224 ratings
Ancient Watchtowers
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Category: Factions, Landscape
File Size
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0.641 MB
Sep 5, 2012 @ 6:12am
Sep 11, 2012 @ 6:50am
3 Change Notes ( view )

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Ancient Watchtowers

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Description
"Ancient Watchtowers, built by Skyrim's High Kings of old. Waystations, check points and defences, these stone edifices dot the landscape from east to west across Whiterun Hold. Nowadays they provide both shelter for tired travellers as well as hideouts for raiders and outlaws. Folk should be wary..."
Jo Mith - Traveling Merchant

Ancient Watchtowers adds 8 Nordic Ruined Towers to central Skyrim, specifically Whiterun Hold. Various factions hold these strategic locations, including both Imperial Forces and Stormcloak Rebels, while others provide a base for bandit raiders.

Big thanks to Aplestormy for the video.

Conflicts: None hopefully.

Any feedback is appreciated. If you subscribe and enjoy please rate the mod!

UPDATE - 11.09.2012
-Changed Jo Miths outfit
-Removed Clutter from some Towers.


cyberglum
81 Comments
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bigwhitehound Apr 23 @ 11:01am 
Thank you for NOT charging us for using this excellent mod. However if a donation system was in place that would be OK. If it was donations, I would give.
elemental_prod Mar 31 @ 7:52pm 
This is a super mod! More reason to explore, and well designed towers (I dig that you included 'railings'). The tower Stormcloaks and the Whiterun guards go at it all the time, but I collect their weapons and break em down to steel ingots, so it is a plus. I have a character with a permanent camp set up next to one now. It was intended to be temporary, but I liked the location so much I kept it.
=(e)= Mike Shadow Jan 11 @ 10:49am 
lol
cyberglum  [author] Jan 11 @ 10:19am 
@=(e)= Mike Shadow

No, the admins at the Nexus and I don't get along, in fact they're a bunch of a-holes. I did have my mods on there but after someone copied my work and waived the fact in my face I got a little angry and called the guy a douche so the Admins banned me. The cherry on the top was they continued the host my mods for several days, even after I asked them to take them down.
=(e)= Mike Shadow Jan 10 @ 12:52pm 
Is this on the nexus?
Balthias Oct 20, 2014 @ 12:17pm 
Fighting in the right place is important but it doesn't hurt to have friends to back you up. Ticked off a pair of giants and ran to a tower. Like twelve guards were firing arrows down on them like crazy and I laughed and laughed and laughed as the giants got cut down. Rating up :)
Google Sep 19, 2014 @ 11:42am 
if they attacked you. were you on rebels? if not. i dunno.
Michael Duggan Sep 5, 2014 @ 12:54pm 
The watch towers look really epic. I loved seeing them on the horizon, and the ones filled with bandits were great to test my new spell mod out on.
Timesplitter Jun 3, 2014 @ 10:24am 
Skyrim Ultimate RPG Experience: All Expansions thanks you for your mod/mods made that have been implemented into the collection. It does require all the Skyrim expansions, but is composed of all the most promising mods ever made for Steam. Make sure to check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 and don't forget to rate it.
roger_harrington May 23, 2014 @ 5:46pm 
I ran into a situation in which I snuck in with my companion to help the WhiteRun archers during the archery duel with storm cloak rebels holding the tower (which seemed to activate when I crossed the bridge). After eliminating the storm cloaks, the White Run guards started firing at me thinking me a rebel! There may be an issue with the scripting here. I didn't fire on them and I had already talked to the mage and got my own dragon shout, so I was good with Jarl and presumably his troops. I think next time I'll just let them kill each other and sneak in and steal the loot. I think this should be tied to a quest that will end the respawn or allow another faction to move in on a semi-random basis (in keeping with any local storylines). I just started, so I don't know about the other events which may preclude a faction in the future depending on the location of a particular tower.