This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Platforms: PC
Languages: English
Players: Single-player
Aug 31, 2012 @ 1:38am
Jun 25 @ 1:13pm
Recent Announcements View All (7)
Release Date Announced!
Game Update: The Temple Update
  • The Temple Zone has been added, filled with traps, puzzles, mazes and more! Featuring:
    • A unique persistent boss battle
    • New enemies
    • New quests
  • Five new materials!
    • Vulcan Wrench: Build a turret to gun down enemies!
    • Trick Bullet: Show off with an awesome ricocheting shot!
    • Necrom-nomicon: Summon minions to do your bidding!
    • Miniature Sun: Cook enemies before your bolt even reaches them!
    • Owlbear Trap: Place sneaky traps for your enemies to fall into!
  • New Artifact
    • The Heartseeker: Increases drop rate of health pickups
  • New Upgrade
    • Super Scroll: Increases all spells to 4 material slots
  • Added many new sound effects
    • These effects and their volume are still being iterated on.
  • Several rare rooms have been added to various zones
  • Enhanced debugging for level generation
    • The current level generation seed can be found in the pause menu. If you think something is wrong with a level, pass along that number in your bug report
  • Added "Clear This" and "Clear All" buttons to crafting menus
  • Improved Dörwall Community College for readability
  • Doctorate's Difficulty desert now has its own music track
  • Cavern boss now has its own music track
  • Improved appearance of tooltips
  • NPCs now walk about
Gameplay Changes
  • Changed the order artifacts are acquired in the vault
    • Boxes are now locked via Silver Keys
  • Gold has been removed from the game
    • It can still be found in levels to increase your score
    • Shopkeeper has been removed
    • Purchasable artifacts have been redistributed to the vault
  • Altered many monster health and damage values, particularly at very low and very high difficulties
  • Wall-walk controls have been significantly improved
  • Fire Crystal's robe effect is now on Miniature Sun. Fire crystal's robe effect now leaves a trail of fire behind the player.
  • Self-knockback effects should now scale with movement speed
  • Bees can no longer be attacked, and expire after a set amount of time
  • Boomerang robe orbs no longer are destroyed when colliding with knockback immune enemies
  • Tutorial area has been optimized for learning things
  • Appearance customization items are now unlocked as the player progresses through the story
  • Area quest gating has been slightly modified
  • Caverns are now deeper
Bug Fixes
  • Bees no longer travel at light speed and instantly kill the player
  • Significantly reduced the number of beehives and leaf piles in the forest
  • Fixed a bug where the forest boss's vines had incorrect health values
  • Fixed NPCs violently twitching at random
  • Fixed a crash caused by loading the Desert zone
  • Fixed a bug where pulse shield effect did not work
  • Fixed a crash caused by screen shake
  • Player can no longer die in the tutorial
  • Fixed a bug where the forest treasure room did not contain a free loot box
  • Fixed several instances of NPCs saying "Döörwall"
  • Fixed a crash caused by alchemy
  • Player can no longer perform alchemy on incorrect components
  • Fixed several issues with score-based prizes
  • Fixed several instances of "Quest Available" buttons not being blue
Under the Hood
  • Changes to physics, should prevent things from tunneling through walls
  • Level tiles now render a fraction of a second faster
  • Fixed a memory leak in level generation

Release date: September 22nd 2014
Magicmaker is a spellcrafting-focused platformer/dungeon-crawler where you can be the wizard you've always wanted to be. With over 2,000,000 unique spell combinations to discover, powerful artifacts and charming environments, Magicmaker has something for every playstyle.

As the Security Guard of Dörwall Community College (The preeminent wizarding school of the Dörwall area) you must jump, shoot, and explore through five levels to assure the safety of your colleagues while investigating the sudden appearance of a mysterious individual.

Still curious? Try out our old alpha version! Its a little rough but should give you an idea what we're going for!

Here's some bulletpoints for you:
-Spellcrafting system that can create over two million combinations
-Charming, colorful paper-craftesque art
-Character customization
-Robecrafting system for passive effects
-Randomly generated levels

How does spellcrafting work?

Its pretty simple, to begin with. On your adventure, you find materials. Each material represents a different effect, like homing or multishot. You can mix and match these materials in a huge number of combinations.

Things get very interesting when material effects interact with each other. For example, Tunna Bricks makes your spells fall through the air, but boosts their damage. Bouncy Balls cause spells to bounce off walls. Combine the two and you have a potent spell that is good at striking ground-based foes. And that's just scratching the surface. Each material also has a passive robe effect for even more customization.

With forty different materials, there's a spell for everybody!

OS: Windows XP, Vista, 7
VIDEO CARD: Supports Shader Model 2.0
Popular Discussions View All (3)
Aug 26 @ 11:17am
hi when is this coming out?
Sep 16, 2013 @ 11:23am
Will this ever get on steam?
/\/\r. Lucas Of Da World
Aug 26 @ 6:49am
How good this game is to you?
Lab Rat King
< >
SSRockMan Aug 27 @ 2:55pm 
Looks very good!
Magician Aug 26 @ 2:30pm 
I would just like to say that I have played the available content on indie gamedb and I love this game. I cannot wait for this game to be fully realeased on Steam. I absolutely love the work being done. Please keep it up!!!!
Madara Aug 20 @ 11:27am 
Вобще игра супер! Обязательно лайк! жду жду ждууууу!!!!
DarkyLonewolf Jul 30 @ 1:51am 
Can't wait for the release.
I'll buy it no matter the cost.
flamedragon1994 Jul 22 @ 11:23am 
This game looks awesome but could benefit from some wizard on wizard action, another player to test your wizardy skills
Grey_Moment Jul 14 @ 10:09pm 
Be the wizard you've always wanted to be? Actually, yes. I've been wanting to see a game with massive variety and customization options on spells for years. This litterally looks like something I've been looking for for a very long time. Best wishes for the future.
チルノ ⑨ Jul 9 @ 7:33am 
Congratulations on getting Greenlit!
VitusTriggerr Jul 8 @ 9:32am 
[MC] Inotje Jul 4 @ 8:49am 
Looks great! :D
ACWraith Jun 26 @ 12:22pm