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World War II Online
 
 
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Aug 31, 2012 @ 2:31pm
May 19 @ 8:35am

View World War II Online in the store

Store page
Recent Announcements View All (59)
Coming Soon (Now on the Steam Store!)
Progress Report: Lots of back end work underway!
Description
Release date: Summer of 2017
Make history come to life or change it completely as WWII Online demonstrates the scale of combined arms warfare in a breathtaking gaming experience. Choose to pilot fighters and bombers, command tanks, run supply or mission creation trucks, captain and crew naval vessels, or fight on the field and in the towns as an infantryman or paratrooper capturing enemy territory. Discover what you can achieve in the greatest conflict of war ever in our virtual battlefield. Success will be sweet but failure may crush you... Have you got what it takes?

HAVE YOU ENLISTED YET? FOLLOW THESE STEPS SOLDIER!
[www.wwiionline.com]

MASSIVELY MULTIPLAYER ONLINE (MMO)
All combat is alongside live players in the same game world where every vehicle or weapon is controlled by a real person. The game world is a single zone-less map set at half scale of the European Theater between 1940-1942. From this map, the game provides winnable campaigns that are completely player-controlled and non-scripted. Some campaigns have lasted for more than two months before a victor was decided.

100% REAL-TIME, PHYSICS-BASED PVP COMBAT
Every unit or vehicle puts you in an engaging first person perspective brawl with real players in real time. A single shot from your rifle will eliminate or severely wound an enemy combatant. Bombs exploding and high-explosive rounds generate a shrapnel spray in all directions.

JOIN OR CREATE A SQUAD
Fighting with your friends is important. You have the option to either join existing squads or create a new one with your friends. Create your own command structure and plan how you will conquer towns jointly with other squads on your side.

COMBINED ARMS
Each combat setting allows for combined arms play to exist. Watch as tank turrets fly off the hull from anti-tank units, and the sound of bombs whistling down eventually impacting a town creating a devastating effect. As an infantryman you will be tasked with a variety of duties, but your most important mission is to capture choke points that march your forces to victory. At all times you are in control of deciding which weapon to bring to the war.

CAMPAIGN STYLE GAME PLAY
Player Officers in "High Command" move brigades in a chess-like fashion competing against each other to capture towns all across the front. Each town has strategic value and if taken may expose your entire army to encirclement or routing.

No other online game matches up for simulation-style combat on this scale. There simply is no other game experience like it.
Popular Discussions View All (78)
25
May 4 @ 5:28pm
My impression on the game
Demon of Elru
16
Jan 11 @ 5:33am
Release Date on Steam
Ҝłคцรร
3
May 24 @ 10:11pm
Subscription fees on steam?
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2,018 Comments
Xoom  [author] Jul 12 @ 8:09am 
We should move further discussions over to the Steam Store page guys. This Greenlight page was very important and has lots of good stuff, but the main discussion is happening over here:

http://store.steampowered.com/app/251950/World_War_II_Online/
Dagger  [author] Jul 11 @ 11:28am 
@JaytheCat8 It's true, the Free to Play option is going to be limited to Rifleman, Airborne Rifleman, trucks, and haulers. There is, however, another option besides the Premium subscription. We do offer the starter subscription which comes with acces to more equipment and vehicles than the Free to Play option. The game was built on a monthly subscription, and while we've looked for other ways to monetize the game, there's nothing that we've come up with that will work the way we need it to. So for the time being, we're tied to the subscription model. However, just because you have to pay access to additional content, doesn't mean it's pay to win. You're just as lethal on the battlefield as a Free to Play rifleman as any other rifleman in the game.
JaytheCat8 Jul 11 @ 7:54am 
@Dagger You have to pay $14.59 MONTHLY to get access to anything besides Rifleman and SMG. Unless there's a special even going on, you also have no vehicles to access. I've played this game for the past two years and seen so much potential but when the game is release no one will want to pay for classes and etc. I understand how you guys will need funds for developing etc, but I feel like there could be more access to things such as vehicles and weaponry. With other F2P games like 'theHunter' they're heavy P2W but every week they have something new to offer to the players. This feature would work very well for this game like making special events and such. I feel as if the game is to 'locked down' and gives players access to the bare minimum, with no option to work they're way up, besides paying $15 a month to have other classes.
Dagger  [author] Jul 10 @ 5:50am 
@JaytheCat8 Not sure how you can call it Pay to Win when the equipment that you get access to as Free to Play is exactly the same as the same class of equipment that everyone else in the game has access to.
JaytheCat8 Jul 10 @ 3:33am 
As soon as this game releases I'm going to download it and play it just to review it saying "P2W"
Dagger  [author] Jun 7 @ 12:48pm 
The win/loss ratio of the campaigns has been pretty remarkably even over the years. You can find the list in CSR https://stats.wwiionline.com/
rammon Jun 7 @ 12:39pm 
Do Allies still win like 75% of the campaigns? Couldn't find the campaign list anymore.
Dagger  [author] May 13 @ 12:27pm 
@spocek Thanks for your support!
spocek May 13 @ 10:19am 
You don't have to wait for the game to get to Steam to play it. Just head over to http://www.wwiionline.com and you can create an account, download the game and play it now. It is totally worth it - I have been playing it since 2001. :-)
Dagger  [author] May 12 @ 6:45am 
@Tebow We'll be releasing on Steam this summer. It's not quite as easy as you think to get the game ready for Steam. Not just plug and play like you say. We've had to do a lot of back end work on the client and host systems to get everything correct so that it'll integrate correctly to the Steam systems. In any case, you can read about some of the work we've been doing in the announcements and check the website for our dev roadmap. We'll see you in game this summer! ;)