The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Skyrim Grain Mills
File Size
0.006 MB
Sep 8, 2012 @ 7:40am
Sep 9, 2012 @ 9:20am
2 Change Notes ( view )

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Skyrim Grain Mills

Skyrim Grain Mills

Skyrim Grain Mills is just a small immersion adding mod. It allows you to create Flour (new ingredient) from Wheat at the various Grain Mills around Skyrim. It takes 2 Wheat items to create 1 Flour item. All you have to do is activate the Grain Mills. If you don't have at least 2, a message box will appear telling you. If you have at least 2, your Wheat will be removed and replaced with Flour. As it takes 2 Wheat to make Flour, if you have an odd number of Wheat, you will be left with 1 in your inventory.

Included are the Grain Mills inside the silos dotted around Whiterun, as well as the Grain Mills that you can use out in the world (like the one outside Merryfair Farm near Riften).

Flour is an ingredient that was present in Oblivion but removed in Skyrim. The one I've made has the following Alchemy effects:

Restore Health
Fortify Health
Regenerate Stamina
Damage Magicka


Will mills added by mods have this feature?

The answer is yes and no. Yes if they have used the existing Grain Mill objects. No if they have created their own by duplicating the existing object.

Can mod user X use my script for their mod/May I use your script please in my mod?

You are welcome to use my script in your mod, as long as you get my permission first. Just send me a message :)


Do not use with Hearthfire. That DLC does basically this anyway.

Won't conflict with any mods that alter the area the Grain Mills are located.

Will conflict with any mods that alter the base objects of Grain Mills. Texture replacers will still work fine ofcourse.

I've found a bug/problem with this mod, will you fix!?

Cool, please comment and hopefully if I can fix it I will.


Also available on:

Skyrim Nexus -

If you like this mod please rate and comment.
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B1gBadDaddy  [author] Jul 6, 2014 @ 9:14am 
TheOtherGuy Jul 6, 2014 @ 9:10am 
Ok, well thanks again :P
B1gBadDaddy  [author] Jul 6, 2014 @ 9:09am 
You need to mess about with the model, which I don't know how to do.
TheOtherGuy Jul 6, 2014 @ 8:57am 
Hey b1g, i realized that the sack in game have no collision. Do you know a script or something to make them have collision? When i dropped them, they float in air, and i cant push it.
B1gBadDaddy  [author] Jul 6, 2014 @ 8:43am 
No problem :)
TheOtherGuy Jul 6, 2014 @ 8:40am 
Oh ok i didnt know you could of copied and pasted. Thanks alot! I will put your name in the credits :)
B1gBadDaddy  [author] Jul 6, 2014 @ 8:36am 
I just copied the file path of the object (this is shown in the base object window) and pasted it into the fiel path for the object i created - this was the filepath I used


When you choose the model to use by clicking the EDIT button, navigate to the Meshes main folder, and then past that filepath in.
TheOtherGuy Jul 6, 2014 @ 7:48am 
Well, would you mind helping me with a small thing? I'm trying to make a sack of flour like you did. My only question is how did you turn a static into a misc?
B1gBadDaddy  [author] Jul 6, 2014 @ 7:43am 
No probs :)
TheOtherGuy Jul 6, 2014 @ 7:18am 
Hey, well Nvm, i was able to make the grainb mills functionnal. But, thanks anyway for responding :)