This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Bitochondria
 
 
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Platforms: PC, Mac, Linux
Languages: English, French
Players: Single-player
Posted
Updated
Jun 1 @ 4:59pm
Jun 7 @ 5:31pm
Recent Announcements View All (2)
NEW TRAILER VIDEO!
Claws and environment art update.
ADDED :
Claws and tentacle-like background interactions now charge at the player when in range
ADDED :
Background glowing algae that reacts when the payer swims over it

Have a peek HERE [nativepixels.com]

Description
Release date: Q4 2017
ABOUT THE GAME:

Bitochondria is a single player game, with minimalist narrative elements that let's you play a newly formed unicellular that has to find a purpose, if not answers to its early questions. For this you will have to wander through a network of galleries to discover, as well as other living inhabitants that will let you assimilate them to become a more complex organism.

You have been given one breath to live before you will return to eternity....

Your character first has to thrive on oxygen found in air pockets. You will constantly have to remember to monitor your ever expanding metabolism to make sure your cell stays stable. Will your quest for improvement be the dawn of your mere existence or will it lead you to achieve the impossible?

One thing is certain, everything about this life is a compromise.

DEVELOPMENT:

Right now the game has very simple mechanics but well worked out controls. The game loop is in place and the plan is to add content such as:
  • Features for the main character, the idea is that your cell can only hold a certain amount of endo organisms inside and the combination of them will each time produce a different effect to your attacks and dash actions.
  • More paths for you to take to reach the objectives
  • More puzzles involving new features
  • environment art and characters will be completely redone in pixel art, offering different ecosystems.
  • User Interface and titles will include higher resolution art.
  • Expanding the narrative, not only with text, but also by conveying emotions with other feedback outputs such as music and simple visuals.
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27 Comments
tosac Jun 12 @ 8:05am 
Hey Guys
I am adding you since, I would like to translate your game into Danish.
I am willing to do it for a very low price or free, depending on how big of a project it is.
I just finished a translation for Trojan inc. and are about to translate two more games.
Feel free to add me (I'm only translating text)
yung asti Jun 10 @ 1:12pm 
I hope this game comes to steam because it is very good
TackerTacker Jun 6 @ 2:24pm 
Man I hope the team at Valve will still Greenlight this game in the last batch of titles
theThrilla Jun 4 @ 8:18pm 
Very interesting game. Looking forward to seeing more! Loved watching the early development :) - theArtifacts
Foamy Jun 4 @ 12:14am 
Such a great concept and beautiful art as always by the man the myth the legend, Diver. Well done man, well done.
Devos Jun 3 @ 11:04pm 
yes
xyedabz Jun 3 @ 10:21pm 
nice game i like the artstyle and gameplay mechanics :)
Twitch.tv/AurynSky Jun 3 @ 12:27pm 
I play EVO on the SNES once a year =] a great game that was lost in time.
Nativepixels  [author] Jun 3 @ 12:05am 
Thank you guys for the input. @Pterano Dog , That is the plan, we are working on evolving mutations depending on which creature core(s) you assimilate. Limbs and claws are on the works! And just like you said, you will also evolve as the levels change and so will your enemies. People may find a reference to Spore, but really our big influence on this game was a game called EVO on the SNES which took you from the stage of a larvae to a walking creature throughout the whole game depending on what food/dead enemies you ate, offering a lot of depth to a very repetitive game loop. If you are interested in what this game will become, stay on the lookout; we are implementing a lot of environmental art and enemy features for the next update.
qbus371 Jun 2 @ 11:10pm 
Voted yes :)