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Ethershard 2
Sep 5, 2012 @ 6:41pm
Aug 28 @ 1:35pm

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Recent Announcements View All (7)
State of the Shard - Wednesday, September 17, 2014
Change Log for September 3rd, Build
Release date: After being greenlit and polished
The Ethershard Project & History

The Ethershard Project was created in September 2012 by a small group of people, who are also fans of the text adventure genre from the late 1970's and early 1980's. The main goal behind this project is to bring text based games to Steam and other platforms, as well as distribute a basic utility that will make story creation a walk in the park for everyone. This game and the software development kit behind it later became known as Ethershard.

In late 2013 we took a good look at the code base and recreated it from the ground up (which was behind the renaming of Ethershard to Ethershard 2), and we added multiplayer and co-op support. On July 3rd 2014 we finished everything on our feature list, and started working on general debugging, and the packaging for Ethershard 2.

The Good Stuff about Ethershard 2

Writing your stories will be as easy as opening any text editing program, such as Notepad++ or Emacs/Vim, and reading a 5-10 minute guide on how to get started. You can then write and share your adventures with the world, and with one click publish it. With Ethershard 2, whomever plays your story won't have to change settings or rewrite code to make it work. It will be usable right away, regardless of what platform they are playing on. Stories written on Linux will be playable on Mac OSX and Windows.

For the project we have added a few new tricks; like text fading, color warping, and text delay along with a miscellaneous log to automatically handle variables such as the inventory system, currency, reputation, health, weather, combat, NPC location and NPC dialog. All of this will be available at launch to anyone that buys the game, along with full documentation on the program and how to write your own adventures to help you make the most out of your experience. This project allows you to write a 7,500+ page interactive novel, with near infinite complexity and an epic soundtrack, or just a short maze where you are a mouse trying to get a piece of cheese. The only limit is your imagination.

The game has full wav/ogg/flac audio support to help immerse you into the stories, as well as Steamworks to sync your saved games and achievements. The program its self is very lightweight, and on launch, it will have an in-game tutorial and short story. It will also come with full modding documentation, along with what we hope to be a truly classic gaming experience.

All is well, and the project is ready.
We have not forgotten you, or the reason we started.

  • Flexible scripting system and Logging.
  • Text tweaks, such as fading, color warping, font changing, and speed setting for text display.
  • Full audio support for wav/ogg/flac.
  • Fully compatible with Windows, Mac OSX and GNU/Linux. (Android support will be added shortly after launch)
  • Incredibly lightweight, designed to run on low powered single core processors.
  • Cross platform file compatibility for all saved games and custom stories.
  • Full scripting documentation and how-to guides to make your own story, using a basic text editor.
  • Full support for 7,500+ page interactive novels with epic sound tracks.
  • Built in debugger to help find errors and troubleshoot.
  • One-click publishing for your own adventures.
  • Weekly community spotlights for the best of the best.
  • Steamworks for global syncing of saved files and your story library along with Achievements. (Can be disabled and Ethershard 2 will still launch without Steam)
  • A unique gaming experience that hasn't been seen for nearly 30 years.
  • And the epic story of Ethershard Castle itself!
  • Single and Multi-player support along with Co-op is now in Ethershard 2.
  • Cross-Platform Support for Multiplayer (Now in Beta)
  • All this and more for Free


PC System Requirements
Windows XP, Vista, 7, 8 and 8.1
1.1Ghz or faster processor
320MB RAM (Windows XP SP3), 512MB (Windows Vista), 1024MB (Windows 7, 8 and 8.1)
195mb Disk space (Minimum)
350mb Disk space (Recommended)

Mac System Requirements
OS X version Leopard 10.5.8
1.4Ghz or faster processor
215mb Disk space (Minimum)
450mb Disk space (Recommended)

Linux System Requirements
1Ghz or faster processor
195mb Disk space (Minimum)
350mb Disk space (Recommended)
(Fully compatible with Debian, Ubuntu, OpenSUSE, Mint, Fedora, Slackware, Arch Linux, Gentoo Linux and Steam OS. If your using a linux distribution thats not listed let me know. I'll try my best to to ensure compatibility before we launch on Steam.)


