5131 ratings
Gutterball (co-op)
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7.430 MB
Sep 3, 2012 @ 8:26pm
Sep 3, 2012 @ 9:00pm
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Description
My first co-op map; based on a single-player map I had recently released.

Play the single player version here:
http://steamcommunity.com/sharedfiles/filedetails/?id=93418319
8 Comments
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Tony Nov 1, 2012 @ 1:18pm 
This three part puzzle seems to be riddled with easy solutions. In the last part for example when both players get to the furthest point away from the exit door, one player can make a diagional portal where the ball would usually roll down and climp up the structure, when up this heigh you can quite easially see all portable surfaces allowing your teammate to simply grab the ball and jump straight back. Simples!
۞KRUZIIKDOVA۞ Sep 26, 2012 @ 7:17am 
seems legit...
googleimage  [author] Sep 21, 2012 @ 2:48pm 
I don't believe it's possible to get both players into the second maze without keeping the 1st sphere in its receptable. As long as that's in place, a flip panel opens up near the glass panel, so you can simply portal to the other side and walk through the first doorway if you need to respawn.
MadMacs Sep 21, 2012 @ 2:32pm 
i died in the second maze, due to my friend putting down the ball while i was still in the air. so i died and could not get to the second room, my teammate was stuck in the 2nd room and could not help me to get there. so we had to restart. was not really a problem as it was to solve very fast when you know what to do. Have we overseen something?
matthux Sep 21, 2012 @ 1:56pm 
cool
googleimage  [author] Sep 21, 2012 @ 1:30pm 
@MadMacs: Not really. The map editor doesn't allow for checkpoints so yes, you'll respawn at the beginning if you get gooed; but you shouldn't have to redo anything to regain your spot in the level.
MadMacs Sep 20, 2012 @ 5:12pm 
Awesome map, but you always have to restart if one of us dies.
LeeDavis Sep 15, 2012 @ 8:05pm 
That was an awsome map...very smart design