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Magicmaker
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Platforms: PC
Languages: English
Players: Single-player
Posted:
Updated:
Aug 31, 2012 @ 1:38am
May 10, 2013 @ 10:39pm

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Recent Announcements View All (4)
Game Update: A Desert Anew
  • The Desert Zone has been updated to fit with the new art style
  • The enemies have been re-imagined but are functionally similar to their old forms
  • Artifacts and major quest items have had their icons and textures improved
  • All artifacts now float next to the player for consistency
  • Spellblade of Avenging has received a new animation
  • Gold and other money objects have updated art.
  • The Castle Zone's Doctorate difficulty now has it's own music track
  • Menus will now fade out the background for clarity
  • Updated level previews to fit new art style
  • Added new layouts for Desert level generation
Gameplay Changes:
  • No more than 6 graves will now be spawned in the graveyard.
  • Graves now lose collision when destroyed
  • Player can now drown
Bug Fixes:
  • Fixed an issue with the customization menu's z-order
  • Fixed a bug where the player's hat would turn white upon meeting the costumer for the first time
  • Fixed an issue where the player's wardrobe selection would be doubled when starting a new game
  • Reverted hubworld to daytime
  • Fixed an exploit where the tutorial could be set to various difficulties
  • Fixed an issue where players could collect INVALID_QUEST_ITEMs instead of meaningful things
  • Fixed a bug where the hubworld level file was being read incorrectly
  • Fixed a bug where falling into the Desert Boss's sand traps would reset the fight
  • Fixed an issue where the Desert Boss's suction head would sometimes absorb surrounding buildings
  • Fixed an issue where the coffin in the Castle Zone would endlessly drop loot.
  • Vultures (now harpies) can no longer drag the player out of portals
  • Fixed an issue where the Castle treasure room was using outdated assets
  • Fixed an issue with saving randomly generated spells
  • Fixed an issue where active quests would be duplicated when loading a saved game
Under the Hood:
  • Various improvements to memory management
  • Optimized NPC animations
  • Removed a LOT of unused files to reduce download size

Game Update: The Castle Remodel
  • The castle and all related textures have been updated
  • NPCs have been updated to the new art style
  • Players can now customize their character via the Costumer.
  • By default, the player character appears as he used to
  • The file select menu has been updated to include basic information about the player's progress.
  • The presentation of this information will be improved on in later updates
  • Improved VFX on several materials to match the new art style
  • More material effects will be improved on in a later update
  • The Target Dummy's maximum health can now be controlled by a series of buttons

Gameplay Changes:
  • The Castle Boss chamber has been condensed for more exciting battles.
  • Some elements of the race and target tests have been adjusted for better gameplay or readability to fit with the new art style. This should not affect most of the popular routes.
  • The Castle Boss will now only attempt to strike with its weapon if the player is in range
  • Decreased skeleton bomb explosion radius
  • The Fairy Queen will now only summon fairies while on screen
  • Soul Contract now provides a percentage boost to spellpower instead of a flat bonus
  • This change is targeted at wand balance

Bug Fixes:
  • Fixed an issue where separate mode would steal alchemy components from your inventory
  • Fixed an issue where some of the Castle Boss's pieces did not have proper health values
  • Fixed an issue where tables would sometimes have improper collision rules
  • Fixed a bug that would cause spiders to stop moving.
  • Fixed an issue where ladders in the desert would not be long enough to help players out of pits
  • Fixed an issue where beanstalk leaves were not properly tiling
  • Fixed an issue with recipe name saving
  • Fixed an issue where quests would duplicate in the quest log
  • Illusions of the player now draw properly
  • Lightning Rod robes will now charge while crouch-walking
  • Fixed an issue where several quests would reset their progress improperly or complete despite failing

Description
Release date: Fall 2013
!!PLEASE KEEP IN MIND MAGIC MAKER IS STILL IN ALPHA!!

http://tastystewdios.blogspot.com/

Visit our website to try out the current version!


Magicmaker is an platformer-dungeon crawler where you create your own spells and adventure the way you want to!

As you adventure, you discover different materials that add unique effects to your spells and robes. Combine these effects to create all manner of spells. For instance, combining an Optic Lens (Laser) with a Fire Crystal (Fire) gives you a laser that lights enemies on fire. You can add a bunch of other stuff too, like Crystal Ball (Homing), Explosive Powder (AOE), and Rift Crystal (Teleport) to get crazy things like an exploding laser that seeks out enemies, lights them on fire, and teleports you around.

As the Security Guard of Dörwall Community College (The preeminent wizarding school of the Dörwall area) you must jump, shoot, and explore through five levels to assure the safety of your colleagues and to complete whatever random chores they assign you.


SYSTEM REQUIREMENTS
OS: Windows XP, Vista, 7
PROCESSOR: 2 Ghz
MEMORY: 1 GB
HARD DISK: 100MB
VIDEO CARD: Supports Shader Model 2.0
233 Comments
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Hikyn 11 hours ago 
Thanks for model.exe because when i play it and press S game dont crash :D. Try to run again normal version and game crash :o
Laddo D  [author] 14 hours ago 
@Hikyn I've expanded Magicmaker's error reporting capabilities and will need you to run a new version of the executable.

https://www.dropbox.com/s/qd4gmg2c18pfzh0/model.exe

Please download this, place it in the same folder as Magicmaker.exe, run model.exe, and press 'S' to crash the game. In the folder, it will create a file called minidump.dmp which will help me figure why your game is crashing. Please email that file to tastystewdios AT gmail DOT com.

Before you do this, you might want to backup your savefiles found in the folder /saves/. It shouldn't overwrite your savefiles but it is a good idea to be careful!
Hikyn May 19, 2013 @ 12:06am 
Now run game as administrator and saves work. Keyboard. I have a wireless keyboard from Logitech K340. I play on the 8456 and seems to be ok, but sometimes out of habit I switch to the wasd and game crashes D:
Xenodyne May 18, 2013 @ 10:25pm 
The numbers popping up might be a little overkill with everything else going on on-screen. Other than that, this game looks pretty cool!
Laddo D  [author] May 18, 2013 @ 11:35am 
@Hikyn You might have to run the game in adminstrator mode to get it to save properly. What kind of keyboard are you using?
Austin Powers May 18, 2013 @ 11:22am 
cool game
Hikyn May 18, 2013 @ 1:34am 
I remember before somewhere near the alpha version of the game I have all worked well. Now try to run the alpha version and the same problems
Hikyn May 18, 2013 @ 1:31am 
123456 , space was work.
Hikyn May 18, 2013 @ 1:02am 
Yeah, i try. Change it to 8456 and other keys (use, artifact) to 7 and 9. It work. After i close game and it dont save. And when i press ``s`` (down) game crashes.
Laddo D  [author] May 17, 2013 @ 11:27am 
@Hikyn Have you tried changing the movement keys to something else? Are there any keys that do work?