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Lost Marbles
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted:
Updated:
Aug 31, 2012 @ 12:52am
Jun 4 @ 4:38pm

View Lost Marbles in the store

Store page
Recent Announcements View All (11)
Officially on Steam!
Lost Marbles submmited for reivew on Steam
Description
Release date: Out Now
*** Anyone who buys the game will get a Steam key if we ever get Greenlit ***

Lost Marbles is available DRM-free for Windows and Mac via Humble Store widget on our site

Get it now! http://www.binarytakeover.com/lostmarbles

Now also available on Desura: http://www.desura.com/games/lost-marbles

Try the demo!
For Windows (~42 mb .exe)[binarytakeover.com]
For Mac (~47 mb .dmg)[binarytakeover.com]


Some Thoughts

"A great concept becomes a perfect package thanks to beautiful presentation, making this title one of the best puzzle-platformers on the market." - MMGN, 9/10[pc.mmgn.com]

"It mixes smart gameplay mechanics, interesting puzzles, with a pleasant audio/visual experience."
- Capsule Computers, 8/10[www.capsulecomputers.com.au]

"For those seeking a nice, solid brainteaser, or even a pleasant time-killer, Lost Marbles just might be the golden ticket." - IndieGameMag, 79%

"It’s demanding and delightful and definitely worth your time!" - Greenlit Gaming[greenlitgaming.com]

"Well worth its $10 price tag" - Hardcore Gamer[www.hardcoregamer.com]


About the Game

Lost Marbles infuses the gameplay of Marble Madness with the three character puzzle based action of The Lost Vikings to create a new 3D experience! You'll start with one marble to get your feet wet but before you know it you'll be controlling 3 marbles at once as the game goes from fairly simply platformer to frantic puzzle game.

Each marble has a different material and special power; Rubber can Jump, Paper can Shrink, and Metal can Boost. You'll have to combine the strengths of each marble to overcome a multitude of hazards as you race to the end of each level in search of the fastest time. The game is very challenging so don't be fooled by the cute graphics and atmosphere!

Why You May Like it
  • Challenging platforming mixed with puzzle solving
  • Unique visual style
  • Charming music
  • Hardcore Mode + unlockable skins
  • Online leaderboards. Challenge your friends!
  • Xbox 360 controller support
  • 3 times the balls as any other marble game!

About Us

We are a team of two developing this game in our spare time. Our first game, Turba, was released on Steam back in 2010. We are passionate about making unique games that everyone can have fun with, and we hope you enjoy what you see. Thanks for looking!

If you'd like to keep up with development, feel free to check out our site

www.binarytakeover.com [www.binarytakeover.com]
Popular Discussions View All (3)
2
Jan 8 @ 10:42am
Всё что я думаю об игре
p*m|KIRA
1
Dec 30, 2013 @ 12:45pm
First impressions Video and giving away 7 copies!
FedoraG4mer
0
Jun 15, 2013 @ 2:29pm
Feedback, suggestions :)
Rosey
265 Comments
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syky_finisher Jun 1 @ 4:33am 
Congratulations, I'm looking forward to my key!
B1naryTake0ver  [author] May 27 @ 10:58am 
We'll email them once we are able to get a list of keys and then it will be up to them how long it takes but they should then add one to every past and future order. We also need to get keys to people who bought the game on Desura and through the Groupees bundle and Indie Game Stand.
Rosey May 27 @ 2:42am 
That's great, I'm happy to hear it! Will I find a key waiting for me in Humble Store as soon as it's out?
Mark May 26 @ 7:34pm 
Congrats, looking forward to it!
B1naryTake0ver  [author] May 26 @ 7:17pm 
Oh and the game was approved earlier today and as such has its own store page and is now listed under "coming soon"

http://store.steampowered.com/app/291430
B1naryTake0ver  [author] May 26 @ 7:14pm 
We know if anyone reviews the game when it comes out the lack of levels will be a major negative as we have seen in reviews so far, but hopefully the clear promise of new levels coming very soon will help to ease this negativity.

For the initial Steam release the game now has a stat system, 15 achievements, trading card implementation and cloud saving for your game progress!
B1naryTake0ver  [author] May 26 @ 7:14pm 
Right now we are hoping to release this Friday, May 30th. We just need to do some build testing mainly. If anything major goes wrong we'll probably push it back a week as we want to release on a Friday if possible for various reasons.

We decided it would be best to just go ahead and finally get the game out so we could start getting major amounts of feedback. So this means our initial launch will have the 30 levels in the game now. We have 8 new levels completely finished so we just need to finish a couple more and we'll release a 4th chapter, entirely free of course. We also need to get new art and music assets for these levels. We're hoping to have this out by the end of June if all goes well.
Rosey May 26 @ 4:51pm 
Hi there, guys! Do you have some ETA on when the new levels are done? And what about the Steam release? Are you planning to have the new levels ready for the Steam release or will the release come first? (It would probably be better to have the levels ready first to reduce early negative reviews saying it was way too short)
concorde Apr 24 @ 10:26pm 
FINA FUCKINGLY
Mark Apr 4 @ 9:15pm 
Congratulations on getting Greenlit! Hope you also consider adding cards!