The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

34 ratings
Invisible Crafted Helmets
File Size
0.024 MB
Feb 10, 2012 @ 3:26am
Mar 5, 2012 @ 3:14pm
3 Change Notes ( view )

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Invisible Crafted Helmets

This mod introduces invisible variants of all craftable helms, (e.g. you can wear a dragonscale helmet, but it'll still show your face, which makes it an alternative to not wearing a helmet and still keeping the perks). The mod does not modify any existing templates and the armor is only available from smithing. The helmets can be tempered as per normal.

Bug fixes in this version:
Khajit open-faced (dragonscale, dragonplate, etc) invisible helmets should no longer still be visible.

It is no longer possible to stack invisible helmets with other invisible helmets.
WARNING: It is possible to stack invisible helmets with normal helmets and circlets. This is not only an exploit to a very large degree, but may cause some unusual behaviors with the graphics (such as your head disappearing, or bald heads). It is my recommendation that you do not use this exploit with any other helmets, and you remove your invisible helmet before wearing a non-invisible one. I have not noticed any unusual behaviors stacking with circlets, but whether or not you cheat doesn't matter to me. The bug in which the invisible helmets used to stack with other invisible helmets has been addressed.

WARNING: To maintain the perk benefits you must not wear more than one helmet. So while you could wear two, you will lose perk benefits. This does not apply to circlets which have no armor value (Diadem of the Savant will break your perks, but the others are probably okay).
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Lajos  [author] Sep 8 @ 8:18pm 
@Swebdank Not sure how I didn't see your comment til this evening, but I don't know whether or not your suggestion is entirely reasonable. The reason helmets are invisible is because of a wearloc position that doesn't render correctly with the mesh. It's a weird bug that is being abused. Testing would be required to see if there were other such wearlocs that could be abused or risk stacking armour infinitely. You're welcome to try it if you like, but that content is not in my interest and requires an awful lot of work (there are a lot of armours after all).
Swebdank Sep 3 @ 12:21pm 
it would be really cool if you did the same thing with armors so it would be possible to have defence but wear normal clothes
Joshfr3d Jun 14 @ 12:25pm 
Works like a dream for me (Using a Daedric Helm)
Lajos  [author] Apr 3 @ 7:26pm 
It's been a long time since I tested the mod so it's possible that I missed a helmet that was potentially broken. Have you tried any of the other helmets, and are you using a custom hair mod?
marcus.diflavio94 Apr 2 @ 8:42pm 
The invisbile helmet worked but it basically cuts off part of my characters hair, making him bald near the top of his head. Anyone else have this issue?
Lajos  [author] Dec 1, 2012 @ 5:50pm 
It could be done theoretically by adding them into some of the levelled loot lists probably.
shogun 65 Dec 1, 2012 @ 9:08am 
love this but I dont have an perks in smithing :( is there no way to make blacksmiths sell these?
Breton Warrior Mar 22, 2012 @ 1:28am 
Going to give this a try as I love the idea, I looked at the other "no Helmet" Mods but they made all helmets invisable
Lajos  [author] Mar 7, 2012 @ 11:47pm 
Or was it the archmage armor and the dragon priest helms, I can't remember anymore.
Lajos  [author] Mar 7, 2012 @ 11:27pm 
I didn't alter the Dark Brotherhood's shroud. If you are referring to stacking an invisible helm with their helmet, then this is likely the problem. When you stack helms with other helms, funny stuff happens. A legit example is the archmage's armor and the falmer helmet. I don't know exactly why, and I couldn't tell you either. But I'd bet it has to do with the renderer being confused as to what to render. This mod works by using an unused slot within the renderer. Meaning that it "shouldn't" render itself, largely because the slot is unused. Using other helmets however forces the game to render something and possibly corrects my unused slot abuse. I haven't noticed any problems with "circlets" but more visible helms are likely to encounter problems. I highly recommend you do not stack helmets.