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Aspectus: Rinascimento Chronicles
 
 
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Genre: Adventure, Casual
Platforms: PC
Players: Single-player
Posted
Updated
Sep 2, 2012 @ 10:59am
Jan 26 @ 7:40pm

View Aspectus: Rinascimento Chronicles in the store

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Aspectus on Steam!
Description
Release date: 28/03/2011
About the game

Aspectus: Rinascimento Chronicles is the first title of the Rinascimento Chronicles series set in a fictitious Renaissance Europe. We define it "casual adventure", a point 'n' click adventure with mini game sessions. Dialogues are dubbed in English and subtitles are available in English, German, French, Spanish, Swedish, Italian, Dutch. The game was first published in March 2011 by Big Fish Games, and some months later it entered others casual gaming portal like iWin.

The game is set at Netherlands, in 1520. The Destroyers of the Art come out of paintings and materialize from statues, they come to infect the Art and wreck the city. To trap them, help Mr. Bruesen create the Aspectus, the Perfect Painting, before the time runs out. Find the sect of the amorphous creatures and destroy it.
  • Explore the city after dark and unveil hideous secrets
  • Play the workshops of locks, alchemy, and reparation to get new items
  • Combine up to 4 items to build tricky tools and find a way out
  • Talk to people to get new missions
  • Watch the in-game cut scenes to grasp new details and save the city
  • High Definition resolution (1920x1200) with low hardware requirements
System requirements

OS: Windwso XP / Windows Vista 32/64-bit / Windows 7 32/64-bit / Windows 8 32/64-bit
System memory: 512 Mb or more
Video card: DirectX 9.0c (and higher) or OpenGL 1.3 (and higher) compatible
Video memory: 64Mb or more
Hard Drive: 240 Mb or more

About the developer

The game was developed by my indie game company, DGform (http://www.dgform.com). We are currently developing another chapter of the Rinascimento Chronicles saga, called Florence 1529: you can see some screenshots on our website and soon on Greenlight also. We developed an arcade game called Hanabi, and you will see it on Greenlight soon.

About your comments

First of all, thank you to the community: I'll be happy to gather all of those comments to improve our next projects.

We received many complaints are about cut scene animations: indeed, we tried to realize unusual cut-scenes with a painted style and we put many resources on that, but maybe we didn't reach the goal. I feel we learned the lesson so, next time, we will use only static images an we will avoid cut scenes :P

And for the curious ones, this is the long story.

We had not the budget to realize classical awesome animations but still we wanted to add animated cool cut-scenes to the game to tell new details about the story and to add more value to the game. We liked the idea of using a painted style for all the game graphics, included the cut-scenes, because all the game plot is about the art. So we created storyboards, scripts, images, music (composition and execution), background sounds, english dubbing and translations in many languages. We mixed all those resources, wearing the hat of a director, and we tried to create eerie and mysterious scenes. We thought we reached a sufficient quality for the cutscenes: even if they could be improved, they achieve the goal to describe the story to the gamer. In the meanwhile our budget was running low, a lot of work was already done and we were crossing our release date once more, so we preferred to keep those animations in any case.
Popular Discussions View All (2)
1
Oct 18, 2013 @ 7:17am
bom jogo
brokeN'
0
Oct 18, 2014 @ 5:11am
Top
♛.KalashnikoV™♛ ★THE KING
< >
109 Comments
WanderRook Oct 22, 2014 @ 2:17am 
Voted +1 Yes
Dude_Nukem ★★★ Oct 22, 2014 @ 12:17am 
voted, cool game!
Sepal Oct 21, 2014 @ 8:12pm 
Voted
♛.KalashnikoV™♛ ★THE KING Oct 18, 2014 @ 5:11am 
voted
ARXANGEL Sep 6, 2014 @ 12:08am 
ждем...
uka7777 Jun 25, 2014 @ 6:16am 
How it is not greenlit yet?! And what about 'Florence 1529'?
Furuve Jun 23, 2014 @ 2:32am 
Point and click. Takes me back:)
happy bread rafcio Jun 10, 2014 @ 5:43am 
not bad
ueolin May 30, 2014 @ 4:51am 
I remember the good old times when point'n'click adventures were made by the dozen. There is not too many of the type these days, looking forward to this one!
ionutudor2012 May 25, 2014 @ 3:06am 
voted