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Rebirth
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Platforms: PC, Mac, Linux
Languages: English, Spanish
Posted:
Updated:
Sep 2, 2012 @ 9:20am
Jun 13 @ 2:27pm
Recent Announcements View All (6)
Come see us at Florida Supercon, July 3 - 7!
We're still alive. Here's what we're up to + teaser screenshot!
Description
Release date: Late 2014
Rebirth is a survival horror sandbox game. Estimated Launch Date: Spring 2014. Alpha release may come sooner.

Day
Scavenge. Hunt. Explore.

Afternoon
Fend off a group of survivors who found your house. Reinforce the barricades, check to make sure you have enough batteries for your flashlight.

Night
Survive.



Rebirth is a game about survival. The world is in shambles, shattered to the core due to a mix of mysterious events. The air is barely breathable, society has crumbled and governments have toppled. What will you do when your way of life no longer exists and strange beings roam the earth?

Do you have the will to survive?


Features

Community built game - I actively poll the community for feature ideas, scare ideas, and many other things. I want the community to feel like they are part of our development team! There are already a lot of ideas implemented, and I'm always looking for more!

  • Procedurally generated world – There will be a large amount of buildings and places that are procedurally generated to keep gameplay fresh and interesting each time you play.

  • Full Body Awareness - Look down, see your legs. Check your body for injuries, listen to your heart and control your level of terror!

  • Barricade existing buildings, set up defenses and generators using items you collect and the environment around you.

  • Procedurally generated scares - Our AI, combined with procedurally generated horror scenarios will keep you on your toes!

  • Mind-bending horror system. Your fear shapes the world around you if you don't keep it under control.

  • Living, breathing eco-system.

  • AI with senses, goals and advanced behaviours, such as actively searching for you when they lose sight of you, or going to where they heard unusual noises, searching key locations for food, etc.

  • Emergent gameplay - Random events scattered throughout the world. Your house may be raided or attacked one day, or you may find a map leading you to a loot cache... or a trap!

  • Survival based gameplay - Scavenge during the day. Find food, weapons, medical supplies, ammo, and scavenge for shelter. Try to survive the night to see the light of the next day.

  • Procedural Horror, immersive atmosphere and dynamic scares!

  • Various enemy types, all with different behaviors and objectives.

  • Third Person and First Person ranged and melee combat. Full body awareness when in First Person mode.

  • Barricade yourself and fortify your house to try to survive at night.

  • Meaningful death.

  • Meaningful Day/Night cycle. At night, the Others come out to hunt... Find shelter or become their prey.

  • RPG elements - Your character can become more specialized as time passes and they get more experienced.

Future Planned Features

  • Multiplayer - After most mechanics are complete.
  • Craft your weapons and items.
  • Completely procedurally generated environments

Track our game's progress!
http://www.deadmanwalkingstudios.com
http://www.indiedb.com/games/rebirth

Head on over to the Discussions section and see how you could help design a scare for the game. If I like an idea, I will contact the author and work with them to try to get the idea into the game!



Some answers to commonly asked questions:

1) The core of the game here is survival horror. My influences: Silent Hill, STALKER, I am Legend, Book of Eli, The Road, SCP.

2) This is not a DayZ clone. The game probably has more in common with Project Zomboid than DayZ, when it comes to the core game ideas, Gameplay and shooting mechanics will be shown soon. Melee combat will play a big role in the game as well. The game isn't about zombies, zombies just happen to be one of the many things roaming the earth in-game.

3) Yes there are a large amount of Survival elements, but the game's focus is not hyper-realism, but to use realism when it serves gameplay. Examples: Hunger, Shelter, Scavenging, barricades, batteries for your lights, etc. There will be a large emphasis on this gameplay to keep players challenged and on their toes, and keep them engaged. What you are likely not to see: Super realistic bullet physics for a pistols, shotguns, or rifles. A sniper rifle? Maybe, they are likely to be actual physical bullets with drop and gravity taken into account, but only for that gun type.

4) No this is not a "zombie game". Yes, there are zombies, no, they are not the only enemy nor the main antagonists. There are varied enemy types already in the alpha (other survivors, zombies, stationary enemies that pop out of the ground and can eat you, a secret enemy that only comes out at night, and many more are planned and in the works).

