The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

454 ratings
Elemental Staffs
 
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Category: Graphics, Magic, Weapons
File Size
Posted
Updated
7.601 MB
Apr 16, 2012 @ 12:21pm
Jul 15, 2014 @ 12:58am
3 Change Notes ( view )

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Elemental Staffs

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Description
Changes Ice, Fire and Storm Staff Textures to Appear Like Their Emitted Elemental Powers.
NOTE: this mod does NOT add any new staffs to the game, only changes all current ones, as above.

The primary textures are 1024x1024 (the size of vanilla textures).
Alternate Textures, Textures in HD, Super HD, Performance and Super Performance sizes available at Nexus;
http://skyrim.nexusmods.com/downloads/file.php?id=15152

And Please Don't Forget to Rate! High Rated mods are more likely to be kept up to date by the Author.

This mod requires a patch to work with Dual Sheath Redux (if you also use that mod).
Direct Download to DSR patch here:
http://www.nexusmods.com/skyrim/download/1000117227


Elemental Staffs
v1.16
Carnage2K4
==============================================
ABOUT THIS MOD:
===============================================
I never liked how every single destruction staff in Skyrim looked identical to every other (barring the forsworn).
so I put together this little texture mod to give the staffs some more flavour.
All the Ice type staffs have the Ice texture, all the Fire type Staffs have the Fire texture, and all the Lightning type Staffs have the Lightning texture, there are still 1 or 2 vanilla textured staffs in the game.
The Forsworn Staffs have also had a minor change in that now the crystal in the staff glows & is a little more fire like.
It's ONLY a texture change, the staffs function exactly the same as in Vanilla.

===============================================
KNOWN ISSUES OR BUGS:
===============================================
None That I know of.

===============================================
VERSION HISTORY
===============================================
Version 1.15
Added Glow map to Frost Staff.
Various texture fixes using correct DTX (.dds) formats.
.esp Cleaned of a wild edit.
.esp cleaned of an edit that did not carry forward a fix from the unofficial patches.

v1.10
Added Glow map and small edit on crystal of Forsworn staff.

v1.00
Added Lightning/Storm staff texture with Glow Map

v0.60
Glow Map for Fire staff Fixed

v0.50
Initial Release

===============================================
INCOMPATIBILITIES & SAVED GAME WARNINGS:
===============================================
Always make sure that you backup your existing save game before use.
I suspect incompatible with any mod that changes original staff models or textures in the game.
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88 Comments
Loreknight Feb 17 @ 2:24pm 
lol
Blast Lord Feb 16 @ 11:34am 
@Carnage this mod you made is just soo dang awesome
Carnage  [author] Feb 16 @ 4:33am 
@Loreknight, This mod was uploaded to Steam (after some months on Nexus) on the 17 Apr, 2012, 3-4 months before the Dawnguard DLC (when the Falmer staff was added) release on August 2, 2012... So it's not 'forgotten' as much as it was that the mod was made for vanilla Skyrim. But thank you for your concern.
Loreknight Feb 13 @ 12:25am 
I never liked how every single destruction staff in Skyrim looked identical to every other (barring the forsworn).
R.i.p falmer staff. you have been forgotten
Blast Lord Jul 15, 2014 @ 10:12am 
Nice keep up on the updates with the new features and bug fixes
Carnage  [author] Jul 15, 2014 @ 1:14am 
@нигастив
Они применимы ко всем текущих шесты, они не добавляют новых шесты. Вы увидите эффект, когда вы видите ваши шесты.
robbi Jul 13, 2014 @ 2:34am 
где их можно найти?
Deepblue Mar 8, 2014 @ 6:34am 
Thanks for the link.
I somehow missed that one.
Carnage  [author] Mar 8, 2014 @ 5:34am 
@Deepblue you will require a patch from DSR to have them work together, you can get it at Nexus, sorry, steam is slightly annoying to have compatability pathes, things can get messy fast.
Direct link to patch DL list [www.nexusmods.com]
Dual Sheath Redux neus page [www.nexusmods.com]
Deepblue Mar 6, 2014 @ 8:36am 
Too bad this doesn't work with Dual Sheath Redux.
I guess because the mod points them to new meshes with different textures.