The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

56 ratings
Protector Spells
File Size
0.079 MB
Sep 3, 2012 @ 4:56pm
Sep 11, 2012 @ 8:22pm
2 Change Notes ( view )

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Protector Spells

Protector Spells v1.01 - by MisterSneak and MrJack

The Protector Spell pack adds support spells that let you use your wizarding skill to lead your allies to victory! Let your followers focus on killing the enemy, and you can focus on keeping them alive with this simple set of spells. This mod is absolutely game-changing for players of support characters, letting you have the satisfaction of destroying enemies with pure passive aggression.

- New spells improve your skills; Improve Alteration as your ally takes hits with Stoneflesh active!
- Get spells naturally, as loot, from general spell vendors and the College of Winterhold.
- Carefully balanced to maintain a Vanilla level of balance for mana costs and power of the spells.
- This mod gives you more options; Existing Vanilla spells are not made obsolete by this mod!

Join the official forum discussion here:

Spells added:

Alteration -
* Oakflesh on Other
* Stoneflesh on Other
* Ironflesh on Other
* Ebonyflesh on other
* DragonHide on Other
* Waterbreathing on Other

Destruction -
* Flame Cloak on Other
* Frost Cloak on Other
* Lightning Cloak on Other

Restoration -
* Lesser Ward on Other
* Greater Ward on Other
* Healing Embrace (channeled healing spell)
* Healing Meditation (channeled healing spell)
* Divine Healing (powerful channeled healing in on self in AOE)
* Mend Wounds (heal over time)
* Mend Wounds on Other (heal over time)
* Mend Greater Wounds (heal over time)
* Mend Greater Wounds on Other (heal over time)
* Mending Boon (heal over time on self and in AOE around caster)
* Soften Symptoms (halves disease penalties on self for a while)
* Relieve Symptoms (removes all disease penalties on self for a while)
* Vaccine (cures diseases after 24 hours)
* Divine Remedy (cures diseases after 4 hours)

Illusion -
* Muffle on Other
* Invisibility on Other

Worried that playing support is boring or too easy? In group battles you'll find that targeting your ally becomes a challenge, and if your allies are ever defeated, watch out, you're next! Juggle buffing multiple summons and your henchman and keeping each at full capacity. Manage your magicka so that you can give the ally the boost they need right when they need it!
You may find yourself using spells you used to think were useless, such as Ward, which is now fantastic for supporting an ally in battle.

Future versions of the mod will add brand-new spells that are crafted from the ground-up to expand the support caster's toolbelt, such as higher level "Explosive Wards" that send enemy magic exploding back at them!

---1.01 UPDATE---
Big Fixes
* Updated all new healing effects to support the Restoration perk which adds Stamina to all Healing effects.
* Fixed the "Vaccine" effect so that it properly takes 24 hours for the disease to be healed.

Updated Description to reveal Divine Healing, Vaccine and Divine Remedy spells. Adjusted wording and formatting. Added a few screenshots showing a support caster in action, fighting a few formidable foes.
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Ashenfire Jun 2, 2017 @ 8:08pm 
I believe this will encourage me to play another character thats based on enchanting
and beguiling others.

I love how you work on balance for vanilla.
Anyways, I mod as well, and I won't get to it now, but I hope soon.
Thumbs up.
Added to collection so I don't forget.
Woodhouse Aug 18, 2015 @ 3:55pm 
honestly its just that it would allow me more freedom to use this in conjunction with other mods and i can say that i am not the only one who would appreciate a nexus upload. I honestly just dont like using steam, its not reliable and i had a lot of problems trying to mod until i got NMM, now its a lot easier to use, and im attempting to get rid of all my subbed mods on steam so i can use them with NMM, but a few authors dont want to upload to nexus, and those are the mods that i like the most, yours included. I can understand your reasons, but i would please request that you reconsider.
Woodhouse Aug 18, 2015 @ 3:53pm 
i would have to say youre probably correct, but its more that the NMM offers me more to use than the plain steam organizer.
mistersneak  [author] Aug 18, 2015 @ 1:36pm 
I put it on the Steam workshop first because that's where legitimate users of the game are located. Adding it to another service represents additional effort while serving potentially piracy-oriented purpose, which I have no intention of encouraging.

I use the Steam Workshop mod manager and have experienced no problems. Are these "horrifically broken" issues exclusively a result of trying to use Steam Workshop in conjunction with Nexus Mod Manager?
Woodhouse Aug 18, 2015 @ 1:01pm 
the steam workshop is horrifically broken with mods and myself and others like to use the nexus mod manager and mod organizer. its just much easier than using steam because of issues.

and to be fair, on the topic of pirated copies from others, i dont see what youre hoping to gain by puttin git on the workshop? you can have a donate button on the nexus as well if thats your style :/
mistersneak  [author] Aug 18, 2015 @ 12:37pm 
So far I haven't heard a compelling argument of why I should put it on Nexus, and the only reason I can think of that people prefer it on Nexus is that they can use the mod on pirated copies of the game. Since I gain nothing by helping pirates, I haven't seen why it should be worth my time to add the mod there. However, if there are other compelling reasons you want it on there, I'd love to be educated.

No offense intended, please let me know why you want it on Nexus and I'll consider it.
Woodhouse Aug 18, 2015 @ 11:15am 
yo m8 is this on the nexus and can it go on the nexus?
mistersneak  [author] Feb 5, 2015 @ 8:51pm 
I would not know how to alter their AI to convince them to use it on you! I know there are follower mods that permit you to teach followers spells by giving them books, so this mod should be compatible with those, but altering the AI is probably beyond my skills!
BullBars1 Feb 5, 2015 @ 2:21pm 
It would be awesome if we could ____"teach"____ followers these spells like in a mod from Oblivion. You would have a follower with different abilities and combat skills and you could change your combat style.
lestat Dec 13, 2014 @ 7:02pm 
I want a follower that does this.