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FreeFall Tournament
Platforms: PC, Mac
Languages: English
Aug 31, 2012 @ 4:11pm
Mar 4 @ 10:55am
In 1 collection by freerangegames
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Upgrades and Skins
Release date: Beta launched April 24, 2012. Playable at:
Brought to you by the guys who worked on Tony Hawk (and dozens of other AAA titles)...

Special thanks to our players: Slek (Glock243), who made the new Training Arena video montage.

The year 2027 brought hope to a world on the brink of environmental and political collapse. On the last leg of its funding, NATO’s United Space Mission (USM) made a discovery on the moon that changed the course of human history. A large alloyed sphere, found nestled in a crater under the lunar dawn, is revealed to be an alien artifact containing a message for mankind. As an international team slowly deciphered the artifact, the content of this message began catalyzing a huge leap forward in our sciences. Humanity was abruptly catapulted into a new interstellar age. There are those who now believe we were not ready.

FreeFall Tournament - a space marines themed TPS (third person shooter)

Intense, fast-paced, team combat. Animation and camera control that make you feel like a space marine...super human. Have it all: jetpacks, armor, hammers, swords, guns, bombs, in melee, ranged, and aerial combat. Tanks smashing with hammers, deadly Scouts slashing their enemies down the middle with their katana, different jetpacks for every class create dynamic aerial combat, Gunners sniping from across the map, and Tech healing and dueling while laying down turrets. Even throw f-bombs! All class specific jetpacks allow you to hop and bound across the map gaining momentum and speed.

Your teams combined skill and coordination determine the winner of this tournament. Choose to fight as one of a growing cast of classes battling in 10-20 minute matches. It is a free-to-play browser game in open beta. Please try it out, it is not like other shooters.

We will be working towards a downloadable client as we expand the game.

Key Beta Features

  • 8 classes: Gunner, Tank, Tech, Scout, Blazer, Blaster, Shocker, Assassin
  • Class skins include simple texture swaps as well as full model changes
  • Each class has 2 weapons, 2 abilities, 1 bomb type--all unique
  • Upgrades unlock with rank
  • 4 maps: Training Arena (Team Death Match), Training Arena (Control Point Scramble), Shuttle Bay (King of the Hill), Moon Base (Control Point Scramble)
  • Curved gravity ("Mario Galaxy style") in maps -- e.g. stand on the ceiling and shoot someone on the floor
  • Ranks up to General
  • Hop with jetpack thrusts to bound across maps or Slide to take advantage of forward momentum
  • Target-locking enables aerial combat and fast game play
  • Respawn system regroups fallen teammates and balance matches

  • Android cross-platform version enabled by Green Throttle Wireless Controllers

In Development

  • New skins
  • A new map
  • Other features

Game Play

Two teams, Blue and Gold, compete to win matches. XP and Z Cash (the in-game currency) are given as rewards for players who complete matches. If your team wins you get more than if you lose. Players can start or quit a match at any time, but need to be present to the end in order to get rewards. Rewards are not given for individual kills.

The majority of perspective is from the 3rd person over the shoulder point of view. Cameras move in during melee combat or switch to scoped FPS view as the needed to add fluid realism to game play.


This is a Free 2 Play game that has a monetization system similar to League of Legends, that avoids being pay 2 win. Of the 8 classes, 4 are unlocked for free each day, and the free ones rotate daily. You can switch back and forth among the free classes during a match. Classes are purchaseable for permanent use with both in-game currency and real money. Upgrades that give small performance boosts unlock with rank (like "runes") and are purchaseable with in-game currency only. Cosmetic skins for the classes are available to purchase with real money, but do not give any benefit to the player other than looking cool and different. In-game currency and XP boosts are available to shorten the grind, but not eliminate it--cuz, hey! it's fun and we want you to play a lot of it!


Read more at:

Free Range Development Philosophy

Like our name, we are developing FreeFall Tournament out in the open. We have a track record of listening to player input. Come visit us in the FreeFall Tournament forums, chat with our players, and find out for yourself. Of course, you are always welcome to say hi and talk to us directly. You can also play our game for free and discover the nuances that gamers really appreciate.

Design Principles

Just as Free Range Games has a philosophy for making games, we also have principles to guide the design of FreeFall Tournament. A few of these are:

  • Fun is more important than realism
  • Piloting futuristic battle suits should make the player feel super-human
  • Each class should have combat advantages and disadvantages, but not be a hard counter to another class
  • Every map should have features to showcase advantages of each class
  • One-Shotting should be very rare in normal 1v1 confrontation
  • Players with good tactical awareness should have opportunities to contribute to their team without requiring lightning reflexes
  • Conflicts should generally be won by the team that brings more troops to bear at the locus of contention. However, very skilled/lucky/tactical players should also have opportunities for 'heroic actions' that turn the tide
  • Players level up mainly through teamwork, not individual performance


Engine: Unity 3D

System requirements: minimal, 2 button mouse, ethernet connection
Initial download: ~10MB
Full download: ~70MB

Follow us

Instruction Translations

While the game is not localized, the control instructions have been translated into the following languages: English, Turkish, Russian, Portugese, Spanish, Polish, German, French, Tagalog, Chinese, Dutch, Indonesian, Malay, Javanese, Greek, Hungarian, Czech, and Slovak.
Popular Discussions View All (5)
Apr 13 @ 9:51pm
Teamspeak/Skype and Groups
Mar 30 @ 6:22pm
Old Players From Kongregate and FFT site
Apr 10 @ 3:42am
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lpeters7 19 hours ago 
looks interesting. a shame it's just a M.O.B.A i would love to have a storyline explaining why these "space marines" are tearing each other apart in these arena's. then again it's a browser game so you really can't expect much from it. but still i'm willing to support it on steam wish they'd give a date though :(
LandOfDen Apr 17 @ 12:44pm 
PTW or not, this game has a long way to go before it's Steam worthy
freerangegames  [author] Apr 14 @ 9:29am 
@Sherlock, careful application of your skills of deductions would reveal that not a nerf alone, per se, but also, more importantly, a patch of a natsy glitch would be the more expedient course of action. Naturally. And of course, thank you so very much for loving the game. :)
PandaHero #FML Apr 14 @ 1:41am 
I would like to ask for a nerf on the class blazer,
its really Over Powered, And i don't like it,

Can you guys do something about it?
So it doesn't shoot far range flaming lazers that far the fact that i can die soo fast in seconds,
Nerf Blazer pls.
PandaHero #FML Apr 13 @ 11:18am 
This game is great,
Loved the gameplay, Loved the movement,
Specially loved the assasin,
Would love to try out scout as soon as its out on steam!

~Mac player
10/10 Best Thirdperson Game i've seen
Hence Halo look a like,
I love it Just love it,
Hopefully i can run it greatly on the mac!
Once its out.

freerangegames  [author] Apr 10 @ 10:53am 
@LandOfDen, there are no cash shop weapons. All classes are available to those who pay and those who don't.
LandOfDen Apr 7 @ 3:20pm 
yeah, i have played... and found to my dismay that there where lots of adds and players using cash-shop weapons.
freerangegames  [author] Apr 7 @ 8:56am 
@LandOfDen, How is this game PTW? Did you read the section above that describes Monetization? Have you played the game?
MaxLc Apr 6 @ 9:36am 
JoOoD (Samuel) Apr 5 @ 2:06pm