rFactor 2

rFactor 2

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Radical SR3-RSX
 
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476.810 MB
Jun 19, 2017 @ 2:20pm
Jan 15 @ 12:15pm
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Radical SR3-RSX

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Description
The SR3 is the next step up from the SR1 offering thrilling, cost-effective, high-performance track driving and racing. First launched in 2001, it is the most widely produced and most successful prototype style sportscar racer in the world, with over 1,000 sold. This bears testament to its proven track record and stunning value verses performance and is surely the reason why the SR3 has been selected by 
the Race of Champions for the champions of F1TM and other major race series to race, achieving the fastest racing lap at the last 2 Race of Champion Events. New for 2017 the Generation 4 engine offers improved reliability, better drivability and more power.
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57 Comments
opteron Jan 16 @ 2:28pm 
>. It's generally not just a case of recomputing the tyres, as other parameters have to be tuned as well
So for modders it's not as simple as setting CalcPointAccel=1.0 and running tTool after all. Additional tuning has to be done at least for some cars? As I understand, if it was so simple then all Studio 397 cars would already use new QSA model.
opteron Jan 16 @ 3:07am 
I will continue my "testing" but sure it doesn't slide and doesn't oversteer at high speeds. I think it's one of the easiest to handle. I also tested Honda Civic BTCC but there's something wrong with it's FFB.
opteron Jan 15 @ 3:31pm 
Thanks! So far I didn't see much difference, the car already had a lot of grip and was quite forgiving at pretty much any speed. Perhaps the new QSA model doesn't have such significant impact on handling as I thought.
Michael Borda Jan 15 @ 1:50pm 
You guys are correct, and there is no co-incidence, indeed :)
Hope you enjoy the updated car. (the lateral CG fix is just for the left hand drive). The GT500 has a different construction and older spec tyre compared to the other GT's. It's generally not just a case of recomputing the tyres, as other parameters have to be tuned as well.
opteron Jan 15 @ 1:14pm 
I just saw Radical (and i.e. Nissan GT500) has been updated today with changelog:
"Added newest CPM. Corrected lateral CG (center of gravity)"
So it seems the fix has just been released(coincidence? :)) Assuming CPM stands for Contact Patch Model then it would suggest Radical is already using point based acceleration update.
LokiD Jan 15 @ 1:11pm 
sr3 has just been updated with new cpm? with new rf2 update!
opteron Jan 15 @ 12:47pm 
@michael borda
OK Thanks. Yeah It's better to test the fix using real telemetry data etc. Worst case scenario would be if the "fix" breaks something else in existing cars, that handled perfectly fine before. Anyway, as I understand modders may already use CalcPointAccel=1.0 (or 0.5 if suitable) to enable new QSA model, or is it not stable yet?

> Formula E, GT3 pack
OK, so right now only recent DLCs have the fix. Any ETA for other cars?
LokiD Jan 14 @ 12:05pm 
@michael borda


thx micheal for clearing this up ive asked on bothe discord and the forum. im glad ive now got the answer!

also will the ai" too great top speed" issue be fixed? sry
Michael Borda Jan 13 @ 5:55pm 
@opteron apologies for that. Bit of a mix up, we have this done internally, we just need to get this properly tested and released publicly.
So far then, it would just appear to the the Formula E, GT3 pack (McLaren, Callaway, Radical RXC, Mercedes-AMG, Bentley) and Honda Civic BTCC.
opteron Jan 13 @ 6:46am 
@michael broda
Thanks, I was expecting the model has the QSA fix, but I see the car was last updated 1 July. As I understand the feature is supported only in latest builds.
Anyway do you know which cars are updated to support the new QSA model?