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Bad Mojo

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Bad Mojo

My second map. I had a concept in my mind of a minihub and some chambers around it. This is the result. Hope you like it. ;)

As for the name, somewhere between the countless rebuildings and trying to decide what to cut cause of the entity limit, it stuck in my head. Somehow.
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soad667  [author] Sep 14, 2012 @ 9:16am 
Hey, thanks for the comment. Yeah, i guess there is no real use for the button, but i wanted to avoid people getting annoyed cause of the ball getting repeatedly destroyed, while they look around. The sound it makes, etc. But i might remove it in a future update and put some little details back. ;)
Brad Sep 14, 2012 @ 6:13am 
This is driving me mental. I am stuck on the sphere room right at the start damnit :) If you are loking to cut entities, the pedastal button for the sphere cube could probably go. An auto-respawn sphere would also decrease frustration levels *slightly*
soad667  [author] Sep 12, 2012 @ 9:13am 
You made an Annoying Ball happy with your comment. Thanks. :P
mucusSTfriend Sep 12, 2012 @ 8:56am 
Nice map, good variety in riddles. I liked the reference to Ball of Faith ;)
soad667  [author] Sep 9, 2012 @ 3:15pm 
Version <insert_number_here> is out. Changed a lot of stuff in the first puzzle to avoid a couple of shortcuts. And i detailed the place a bit more while i was there. Always happy to have a reason to recompile. Be gentle while breaking it, you know who you are.
soad667  [author] Sep 9, 2012 @ 6:23am 
Version 2 is out:
- 1st puzzle: removed a shortcut
- 4th puzzle: fixed a place where you can get stuck
- some visual tweaks around the entire map
- hopefully eliminated every possibility to lose the companion cube
soad667  [author] Sep 8, 2012 @ 6:19pm 
A couple of fixes/tweaks are already on my to-do list. Thanks to λnimus Vox for being my test subject. Fixes involve removing a shortcut on 1st puzzle and a place where you can get trapped on 4th.