Frequently Asked Questions

Q. How many people are there working on Ethershard 2?
A. There are three people working on Ethershard 2. The three developers are me (Jake), Acheron and someone who wishes to remain anonymous. Anon leads the team and does most of the programming work. I handle community related tasks, and test system compatibility with every new build, and Acheron laid out the original framework for Ethershard, and helped raise standards for Ethershard 2.

Q. I thought of a neat feature, will you add it?
A. If it seems beneficial to the project we will seriously consider it.

Q. Whats the difference between "The Ethershard Project", "Ethershard" and "Ethershard 2"?
A. Good question, "The Ethershard Project" refers to anything related to Ethershard. "Ethershard" was the original name for the game which was never publicly launched, and "Ethershard 2" is the second incarnation of Ethershard with extended support, a truckload more features, and multiplayer capability.

Q. Will Ethershard 2 ever be FOSS (Free and open-source software)?
A. Around 6 month's after its Steam launch it will be. Steamworks will be removed for obvious reasons, but multiplayer support, and cross platform support will still function because Ethershard 2 does not rely on Steamworks for multiplayer.

Q. How can Windows 8 and 8.1 run Ethershard 2 with only 1GB of RAM when the operating system requires a minimum of 2GB?
A. Windows 8 and 8.1 normally require a minimum of 2GB to function properly, however if you use a IA-32 processor you will beable to run Windows 8 and 8.1 with just 1GB of RAM. These days IA-32 generally refers to Intel's Atom processors.

Q. Can I play offline and without Steam?
A. You sure can. You will beable to launch the game without Steam, and still play online. (A valid internet connection is required for online multiplayer)

Q. Why did Ethershard 2 become free when the original game was ment to be sold for $2.99?
A. In the end we realized its not about the money, its about making a great game for people to enjoy.

Q. Your website is minimal, and you have no ModDB page... are you trolling us?
A. Nope, when we originally got the website up our production of Ethershard slowed heavily. We learned from our mistakes and started focusing entirely on the game. Plus the forums were mostly dead.

Q. What's your favorite restaurant?
A. Five Guys, we love their Burgers and Fries. Burger King is a close second.

If you have any questions I can be reached at

Notice : As of 8/23/2014 the screenshots you see listed under Ethershard 2 are outdated and from the original build that used Java (Ethershard 2 does not). We are in the process of updating the images, but it's not a high priority.
Popular Discussions View All (3)
Jan 28 @ 6:55am
What are you guys looking forward for in this game?
Jun 26 @ 4:09pm
what do you guys want in the game that isnt in it?
May 16, 2013 @ 5:06pm
Forums Reminder
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tacticalgenius230 9 hours ago 
I upvoted this for free.
Bishop  [author] Sep 9 @ 9:05pm 
Thank you =), there will be no update this week because we are working on add on modules for Ethershard 2. Next update will be on the 17th.
fuzzehpolarbear Sep 9 @ 9:03pm 
This definitely needs to be on steam - this is awesome. Wishing you guys all the best of luck.
НЕО Sep 5 @ 8:32am 
да ну
Kris Viking Aug 24 @ 11:02am 
That's pretty good. I also feel slightly embarassed because I failed to notice the announcement was made the 6th of June 2013, not 2014. :P
Bishop  [author] Aug 24 @ 10:56am 
The loss of work when we moved away from Java was minimal. We took a lot of time with documentation and it ultimately saved our asses.
Kris Viking Aug 24 @ 10:21am 
Heard about the change and while free is nice, I would've gladly paid the paltry sum of $2.99. :) Still looking forward to the release. Read that you took it out of java into C#. I can understand why since Java has not been the most secure platform, to say the least. How much extra time do you estimate it will add to the development cycle, if you don't mind me asking? It sounds like quite a change. Either way I love the idea behind the project and the dedication so you get a from me. ;)
Bishop  [author] Aug 23 @ 7:57pm 
I don't see why not gtx5.
gtx5 Aug 23 @ 7:54pm 
can i quickscope in this game
daicon Aug 23 @ 3:43am 
thank you for making this.