5) This game will not be easy. Its about harsh survival and engaging gameplay. My hope is to make a game so fun, that even dying is entertaining.

6) Singleplayer now, multiplayer later. Multiplayer will not be forced on people, the game is being made as singleplayer and the option will never be removed.

Current state of the game

The game is still in pre-alpha version, and once a build that has a nice cross-section of gameplay is finished, it will most likely be released to devoted fans of the game. As a developer, I welcome gameplay feedback and encourage the community to submit their ideas, and tell us what you'd like to see in your sandbox horror experience. I love to communicate and get your feedback! I have heard some amazing ideas come from the community already, some of which we deemed good additions to the game and are working to incorporate as I write this.

The game is still a work in progress. We may release some early "WIP" videos to the community if we get interest, just keep in mind they'll be rough and unfinished as we continue to make progress. This is a labor of love in our spare time folks, we all have day jobs, sadly! We'd love to see this game eventually on Steam not for the money, but to increase visibility and convenience for users. This game is not being made to make heaps of cash, its being made because we enjoy creating a game we'd like to play. Should heaps of cash appear as a result, great. If not, that's fine too!

Alpha gameplay will likely be singleplayer, and as core systems are finished multiplayer will then be incorporated if community feedback is good (this way we know if the work is worthwhile, or if we should focus on single player improvements instead)

I hope my honesty pays off, and I really hope to bring the community a fun, entertaining, and horrifying sandbox experience!

NOTE: The game will also be deployed on Linux, when it is ready. This includes Alpha builds when they are available.

Whether we get Greenlit or not by Steam, the game is being created. What will change is how easy it will be for people to acquire. Comments of "Do X or I down vote" will be ignored.
Popular Discussions View All (44)
130
Mar 15 @ 8:59am
Ideas for usable gear: I want yours!
Rico
93
Jul 7 @ 7:44pm
What should we call these enemies?
Rico
50
Jul 6 @ 3:09pm
Elements of Horror - Build your own scare
Rico
994 Comments
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JJultimateG Jul 7 @ 8:57pm 
This Game is gonna make it big when i was at suppercon me n my friends MD Kyros Md, where their talking to the guy and he has the right idea, he said point blank that he doesnt like when developers realese games in crappy non playable alpha so theyll wait, You sir have the right idea n it was amzing getting to talk to u. this is a small team doing it in their free time u guys are gonna get all u give back i can honestly say after getting to play Pre alpha at supercon: BOLD STATEMENT THIS GAME WILL DO BETTER THEN THE FORREST THANK YOU SO MUCH FOR TALKING TO US ALSO I WILL BE MAKING UPDATE VIDEOS ON THIS GAME ON MY YOUTUBE CHANNEL N TWITTER PAGE - JJ
FTRX_Pillagger Jul 7 @ 8:02pm 
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Rico  [author] Jul 7 @ 7:43pm 
Thank you all for coming to see us at Supercon. Talking to people after playing the game for the first time ever and getting your feedback was amazing. I'm stoked people enjoyed what I felt was a really rough demo of the game and I can only say that it will just get better from there!
MD Kyros MD Jul 6 @ 10:51am 
I spoke with the head Dev at Supercon and he was such a nice guy and really has a plan for this game he makes it on his own time with a small team and this game is going to be big!
MrLane16 Jul 4 @ 11:37pm 
Got to try this out at SuperCon, I have to say I was very impressed, and while I hadn't heard about this game until then, I'm now very interested in it, and I'm excited for it's future.
TheRealKricket Jul 4 @ 7:54pm 
I was one of the first to see and play this game at SuperCon in Miami. This looks like it could be an amazing games.
NDVRUSS Jul 3 @ 10:16am 
Цены твоей игре не будет, если мультиплеерной сделаешь и крафт добавишь.
JailBreakMKTP Jun 29 @ 9:21am 
Nice
Soundwave May 25 @ 1:05pm 
nice
BachBreaker May 24 @ 4:25pm 
Good horror games are coming back! And all thanks to the indie developer!