Arma 3
44 ratings
Bullet-Time (Slow-Motion)
 
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Data Type: Mod
Mod Type: Character, Mechanics
File Size
Posted
Updated
1.066 MB
May 22, 2017 @ 12:16pm
Sep 10, 2017 @ 7:12pm
12 Change Notes ( view )

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Bullet-Time (Slow-Motion)

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Description
An addon to provide a bullet-time effect, with graphical distortion, bullet visibility, and audio effects. It is implemented with a timeout and "recharge".

Fans of this mod: Please do comment with feedback with your suggestions, ideas for improvements, etc. I'd be happy to consider suggestions and make tweaks!

To use
Press Caps-Lock to enable/disable bullet-time. Watch the hint messages in the top-right to see when bullet-time recharges.

New Features:
- Optional "tracer-vision" feature, where all friendlies and enemies fire tracer rounds while in slow-motion. AI bullets also travel slower for increased immersion and reaction time. This feature can be disabled in the context menu during the first 10 seconds of gameplay.
- Auto-react feature now toggleable in the player context menu only for the first 10 seconds of gameplay (temporary solution).

Additional notes on the feature
- When in bullet-time, the player gets a temporary health boost
- Damage taken while in bullet-time does not impact the player when the effect ends (unless player killed in bullet-time).
- Player moves faster (relative to all other AI, players, objects) in bullet-time
- Player auto "reacts" and enter bullet-time when caught unaware by enemy fire
- NEW: Auto-react feature is now optional/selectable (can toggle on/off in the player context menu)
- NEW: Friendly and Enemy AI bullets travel slower in bullet-time - player can now react more readily to enemy fire as as tracers woosh past (tracers recommended)

Please do comment on any feature you like or dislike (and why) so that I can make improvements!

Also worth checking out
"The Dude's Fantastic Paintball Adventure - Reloaded" mission:
http://steamcommunity.com/sharedfiles/filedetails/?id=888677778

"Project WetPaint" paintball mod:
http://www.armaholic.com/page.php?id=28087
Popular Discussions View All (1)
1
Jun 24, 2017 @ 1:27am
Player ideas/suggestions and relevant updates
A bandpass filter
< >
70 Comments
franzenkerlin Feb 17 @ 10:12pm 
thank you, totally makes sense
A bandpass filter  [author] Feb 17 @ 10:12am 
Lol sorry franzenkerlin, you'd think I'd know my own mod:P. Actually I implimented God Mode due to a request from some players who wanted to be able to activate bullettime without a time limit. So it enables indefinite bullettime. Nothing to do with the auto-react feature.
A bandpass filter  [author] Feb 5 @ 3:45pm 
Ah right the name might be misleading. It's the auto-react feature where you go into slow-mo when the enemy catches you unaware with gunfire.
franzenkerlin Feb 5 @ 8:26am 
quick question... what does god mode do?
franzenkerlin Jan 26 @ 4:50pm 
thanks for answering :)
A bandpass filter  [author] Jan 20 @ 2:25pm 
Hey franzenkerlin, really glad you enjoy it - thanks for the feedback! Unfortunately I don't have a feature that adds the key to the game's controls menu/settings --> the feature is basically permanently triggered by capslock key. I recall looking for solutions for that and not finding a concise answer... This is something I might look back into if I find some time (busy developing other content atm).
franzenkerlin Jan 20 @ 9:58am 
Great work. Really what i was looking for. Just quick Q: I dont seem to find the designated key in the controls menu. I want to set a diffirent key for this actiion. Is it non editable? or Im not looking in the right place.
A bandpass filter  [author] Dec 23, 2017 @ 7:35pm 
Nah, unfortunately time scaling is incompatible with multiplayer.
Robeloox Dec 23, 2017 @ 9:51am 
Will this ever have Zeus Compat?
A bandpass filter  [author] Dec 11, 2017 @ 7:56am 
I am thinking you provided this mod a negative rating (correct me if I am wrong). I tested this mod thoroughly on my computer and rooted out all the bugs I could find, but have never seen this behavior. Given that I am a solo developer and do not have access to a group of testers nor a variety of different PCs and setups to test on (other than a few friends), I cannot cover every possible case that could result in undesired behavior. You are the first to experience this as far as I am aware... If I have some time over the holidays I will have a look over my code and see if I can find what may be causing this issue.