132 ratings
[Sp] The Second Exodus (v2.3)
File Size:
93.214 MB
Sep 3, 2012 @ 3:14pm
Sep 24, 2012 @ 2:05pm
6 change notes ( view )

This is the map I submitted for the Super Mapping Contest at TWP... but this new version is much more polished, deeply TESTED (hehehe) and also easier! I've taken care of each single step making them firmer than in previous version upon my beta-testers' comments. I have added a new panel in the middle of room 3's ceiling in order to make the final step much easier. And yes, I've packed everything into the file so it should be seen now perfectly :D

It's a MEDIUM-HARD difficulty fling-based map along 3 main chambers. No glitches, ninja movements or crazy things are involved, seriously! Only logic is required and a certain ability to control flinging, that's all.

I've added an easter egg too for those who wants more challenge :wink: It's not so difficult but it's funny to reach! Try!


Normal run / no easter egg
Complete walkthrough!

Videos available in the slideshow, altogether with the picture thumbnails...

Special thanks to:

- Greykarel: Grey, man, you're incredible, thanks for your help playing it again and again and with the skybox technical improvements... I owe you one!
- Markiu: Marc, thanks my friend for test this map in each version and for finding all those ninja movements for breaking the map that only you are capable of :thumbup: ... And also for suggesting/inspiring the easter egg!
- Zivi7: Chris, thank you so much for testing it all the times and let me know your detailed comments on issues and annoyances!

You're awesome guys!! There's an overlay for each of you hidden in the map... go find them and take a picture!

- Vanessa, my graphic designer and friend. Artwork, signage and skybox colour correction by her... you are the best! don't leave me ever!

- Neco: Necati, I have missed you all this time my friend!

And finally, thanks a ton to Thnkingwithportals.com, I wouldn't known what I know about mapping now without the community, thanks from the bottom of my heart!

- Portal's Light rail platforms by Skotty (thanks for that man, awesome stuff as all you make!)
- Original Skybox by Komaock
- Original design of the light supports by my dear friend Neco.

IMPORTANT: for those who feel discouraged or frustrated, first of all, don't be! :D ... and secondly, a video solution ia available, although I'd like to keep it for now unreleased in order to let ppl time to solve it. However, anyone interested in watching it before I release it, just pm me and I'll send, ok? :wink:


- v2.1: changed the height of a portalable wall that allowed an important unintended movement (thanks Sickle). Added some more tweaks.

- v2.2: changed player model from "Bendy" to "Chell". Added many particles and effects. Fixed the bug on the water reflections when shader details settings are set to "low"/"medium".

- v2.3: minor changes. Removed unintended move for the easter egg part (thanks to comoros94). Added a reflector-cube respawning at room 2 (in order to prevent that the player has to get back to room 1 to solve it again and get the cube back). Fixed a possible player's lock at final steps in dot2 (thanks to Mr. Waterhandle)

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TS_Mind_Swept Nov 10 @ 8:56pm 
I got trapped right bevore i was about to get to the final platform that you go up on, i put both portals in room 2 thinking i needed to and since the platforms to room 3 weren't moving i was stuck, i had to noclip to get out of there. -.- I was thinking this map was going to get a 10/10, but that completely ruined it for me, so unfortunately now it wont, im going to watch your videos to see what you did. Oh ya, and im sure i did room 1 rong, especially cause i didn't need the flipping panels on the ceeling or floor cube jump to gain height, im sure you know of it 9/10
ɹəʇsɐɯlɐʇɹ0d Jul 12 @ 2:44am 
Last thing I'll mention: I found Markiu's and zivi7's overlays, but trying to find greykarel's overlay (if there is one) is proving to be as hard as solving one of his maps :P
ɹəʇsɐɯlɐʇɹ0d Jul 12 @ 2:42am 
[Part 2/2]

What's changed since?

I'm not sure about #1; I'd have to reinvestigate more deeply. #2 and #4 didn't change at all, and these were even fairly minute changes that could've made a big difference. Incidentally, while retesting, I came across a dangerous autosave while falling into the deadly slime.

And what about #3? If I were blindrunning this map now, I would be more indifferent to the "crazy" moves that this map doesn't have (I would call them "ninja" moves to avoid confusion). In fact, the solve time has probably improved a lot for me.
ɹəʇsɐɯlɐʇɹ0d Jul 12 @ 2:42am 
[Part 1/2]

I'm replaying this one to see if my persepctive has changed now that I'm a well-seasoned player. Last time I played, I remembered from this map:

1) A trapping issue while trying to get the easter egg. I was retrieving the regular cube and lost the hard light bridge with no way to return.
2) Lack of variety in the soundscapes other than at the elevator rooms.
3) Some somewhat counterintuitive moves with portals.
4) Excellent art design (why would that change?), but the numbers didn't display properly (even in high shader detail), thus confusing me.
stormsend Mar 23 @ 3:54am 
You don't need my two cents but... I wanted to say I was wildly impressed/awed with the ambience. I knew when I got off the elevator and walked across that lightbridge that I was in store for an unforgettable game. The scenery is amazing. I am not complaining. Just the opposite. After trying for some time to get the first cube, I watched the video just to get past that. My skills being what they are I couldn't even duplicate that simple move so I watched the rest of the video. I couldn't even follow what you did. So I knew it was no use trying to make it. I really appreciate the work involved. Really. Thank you for an unforgettable game.
josepezdj  [author] Jan 17 @ 6:36am 
@Unowninator: Oh man, that is so annoying, sorry. I'll look into that immediately and will update the map in the case there's something wrong with the autosaves in that area. I apologize, furthermore when it's a difficult map and autosaves are so required!

Thanks for playing, dude! :D
Unowninator Jan 16 @ 12:29pm 
The thing autosaved while I was flying into the goo. http://steamcommunity.com/sharedfiles/filedetails/?id=217251776

I was trying to figure out what to do & now I triggered an endless cycle.

Also, I feel that you should just be able to walk/portal to room 3, as opposed to waiting on slow-moving platforms.
tuleby (CZ) Jan 5 @ 10:12am 
Amazing pure sci-fi design, very careful and precise, so I like it. It must have put a lot of work, I know what I'm talking about. Respect! Thumbs up!
kimist108 Dec 15, 2013 @ 6:32pm 
First: Absolutely fantastic test chamber. Second: Wore out the F6 and F7 keys. Hardest part for me was the fling to the last pedestal button.