Cities: Skylines

Cities: Skylines

557 ratings
Road Options a.k.a Crosswalks Remover / Road Colors Changer ++
File Size
4.692 MB
May 24, 2017 @ 2:30pm
Jun 10, 2017 @ 7:06am
9 Change Notes ( view )

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Road Options a.k.a Crosswalks Remover / Road Colors Changer ++

Change road colors, remove crosswalks, remove road markings and more.

Provides sliders to change road colors per road category.

Lets you remove crosswalks and road markings (Highways, Vanilla small and medium roads done so far, rest coming soonish).

You can use this mod to remove road arrows and roadside props like parking meters and fire hydrants as well.

Current Features:
  • Color change for all roads/highways.

  • Highways markings removal.

  • Vanilla Small Roads markings and crosswalk removal.

  • Vanilla Medium Roads markings and crosswalk removal.

  • Global Road Arrows removal.

  • Global Random Roadside Props(hydrants, parking meters, electricity boxes, etc) removal

Planned features:

  • Vanilla Large Roads markings and crosswalks removal

  • Per-category arrows and props removal

  • NExt2 roads

  • Maybe lights, bus/tram stops, highway signs, manholes, etc. could be removed too :p

  • Eventually I'd like to allow for each road to have its own settings, instead of being categorized. But that's a lot of work so it's more of a wish-list item.

How to use



Load city.

Open Options Menu.

Change Colors.

Hold SHIFT to lock sliders and change all 3 colors at the same time.

Colors are updated upon releasing slider handle. (Updating live is too memory intensive.)

There are options to remove zebra crossings and/or lines/markings. (Large roads not done yet. Nor any of NExt2 roads.)

You can also remove road arrows and roadside random props. Once removed, you'll need to reload the game from main menu or restart the game for props and arrows to reappear if you change your mind.

NOTE: This mod doesn't actually remove the crosswalk lanes and the ability for Cims to cross the street. It only removes the white stripes part of the texture. Cims will still be able to cross the road at intersections even if you disable crosswalks with this mod. To prevent cims from actually crossing, you need to use TM:PE.

Known issues

  • Tunnel entrance prefabs are not affected.
    Tunnel entrance prefab uses a different shader and is missing the textures completely. I haven't figured out how to change those... if you know, tell me :D
  • Lod's aren't perfect, but I've maxed the lod render distance so it's least noticeable.

Incompatible mods

Network Extensions is incompatible, please use Network Extensions 2.


Thanks to hyperdrive_engage for original mod and to cylon33 for previous version.

If you like this mod, please take a moment to rate+, it really helps me stay motivated to continue creating mods for the community. Also, if you're feeling generous and want to show some appreciation, consider making a small donation. While not required, it is always a great incentive. Thank you.

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WTC1973 Feb 20 @ 2:07pm 
Been a while and I thought I'd say this. I'm extremely thankful to you for the texture of the 4 lane road with trees and the dirt certainly makes the road a lot more enjoyable for me! But now, the four lane with grass is dirt, which is kinda ironic. I'm not gonna be asking for it because I can work around it, but still, thanks for the dirt texture!
Trainer Feb 19 @ 11:29am 
This mod is so useful. However, do you think it would be possible that you could make the mod so it only removes textures from certain nodes rather than all of them. I only want to remove it from certain areas when doing some of my larger builds rather than the whole network.
[MY] H4F1Z Feb 8 @ 7:43am 
This may be answered already, but does this mod work with Road United mod?
ChriSpartan133 Feb 6 @ 5:53pm 
I have the same issue like AvillaFM please fix it or tell us whats the problem. Also, the mod Network Extensions 2 have problems at the same time with this mod :(
antonwulp Feb 4 @ 10:30am 
AVillaFM Feb 4 @ 5:06am 
I have this issue with this mod:

The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\932192868 [RoadColorChanger.dll] has caused an error [ModException]

System.NullReferenceException: Object reference not set to an instance of an object
at RoadColorChanger.RoadColorChanger.SetPrefabTextures (.NetInfo prefab) [0x00000] in <filename unknown>:0
at RoadColorChanger.RoadColorChanger.SetAllPrefabTextures () [0x00000] in <filename unknown>:0
at RoadColorChanger.RoadColorChanger.OnLevelLoaded () [0x00000] in <filename unknown>:0
at RoadColorChanger.Mod.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0

Any idea on how to solve it?
The Shako'd Retard Jan 23 @ 7:13am 
Does this mod support the ability to integrate American road markings onto the networks, or does it only support recoloring the pavement and removing markings completely?
RottenDub Jan 21 @ 4:07am 
Hey TPB are you considering of updating this mod and maybe optimize the code?I'm doing some performance checks on what mods use what resources and i've come up with this :

Added Road Options a.k.a Crosswalks Remover / Road Colors Changer ++ - Game Crashed for the first time and loaded on the second attempt and the loader seemed to be sluggish
|Load time 56s| FPS 99-107 zoomed out, 80-85 ground level | CPU 43% | RAM 21.9 | GPU 64% 9.4 GB |
*Decided to remove this mod because of the crash + 2GB RAM usage and almost 1GB VRAM usage. (also removed it's config from C:\Users\USER\AppData\Local\Colossal Order\Cities_Skylines)

Comparison before activating the mod

|Load time 42s| FPS 110 zoomed out, 80-90 ground level | CPU 37% | RAM 20.0 | GPU 50% 8.5GB|

Keep up the great work and i hope that you don't find this discouraging but rather an observation.
All the best,
CptJH Jan 13 @ 6:29am 
Ah thanks!^^
WTC1973 Jan 12 @ 5:43pm 
@TPB Thanks! I'll get it working and sorry for not replying on the chat message.