, and a story waiting to be told. The Reeking Depths takes roughly an hour and a half to complete. Please be sure to periodically check the Custom Dungeon menu for a new download. For best results play with new characters instead of importing old ones.

Changed some teleporters slightly
Increased interval between raptors being released into the maze (If you are wondering, there is and has always been only ten of them. There is a finite amount.)
Adjusted plot pacing

New Level Added
Changed how teleporters work on the final boss fight. No more telefragging.
More Story Dialogue Added
New Secret Added
Miniboss Added
Text pacing improved
Final Boss has more health and turns faster.

Reworded torch clue on Floor 1
Add bits of lore to each secret
Improved Floor 2's secret
Unnessecary button given unnessecary fix
Ogre Maze improved
Added pillars to slime room and grate puzzle on floor 2
added more enemies
added more ingredients
added another rock to floor 1
added a compass to floor 1

Cinematics added
Secrets added
story fleshed out a little

Fixed a fatal error

Fixed a typo
Changed way out of certain pit on floor 2-3
Added an axe on floor 3
Changed the length of a hallway on floor 3
Can no longer teleport into ogre room
Ogre room seals behind player
secret added to floor 3

Final Boss Fight on floor 5 is fixed for good now.

Fixed Door in Dining Commons
Changed Clue for puzzle on floor 2
Removed Healing Crystal on floor 3
Fixed Boss Fight on floor 5
Added Healing Crystal on floor 4
fixed graphical glitch on floor 3
Edited one line of monologue.

Please comment with feedback on combat balance, item placement, and puzzle difficulty.

Thank you for your time:
~Antonias McSkivv

Also available for download at http://grimrock.nexusmods.com/mods/7
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RoyalGrue Feb 23 @ 9:51pm 
I really enjoyed this mod. If I was I might have created a different team, but I always enjoy a challenge. But your levels are all well designed. They are both interesting and unique. You provided an elegent if a little bit tedious solution, but it's presence made all the difference to the final fight. Excellent work.
robert09 Dec 18, 2013 @ 2:24pm 
i played it in 4 hours, and i enjoyed it, thank you!
McSkivv  [author] Nov 25, 2013 @ 4:43pm 
They are identical in content. I must, then, assume that Steam compresses the files far better than my just zipping them.
Israphelo Nov 25, 2013 @ 10:58am 
the file size makes it seem like a promo for the nexus version
Sparky1x Oct 31, 2013 @ 10:41pm 
Just finished it, nice mod. I took a fighter, 2 rogues(1 archer, 1 dagger), and a wizard (ice). I struggled for gear, mage gear was fire only, and i did not get a useful number of arrows/bolts till the 2nd last room. 2 of my characters finished the game without pants. You really need to seed some more gear and a wider variaty of gear. I know 2 fighters and 2 mages is the norm/best build but i mix it around to keep it interesting.
lbsound Oct 29, 2013 @ 10:48am 
thank you ! I really enjoyed. can t wait for another mod of yours
Grognakh Oct 24, 2013 @ 9:01am 
Just finished it. Great mod, well designed. The story, although classical, is pretty well narrated and the atmosphere is really enjoyable. Thanks!
Ron_HH Sep 11, 2013 @ 12:04pm 
A very nice piece of work, thanks!
iCarus Jun 24, 2013 @ 3:43am 
Great Mod, enjoying it a lot.
Though I can't figure out what the three switches on Floor 3 (where you go down briefly while playing floor 2) are for... Can someone give me a hint please?
Eric Jun 16, 2013 @ 12:37pm 
Very nice dungeon, thanks for the time you invested in the making ;-)