Login
|
language
Български (Bulgarian)
čeština (Czech)
Dansk (Danish)
Nederlands (Dutch)
Suomi (Finnish)
Français (French)
Deutsch (German)
Ελληνικά (Greek)
Magyar (Hungarian)
Italiano (Italian)
日本語 (Japanese)
한국어 (Korean)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português-Brasil (Portuguese-Brazil)
Română (Romanian)
Русский (Russian)
简体中文 (Simplified Chinese)
Español (Spanish)
Svenska (Swedish)
繁體中文 (Traditional Chinese)
ไทย (Thai)
Türkçe (Turkish)
Help us translate Steam


Steam Community Group 



However it really depends on whether or not there's a gameplay-based need to walk around on foot, because it would be kind of pointless if the feature was just there for sake of it and really served no gameplay purpose.
I was very dissapointed with the demo when I played it last; the game seemed quite empty and repetitive, the only objective being to pick up cargo and move it to another location. I'm not sure if the gameplay changed significantly upon progressing further, but the demo seemed to indicate the general theme of the game.
Another major problem was the controls; they made manuvering so clunky and awkward that it was nigh impossible to actually complete even the simple and mundane tasks assigned. I will say that the controls were probably meant to be like that, and it does make it more challenging and maybe even a bit more "authentic" having to use various thrusters to navigate. If one were to take the time to get used to them maybe it wouldn't be so hard to play. Even so, the controls still seemed overly hard to master.