Arma 3
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BWI - AT-6B + T-6A-C Pack Fix
Data Type: Mod
Mod Type: Plane
File Size
0.103 MB
Jun 6, 2017 @ 7:23am
Dec 8, 2017 @ 4:20am
15 Change Notes ( view )

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BWI - AT-6B + T-6A-C Pack Fix

In 1 collection by Phantom Hawk
Phantom hawks Arma 3 Addons.
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This Addon is a patch that fixes some issues with the BWI - AT-6B + T-6A-C Pack made by nzdfcrash it contains no models or textures only a config file and RVMATs.

If the original author wishes me to remove this addon i will at a moments notice again it its only meant to fix some issues since this is an amazing addon that i love.

Addon features:

Fixed Missing weapon pods.

Fixed Missing RVMATs.

working Ejector seats.

new impoved MFD.

New AT-6B Texan II CAP Version armed with 4 AIM-9M Sidewinders.

Replaced the .50 Cal MG pod with a twin 20mm cannon pod with 1000 rounds.

pilots now have death animations.

AGM-114K Hellfire now has weapon locking sounds.

Known issues:

- There are still some bugs that i cannot fix ATM.

special thanks to:

- nzdfcrash for making the original addon.
Popular Discussions View All (1)
Jan 19 @ 4:56am
Targeting System Questions
< >
Stepko Jan 21 @ 5:01pm 
Thanks m8. I'll have firewill look at fixing the configure pylons
Phantom Hawk  [author] Jan 21 @ 3:34pm 
ok im making a new 50.Cal gun pod for the plane so I will look into trying to get the camera to auto lock aswell.
Stepko Jan 21 @ 3:21pm 
Phantom Hawk  [author] Jan 21 @ 8:53am 
So what you want is for the WSOs camera to auto lock on a target and stay on it while the plane is moving?
Stepko Jan 21 @ 8:16am 
Phantom if you would can we test this together? I'm still unable to get the are point lock working. By area and point lock I mean having the sensor auto follow the tanks on the ground. Or keep the laser stable on a building i'm marking.
Stepko Jan 21 @ 7:57am 
So you saying you were able to area and point lock and have the sensor/laser follow the target without moving the camera around?
Stepko Jan 21 @ 7:56am 
I can lock onto the laser, I'm having issues with setting the pod to area and point lock (equal to pressing ctrl + t in the A-10) This code I linked was from firewill. the last post in that thread has the
stabilizedInAxes = 0;
directionStabilized = 0;
horizontallyStabilized = 0;
code required to zoom in once activating the area/point lock function when you are looking through the laser pod.
Phantom Hawk  [author] Jan 20 @ 4:24am 
The test was done without the code you gave me I can lock targets even when zoomed in I don't understand what the problem is.
Stepko Jan 19 @ 9:32pm 
I'm able to lock on the laser also. Was the code helpful with the point and area lock (when you zoom in)
Phantom Hawk  [author] Jan 19 @ 2:38pm 
Just done a quick test with the laser designator it seems to work fine locking on the laser target works with both the hellfire missile and GBU-12.