Portal 2

Portal 2

61 ratings
Turret Challenge

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Turret Challenge

Think before you act and you won't get shot.
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jandlml May 12 @ 1:54pm 
oh my gosh i did it, icant believe i solved this one. always makes me feel great when i can solve one that takes me a long time. great map
ami Apr 15 @ 7:23am 
Are you good at the clues buried very far ah
Ganymede Dec 31, 2014 @ 11:57pm 
This map was really fun. Very much straight forward in comparison. I LOVE how the turrets are laid out. It's a lot like your Prison Break map in that none of the turrets are really in your way. There's no charging head-strong into oncoming fire, nor is there any hiding behind a cube or ducking out from behind a wall to run for cover. You keep it 100% puzzle. So often, I intentionally avoid turret puzzles because people forget that this game isn't a shooter. You proved in your other map that you knew how to use them properly, and that is what made me confident that you would do the same in this map.

True, the funnel was the most challenging part, but that is also what made this one so fun. It was truly rewarding to reach the exit.

Maybe someday I'll see a puzzle from you where we get to use redirection cubes to destroy them. That's always been my favorite part of turret maps.
GBMusicMaster Dec 16, 2014 @ 2:53pm 
Got it! Several tries (over several days) and I finally figured out the funnel issue. Great map--thumbs up and favorited!
dire.fcs Nov 28, 2014 @ 6:33pm 
Excellent map again, really good work with the funnel.
Ace Ryder Nov 19, 2014 @ 4:18pm 
Your perogative to do whatever you want with it. You know my opinion on the whole thing.
toncica  [author] Nov 19, 2014 @ 12:56pm 
That sounds about right, to get the last turret it would also be possible to take one turret, put it on the ground and mount it to grab the remaining turret through the grating. Nobody has ever complained about grabbing something through grating, it's quite common so I don't know why you have such strong feelings towards that.

Sorry that the last room didn't do it for. The main puzzle is getting the funnel to the exit room and the last task after that shouldn't be much of a challenge. I didn't want that to be difficult logically but it should require a little bit of effort, not too much. So far it looks like nobody was stumped in the last room, this is the first time I hear a complaint about it. The last thing I added was the glass to protect the far turret. If the glass makes much of a difference to the player I could remove it.
Ace Ryder Nov 19, 2014 @ 11:46am 
the ninja moves included: psyching the turrets out so i got to them in that prime moment where they're just about to sleep, and hovering between funnels to get to the far one. And I consider picking them up through the grate relying on the game issues, which I don't like

Also I don't think it's a good idea making the last room the most deadliest when there are no autosaves, and luckily I did go "oh wow, better make a quicksave just in case", so the only thing I took personally was the handfuls of bullets. And the auto saves can be unproblematic if they're placed in places where nothing is variable like right after walking through a required fizzler or right before you reach the last room and player has the funnel with them without question.

Personally I think if you got rid of the last room the whole test would be pretty much perfect anyway.
toncica  [author] Nov 19, 2014 @ 7:01am 
Use F6 for quick save and F7 for quick load. Sometimes automatic save points are problematic, thus I won't ever put any in my maps.

What kind of ninja moves did you perform in the last room? There are two options, one of them should be acceptable. Since all the turrets to this point were obstacles but unlikely to kill the player I found it adequate to make the last room more threatening. It's almost safe to say that everybody dies once in the last room, don't take it personally. I understand that this would be annoying if you didn't quick save up to that point though.
Ace Ryder Nov 19, 2014 @ 5:45am 
It got really clever towards the end! Loved it when you had to get the cube, and then get the funnel back for the second to last room But then that last room was really stupid and required working with the game's breaks, and performing ninja moves. Not challenging mentally just annoying, and persnickety. Well done up until then, also save points! Took 30 min up until that point.