Portal 2

Portal 2

33 ratings
Mirror, Mirror
   
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Mirror, Mirror

Description
A 1960's Aperture style puzzle with reflector gel, flinging puzzles, and bouncing puzzles

FAQ
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Q: How did you do it?

A: Using this style changer mod, which you can view in this thread:

http://forums.steampowered.com/forums/showthread.php?t=2920092

I also used the #BEE which you download here:

http://forums.thinkingwithportals.com/puzzle-creator/bens-extended-editor-mod-beemod-t6837.html

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Q:My head hurts. How do I solve this puzzle?

A: Walkthrough is available, check the video attached to the map

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Q: There are multiple ways to get to the cube in the final chamber. EXPLOIT!!

A: This isn't an exploit, it's by design.

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Q: Sometimes the PTI audio overlaps with Cave's other lines

A: This isn't a flaw in my map. Carl's style changing mod is still in Beta and there are still a couple of kinks that need ironing out. When he fixes this flaw I will rebuild this map.
9 Comments
stormsend Nov 20, 2012 @ 9:10am 
you're welcome. removed the spoiler.
Mike Oxlong  [author] Nov 20, 2012 @ 8:25am 
Ah right, I should have seen that one really, I only tested that the technique with the actual panel worked. No problem though, it's nice to have maps that can be solved in different ways. Thanks!
Mike Oxlong  [author] Nov 19, 2012 @ 3:56pm 
Interesting, how did you manage to bypass the second jump? I placed a trigger there that activates the flip panel on the side with the exit door
stormsend Nov 19, 2012 @ 3:24pm 
Great map. Had the most trouble with the reflective gel. The double jump near the end is not nesded. I bounced off the first column all the way to the landing area. I wondered why the second column was there. I didn't see the cube there and had to come back so I made the jump twice. Outstanding map.
Gunnar Clovis Oct 23, 2012 @ 6:06pm 
Anytime.
Mike Oxlong  [author] Oct 22, 2012 @ 9:13am 
I guess you have a point there, when I have the time I'll see if I can place something else into the map that gives the player a hint. Thanks for the feedback :)
Gunnar Clovis Oct 21, 2012 @ 4:02pm 
Hmmm. Interesting, but they're no way for a player to know that. The high walls and excursion funnel kind of absorb the thought of the platform. Try to edit that in the future; maybe remove some the high portable walls and add some lights near the platform to indicate its importance.
Mike Oxlong  [author] Oct 21, 2012 @ 5:33am 
It's not as hard as it would seem. I set the jump up so that it's just doable if you jump off the second platform with the cube on it . I'm sorry that you found it difficult
Gunnar Clovis Oct 20, 2012 @ 2:39pm 
A pretty enjoyable map. BUT: The second to last part with the repulsion gel giant launch and double bounce is REALLY annoying. I pressed through because I wanted to finish and I don't easily give up, but I had to die over twenty times before I got the height right. Editing that area would massively improve this map.