39 ratings
Danger Close (Enrichment Sphere 92)
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12.503 MB
Sep 11, 2012 @ 10:05pm
Oct 8, 2012 @ 1:03pm
4 change notes ( view )
In 1 collection by SteventheSlayer
Map Design
7 items
Description
The buttons together shall open the door. However, you must first get the cubes.

I tried to make this look like one of the underground puzzles from the campaign, with just the regular PeTI.
(no mods used)

Update 1.0:
Fixed gel jump, Added observation room.

Update 1.2:
Removed an unintended solution. Hopefully will be adding a playthrough video soon.

Comment, Rate, Enjoy!

(will not give moneys for bad spelling)
43 Comments
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SteventheSlayer  [author] Sep 1 @ 5:12pm 
Thanks for the feedback.
The reason for the lift at the end is, as you may have noticed, this chamber is supposed to resemble an enrichment sphere, whose puzzles often end in lifts.
Glad you enjoyed it!
stormsend Sep 1 @ 3:37pm 
Great map. Fun to solve. Not too hard. That one jump to the island is a little spooky though. I can see only one thing that might be better. Just a matter of taste. I think you should remove the lift to the exit and make the player set up a double gel jump that looks a little scary. Don't listen to me. I can't make as good a map as this. Thanks for the fun and I'll see ya round the workshop.
dante May 30, 2013 @ 2:49pm 
Of course I'll give you credit.
dante May 30, 2013 @ 2:49pm 
Hmmm... run-of-the-mill generic doors ... strange because if employees use them, which I assume they do, why would they be in a sphere... In my hammer remake I'll make one of them a door for test subjects who give up that leads to an elevator to surface, but it also leads to the obsroom, where a button will drop the first cube.
SteventheSlayer  [author] May 29, 2013 @ 6:12pm 
Oh, and also give me the link when you're done so I can play it and/or put the link on here ^^
SteventheSlayer  [author] May 29, 2013 @ 6:11pm 
1. They're just your run-of-the-mill generic doors.
2. Well, I guess I don't mind. I was kinda planning on doing it myself, but as long as you give me credit for the puzzle, it's fine. Not trying to sound greedy, but I spent a fair amount of time on this map.
3. Thanks.
dante May 29, 2013 @ 5:50pm 
With the actual old aperture style. By the way, good puzzle, nice job simulating old aperture.
dante May 29, 2013 @ 5:49pm 
Do you mind if I try to remake this map in Hammer?
dante May 29, 2013 @ 5:49pm 
So what are they? Doors to the observation room?
SteventheSlayer  [author] May 29, 2013 @ 4:20pm 
Hmm, well while that's a valid point they aren't necessarily supposed to be vitrified doors.