137 ratings
Plutonium
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In 1 collection by nicklonium
Elementary
17 items
Description
Testing subject's abilities under the stress of the nuclear chain reaction induced by bombarding the highly fissile isotope of this element (239); a chain reaction which is globally employed in nuclear weapon detonation and nuclear reactor function.
37 Comments
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RedBeam_ Feb 18 @ 2:33pm 
Great one, but this one was a bit harder than the others.
gambilier Oct 31, 2013 @ 1:12pm 
Good one!
stormsend Oct 16, 2013 @ 1:32am 
Great map. Loved seeing those turrets get theirs. Had loads of fun. Thanks.
metadavid Oct 6, 2013 @ 4:00pm 
That was different!! Lots of fun. Worked ok for me
presto668 Sep 29, 2013 @ 10:06pm 
AFAIK, symbols are free. They don't count toward the entity limit because they're static and get removed when compiling the map. Antlines on the other hand *do* count because they're dynamic (they change color).
machmanx Sep 21, 2013 @ 3:33pm 
This was lots of fun, better than your other easy maps. LOVED roasting the turrets and seeing them bounce and slide ridiculously, oh it was so entertaining! Great job.
wildgoosespeeder Sep 18, 2013 @ 10:49pm 
Bouncy turrets room.
wildgoosespeeder Sep 18, 2013 @ 10:47pm 
Might I recommend a fizzler above the turrets? My game lagged a bit and caused things to go a little glitchy. Too much stuff!

Try my map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459
carol Sep 16, 2013 @ 2:20pm 
Not sure what happened in the last room - elevator got stuck with a dead turret trapped, got the light bridges but not sure what I was supposed to do with them. Got out of the exit - but was a bit confused and not sure I did it the way intended
nicklonium  [author] Aug 31, 2013 @ 8:18am 
The door to the speed gel room is activated by the cube button in the wall. There's meant to be a symbol connecting the two but it had to be removed due to the item limit (literally one more symbol would have made this unpublishable). I've changed it a little and added a symbol to both items to make this clearer.
That room is very unpredictable and I had to test it a lot to see exactly how often the turrets turn towards the player. I'm aware that it happens but it's relatively infrequent and the player can always wait for the ball to hit the last turret(s) or even use the ball as a shield. Thanks again, all this feedback is certainly helping.