Help this game get on Steam!

Take a look around and learn about this game. If this is something you'd like to see available on Steam, you can help by rating it up using the buttons below. Click here to learn more about this process.

Age of Conquest
Favorite
Favorited
Unfavorite
Posted:
Updated:
Aug 30, 2012 @ 11:10pm
Feb 5 @ 9:21pm

Would you buy this game if it were available in Steam?

Yes
No thanks /
Not interested
Ask me
again later
Description
Overview

Age of Conquest is a medieval Risk-like turn-based strategy game where you take the reins of a budding empire and struggle against fellow empires for control of the world. In one game, up to 100+ players vie for supremacy, but only one can be victorious. Every game you win pushes up your score, until you don't just dominate the world, but also your fellow players. Then all will be in your shadow and not just peasants, but even kings will worship you! All this can be yours, but only if you triumph.

Note: I am well aware this is more niche and might appeal more to turn-based strategy game enthusiasts! Thank you.


Key Features
  • Risk-like turn-based strategy game with added features.
  • Single player and multiplayer. Up to 100 players per game.
  • Cross-platform multiplayer including PC, Mac, Linux and Android.
  • Over 100 maps including Europe, North America, Asia, Africa, a World Map and many more.
  • Map editor to create custom maps. Upload your own maps and downloading other people's maps.
  • Hundreds of empires to choose from and play with from all over the world.
  • Scenarios ranging from ancient to modern times. Fantasy scenarios including zombie nations.
  • Management of income and spending as well as basic population and economy management.
  • Diplomacy including alliances, peace treaties, cease-fires and vassallage.
  • Private messaging and clan system. Co-op multiplayer support (team-play).
  • Of course sound & music.
Reviews
  • Wargamer - http://www.wargamer.com/article/2978/pc-game-review-age-of-conquest-iii
Testimonials
  • "It's simply the most addictive game I ever had the chance to play." -- Valerio, Italy
  • "I hate this bloody game. Ever since my husband found it on the web I have hardly ever seen him because he is on it all the time. I think I'm going to sue!" -- Kumar's Wife
  • "Global domination has never been so easy." -- Ian McDougal, USA
Information
  • Homepage & Downloads: http://www.ageofconquest.com


Popular Discussions View All (1)
2
Dec 4, 2013 @ 1:47pm
fgh
|MeWi| Lukas <3
100 Comments
< >
ionutudor2012 Apr 16 @ 4:22am 
voted
Можна поиграть!!!!!!!
Valery Mar 15 @ 3:44pm 
Видимо не плохая игра.
Milgram Mar 7 @ 1:42pm 
Always been interested in Risk. This one is easier to pick up when finished! :)
RailOfFire Mar 2 @ 4:59am 
Great war-based game. Not many developers can make a game themed like this actually good.
Andreas_Becks Jan 13 @ 4:09am 
Collect
caboose180 Dec 20, 2013 @ 7:19am 
Can you say Risk? I'd say that from what I’ve see that this looks to be one of the better computer based Risk-type turn based games and of course the benefit of having Multiplayer with actually opponents. Only downside to Multiplayer experiences is how long the games last, but meh, what are you going to do? Yet also its refreshing that there management of your country’s wealth and diplomacy. All in all, looks great.
Mickmane Dec 10, 2013 @ 5:58pm 
Risk with real people (instead of computer opponents) over internet, great!
What "The Colonel" says about turn frequency would matter to me too though. If I find some friends to play this with, I'd like it to be like a face-to-face board game too; frequent turns, not waiting an hour or even a week in between.
(Having played VGA Planets back in the 90s, I can see how a game might take several hours per turn once it gets going. Though I hope this will be closer to board game than that.)
Axel Foley Nov 26, 2013 @ 3:33am 
würd mich interessieren
The Colonel Nov 13, 2013 @ 7:43am 
So you can have over 100 real players per game? sounds great! think it's be good if you could set the turn frequency before the game, so if you didn't want to, you could set the turns to be every day, or hour instead of every week. Looks good though!