This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Genre: Adventure, Horror
Platforms: PC, Mac, Linux
Players: Single-player
Sep 13, 2012 @ 6:28am
Aug 6, 2013 @ 5:27am
In 2 collections by AgustinCordes
Adventure Games In The Green
37 items
The Green Reaper
20 items
Recent Announcements View All (8)
Massive Asylum Halloween update!
Surprise! The full intro to Asylum revealed!
Release date: TBA
A Psychological Horror Adventure Inspired By H. P. Lovecraft.

Decay surrounds you, dread around every corner. You feel imprisoned while traversing the endless corridors... Asylum is a chilling journey through the intricate floors of the Hanwell Mental Institute, in which unimaginable atrocities have occurred in the past. Over four years in production, this horror adventure aims to marry cutting edge visuals with thrilling storytelling to give you the ultimate experience in fear. From the designer of the award-winning and cult sleeper hit Scratches.

Some Key Features
  • A mature and disturbing horror storyline that will haunt you for years to come
  • High definition graphics that remain sharp on the largest monitors
  • One of the biggest virtual buildings ever created for a game
  • Around 100 rooms to explore in breathtaking detail
  • Featuring the voice of industry veteran Josh Mandel
  • Over 15 hours of gameplay estimated

What The Press Is Saying About The Interactive Teaser
'This building is the most miserable godd**n place on Earth, and Asylum goes to incredibly admirable lengths to drive that point home.' - Rock, Paper, Shotgun

'The atmosphere alone was enough to create a definite impression.' - Adventure Gamers

'One of its scares honestly got to me.' - Rely on Horror

'I'm suitably impressed by the atmosphere they've created with the engine. It's Lovecraftian through and through.' - DIYGamer

'Asylum looks to have created an atmosphere many AAA studios aim for, but seldom reach.' - Greenlit Gaming

'Asylum is the kind of horror we're after. It's smart and sophisticated and knows exactly how to tantalize players with every step they make.' - Indie Statik

And What The Fans Are Saying
'ERMAHGERD' - Trickslot

'I was sold the moment I looked at the screenshot with the wheelchair.' - Sati44

'D**N! I got nightmares by watching the trailer…' - Blutrausch

'You had me at Iä! Iä!' - Killface

'Fhtagn... this looks great.' - Don Juan de Austria

'Oh hell... that one looks legen... wait... creepy! Legencreepy.' - »♥♥♥♥♥♥♥«

'I would love to watch the trailer but it's hard to see from under my covers...' - JohhnyTopside

'So much for sleeping tonight.' - Iam94

'I watched the trailer, changed my pants, and gave it an up vote. This is AWUSHUM.' - Pixels

'I'm already afraid.' - Психоборода

Socialize With Us!
Twitter: @Senscape

Related Websites
Popular Discussions View All (14)
Jan 5 @ 1:39pm
WHen is this out?
7-Deuce Offsuit
Jan 21 @ 11:27am
Discusión sobre Asylum en español
Jan 16, 2013 @ 9:03am
Pewdiepie game for sure
< >
Azathoth Sep 15 @ 11:52am 
Any news or update to share?
AgustinCordes  [author] May 30 @ 4:52am 
@overkir, no worries about your English, I understood everything. Sorry Asylum is taking so long, but I know Scratches is a beloved game in Russia and we sincerely want to live up to the expectations. Asylum will be indeed translated to Russian, and also rest assured we're optimizing the game so that it runs smoothly on older computers :)
overkir May 27 @ 5:07am 
Hello Agustín Cordes. I write you from Russia. Sorry in advance if there are mistakes or something is unclear. Use online translator, because he do not speak English. Periodically I go and read the comments. Really looking forward to the new game from Sunscape. I see that there are disgruntled. I confess that I understand these people. Still more understand and willing to wait for your work of art. I have only 2 requests: localization into Russian language and great optimization (my PC does not pull modern games). I want to tell you thank you for the game scratches (bought both versions). Developers such as you have very little. Today in the gaming industry is just garbage. Thank you again for your work and good luck. And everyone who waits with patience and understanding.
AgustinCordes  [author] May 3 @ 4:03pm 
@Bob True that, the Greenlight trailer still displays an embarrassing 2013 release date, but unfortunately it's not possible to update the video on YouTube. In our defense, the release date does simply say "TBA".

The upcoming store page will be fully updated.
𝕭𝖔𝖇 🐱☕ May 3 @ 12:45pm 
All well, and good for you. Just stop with the Coming in 2013, expected Q1, Q3, etc, etc, of 2014, 15,16, etc, etc. It gives false hope. I'd rather hear "It will be ready when it's ready" instead of tangling a carrot in front of us. We're not rabbits. I'm sure this is what's upsetting most of us. Well, at least me.

As a promissed game for 2013, that your first video shows, and now we're in year 2017, and yet another expected 2018 release is forecasted. Well, I just won't hold my breath. Just give us the facts, not false hope dates that have come, and gone.
AgustinCordes  [author] May 3 @ 11:12am 
Look guys, we’re doing the best we can here and creating a horror game you won’t forget. It’s not something you will finish and dismiss in a couple of hours; we trust Asylum will stay with you for a long time to come. It’s a very detailed, complex, challenging, and lengthy game. There is no hold up other than it’s an ambitious project, and yes, we completely misjudged how long it would take us to do it. If you need reassurances of how big and important Asylum is going to be, just give a few days until our store page goes up with new, updated content. We have been showing the game on GDC to publishers, press and fans, and the unanimous response is that it looks as impressive as ever. I’m truly sorry it’s taking this long.

As for a point and click adventure that can’t be scary… well, just ask fans of Scratches about that :)
AgustinCordes  [author] May 3 @ 11:12am 
I’m not sure what makes you think that just because Asylum is a point and click adventure it should take less than two years (maybe even one year!) to finish. And statements like “it took five years to make Skyrim”… seriously? May I point out that the budget of Skyrim was $85 MILLION with a team nearing 100 developers? To put things in comparison, Asylum has had a budget of about 200k so far (100k from Kickstarter and 100k out of my own pocket) and an average team of 3 developers. That’s a 0.23% of the budget in Skyrim.

And big budgets don’t always mean a swift development – The Witness cost $6 million and took 8 years to complete, still more than Asylum.
𝕭𝖔𝖇 🐱☕ Apr 28 @ 5:15am 
I certainly agree with you Dander.

Every year it's the same thing. I've lost interest in it. Last time I came here was two years ago, and figured I check now, just for kicks. Not surprised at the result. The flame fizzled for me long ago. Maybe my grandchildren will enjoy it when I'm dust in the ground.
dander1493 Apr 22 @ 12:08pm 
I always come back once a year and check on the status of this game to see if it's been released yet. Lo and behold, it's still not been released. I heard about this game in 2012. It's been five damn years Senscape. Five years. Get it together and release the game. I don't see what the hold up is. At this point I'm starting to think that this game is just one big joke and that we've been waiting for nothing...

It's going to be incredibly ironic if this game sells and does poorly. I want to love and play this game, but the fact that it's taking over five years to release is a bit ridiculous and really turns me away from the game entirely. It took five years to make Skyrim. It should have taken a year to make this game - maybe 2 years, maximum. There's always a new excuse from you guys; hell, sometimes it's the same excuse. It's getting old.
AgustinCordes  [author] Apr 17 @ 10:50am 
@raul_dyck I'm afraid it won't come out before Q1 2018. That said, we're going to be posting several goodies on the upcoming Steam community that will make the wait less painful, which *may* include a refreshed demo.