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Aleph
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Genre: Adventure, RPG
Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Aug 30, 2012 @ 10:26pm
Jan 2 @ 12:19pm
Recent Announcements View All (3)
More thorough demo of Battle Animations uploaded
Demonstration of Battle Animations
Description
Release date: TBA
*update* Added some gameplay footage video. There are 4 segments. The first segment is just the intro. The other 3 are almost an hour of gameplay following the intro with a couple minor edits in content. I don't really expect anyone to sit down and watch that much gameplay footage, but it's there all the same to poke and prod at. Thanks!


Want more information, or want to be notified when Aleph is complete? http://www.pioneervalleygames.com/aleph.htm



You are the Seer; the only one who can utilize the near-infinite powers of the Aleph; the only one who can reach out and destroy Anathema, an ancient shadow hidden just beyond the edge of reality. That is, if you choose not to bend the knee to him.

In Aleph, you take the role of the Seer and you embark on a very expansive, open-ended quest within a rather large and open world to master the 7 Principles: Sincerity, Bravery, Wisdom, Temperance, Modesty, Empathy, and Piety. Gameplay focuses more on moral choices and decisions than monster grinds or loot (though there are still hordes of blood-sucking, bone-crunching monsters and heaps and piles of fanciful loot, magic or otherwise), with further emphasis on exploration and discovery. The choices you make will not always be black and white, good and bad; many will be choices of which is the lesser evil and which is the better good. You are let off the proverbial leash from the beginning of the game, so how you proceed from point A to point B is ultimately up to you. And you are not left empty-handed: you are given a powerful artifact known as the Aleph.

The world is huge. It is represented in a 1:1 scale and contains two primary continents, numerous islands, towns, dungeons, mines, caves, forests, valleys, swamps, and many other locations within it. You are not left to traverse such rough terrain with just your feet, though. There are ships to buy or hire, spells that will warp you from place to place, or you can mark your favorite locations and teleport back to them at any time. You have a dedicated housing area where you and your companions can store items, swap out party members, hire mercenaries, launch attacks, and much more.

There are many powerful soldiers, knights, wizards, assassins, and other sorts of companions waiting to join you on your journey. If you need an extra sword or two, hiring mercenaries is always an option to help pad your battle party. Have your sites on something bigger, such as perhaps clearing out a dungeon or taking over a town? You can hire a small army and engage in a special type of combat.

Speaking of combat, there is a heavy emphasis on status effects and ailments. Each monster and boss has its own set of strengths and weaknesses, and with the vast array of weapons, armor, skills, passive abilities, spells, traits, items and other equipment, you can greatly customize your own party's strengths and weaknesses.

The primary literary inspiration for this game came from a Jorge Luis Borges story 'The Aleph'. The Aleph was a small stone "where all places are -- seen from every angle, each standing clear, without any confusion or blending." This idea was ultimately developed into one of the primary game-play mechanics. The Aleph is a Seer Stone or magic orb which allows you to locate any object, person, or location within the game world. If a townsperson tells you a story about a magic sword with a name, you can use your Aleph to locate it in the world and fetch it.

Of course, this game would mean little and less if all you could do is strive to be good. You can slaughter towns, steal til your heart is content, cheat, lie, and embrace the opposite of each Principle: Cowardice, Ignorance, Artifice, Indulgence, Apathy, Arrogance, and Blasphemy, ultimately giving yourself over to Anathema.

The two primary gaming inspirations behind Aleph are the Ultima series and the early Final Fantasy series. I loved the look and feel of the Ultima games, the freedom and depth they afforded, and the emphasis on becoming a paragon of the Virtues. The early Final Fantasy games were simpler by comparison, but what I loved were their side-view battle systems. I can honestly say I have not had more fun in turn-based combat than in the Final Fantasy games. So I decided I wanted to create a game that has the general Ultima feel with the combat styling of Final Fantasy, with a healthy dose of original ideas and mechanics thrown in.

I tried to make the environment as interactive as possible without making it too complicated. One of the greatest features in Ultima 7 was the fact that you could pick up and place almost any object in the game. Although more simplistic and more limited, I recreated a similar system, which allows you to decorate spaces and store items as you see fit.

General List of Features:
-Huge game world
-Interactive and dynamic environments
-Moral choices
-Hordes of monsters and bosses
-Heaps of treasure and loot
-Dungeon/Town siege aspect
-Large quantity of skills and spells
-Numerous characters to add to your party (and mercenaries, too!)
-Unique Aleph system for locating objects/people/locations and helping to solve puzzles
-Large emphasis on status-effects and ailments in combat
-Professional and highly-engaging soundtrack by Aakaash Rao of Note by Note studios (http://www.notebynotestudios.com/)
-Too much more to keep plathering on about



Thank you very kindly for taking the time to check out my project!
If you have any questions, feel free to ask and I will do my best to get back to you.

*Please note that the graphics are still a work in progress and do not necessarily represent the final product*
117 Comments
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PVGames  [author] Mar 22 @ 8:29pm 
@Mithridates - That is a good question. I was not aware of this, thank you for bringing it up.
Mithridates Mar 22 @ 6:53pm 
Looks good. But why is Aakaash Rao reusing a remixed song from his Orion: Dino Horde game?
https://www.youtube.com/watch?v=x7F7wvQ1dKc
x_XtitaniumX_x Aug 22, 2014 @ 8:25pm 
me gusto mucho, me recuerda a los RPG de la vieja escuela y sobre todo el soundtrack de buena calidad.
kstyle_9 Jul 24, 2014 @ 2:02pm 
voted :) seems interesting.
Black Lodge Games Jul 13, 2014 @ 12:16pm 
Wow, is this an RPG Maker game? Either way, it looks awesome! Very good art assets, customized engine, and retro game play all add up to an easy yes vote from me!
philosopherjb May 23, 2014 @ 4:43pm 
I don't think this would make sense to anyone under 30, but back in the good ol' days of SNES vs. Genesis, this looks eerily reminiscient of the subtle nuance between Genesis games and SNES games. I love 16 bit RPG's, and loved Sega Genesis. And at a time when RPG maker designers are putting out an "SNES" feel to their games, this one has all the imagination of an SNES RPG, with the visual beauty of a Genesis game. Well done PVGames, I really hope I get to buy this.
ionutudor2012 Apr 16, 2014 @ 4:55am 
voted
danilodias328 Feb 16, 2014 @ 9:56am 
Go Go Go
AwesomeCool Jan 25, 2014 @ 7:03am 
You get a massive yes from me. Cann't wait to play it!
~AwesomeCool from rpgmaker forums
hernejj Jan 4, 2014 @ 7:33pm 
Please consider a Linux port :)