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Tower of the Gorillion
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Platforms: PC, Mac, Linux
Languages: English
Posted:
Updated:
Aug 30, 2012 @ 9:08pm
Jan 13, 2013 @ 1:58am

Would you buy this game if it were available in Steam?

Yes
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Recent Announcements View All (1)
A Whole New World
Hello everyone!

A Brief Update
I guess this is the first announcement, hopefully I don't mess anything up too bad! It feels as though we have been keeping you in the dark for far too long, and I'm sure you would like to see some of the new stuff we've been working on. So, without further ado...

Pretty Colours
As some of you may or may not know, we've made the transition to Game Boy Color graphics. This was done for multiple reasons, but it was mainly due to the unreadability of the foreground / background using just 4 colours. We've added new screenshots showing a few of the revamped levels off, but you can totally play the updated demo with reworked rooms, colour, enemies, etc. (http://circuiton.com/gorillion.html)!

Enemies
We have had numerous people request the addition of enemies beyond just obstacles (such as the giraffes). So, there should now be themed enemies in each level to fight! Combat is very straight-forward. When controlling Grimmer, just hit the action button to swing your sword in front of you. If you're Gewalt, press and hold the action button in mid-air to rain some kunai down on your foes. Of course, reaching the end of a stage will put you against a unique boss that you'll have to overcome.

The Plot
Initially, we wanted this to just be a quirky little platformer with a very vague storyline. It has evolved into something much more and should now feature a thorough story with branching missions, more than one ending, and even cutscenes. I'm pretty excited!

Mechanics
Each level should include a new type of block or mechanic that you will have to figure out and use to your advantage. Without spoiling too much, we've added things such as: Ridable boulders, ice blocks, dimmed lights, mirages, and much more.

Showings
We've been lucky enough to have our game shown off at a few places, and by a few different people. So I'd like to give a brief shoutout to:
TOJam - Where the game was originally born.
Indie Impressions - Just check this guy out on YouTube, he is fantastic.
EuroGamer Expo - I still can't believe our game was shown here! Just nuts.
/r/GameDev - The fine people over at Reddit are great with comments and critiques. Much love!
TIGSource - We are new to posting here, but the reception has been warm so far. We were even showcased in the "TIGSource Devlog Magazine". Woo!

Thanks for dropping by!
Hopefully we will have more accouncements soon. I just didn't want to make a bunch of tiny ones, so I figured I'd let a bit build up and create a bigger one! If you have questions, comments, concerns, or think I missed something please let me know in the Discussions or Comments section and I'll try and address the situation!

A HUGE THANK YOU GOES OUT TO EVERYONE THAT HAS VOTED FOR OUR GAME THUS FAR. WE HOPE YOU ENJOY PLAYING OUR GAME AS MUCH AS WE ENJOY MAKING IT. WE CAN'T WAIT UNTIL IT'S FINALLY RELEASED!

Description
Play the demo online here!
http://circuiton.com/gorillion.html

Update as of Oct 05/12
In short, Tower of the Gorillion will now be finished with a Game Boy Colour palette. I've added 5 screenshots, and might add a video of it soon. For more information on why we changed, read my recent comment down below.

Story
Near the town of Zilk, there is a giant tower, inside of which supposedly dwells the Gorillion. Whenever the Gorillion's howl is heard, a human sacrifice is sent to the tower. Nobody believes it literally, but they fear a cataclysm if the tradition is ignored. An outsider passing through, Grimmer, is curious after hearing a strange howl. He heads to the tower alone to uncover the mystery of the tower for himself.

Summary
Tower of the Gorillion is a cooperative (can also be played solo) platformer where the two characters interact with the foreground and background in order to help each other progress. There are a number of very unique locations to visit, with branching paths and collectibles as well. You'll need precise platforming skills along with a strong mind for puzzles if you want to come out on top.

FAQ

Who is the game made by?
This game is being developed by Steven Circuiton and Colin Marjoram.
Feel free to follow us on Twitter:
@circuiton
@ColinMarjoram


Why local co-op?
For the time being, we are trying to focus on finishing the game. We would like to have online co-op as well, but we don't know how to do it quite yet. I figure that in case we don't end up figuring it out, it's better to just say it's local co-op for now. There IS hope, though.

EWW PIXEL ART!!!!!!!!!!!!!!!!1
Hey, that's not even a question! But yes, the game is done in pixel art. We're sorry if that's not your cup of tea, but it's a style that we particularly love. There are a lot of people that really enjoy these graphics, sorry it isn't you.

What languages will be supported?
As of right now, we only want to say that English will be 100% confirmed. We are Canadian, though, so there is a very slight chance of there being French. Circuiton does seem to know his way around the Japanese language, so it's another possibility. Only time will tell.


Finally: If anyone has any questions concerning the game, feel free to ask in the comments and I'll be sure to either add more info to the description or reply with a comment of my own. Thank you for your time!
218 Comments
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loganbenedetti May 6, 2013 @ 2:48am 
I really like watching these 2-D platformers to see what the devs will come up with next. I honestly thought this whole genre was dried up years ago, but I am continuously proven wrong by games like this. I love the idea of the 2 levels built into one simply by adding a playable foreground/background. Voted Yes.
RUBBA  [author] Apr 22, 2013 @ 8:50am 
@wgillett182 Thank you for expressing your concerns. You aren't the first that had preferred the Gameboy palette. However, we did not make the change solely due to looks -- the game became extraordinarily difficult to differentiate between the foreground/background layers. You constantly felt like you were just being tricked into dying... It just didn't feel right. You'll be happy to know that we felt the same way as you about the attacks. We have changed them drastically since the current demo release. They are now capable of a short combo attack (which looks awesome) and just feels great. We also felt the foxes seemed a little out of place. At this exact moment, they are not in the game. We will either touch them up or replace them in the future. Cheers.
wgillett182 Apr 22, 2013 @ 8:24am 
Just played the demo expecting the gameboy colour palette version, have to say I'm not a fan of the step the games gone into. The addition of the giant fox enemies I feel looks bad and doesn't really add the the gameplay. The attacks aren't responsive enough and the throwing dagger attack just feels a bit clunky and limited. Gameboy palette version had my upvote, this one a down.
Laserbeak43 Apr 18, 2013 @ 3:31pm 
I'd love to see Japanese language.
Rivus Apr 5, 2013 @ 8:04pm 
ONE GORILLION DOLLARS
Tera_GX (+Hydra) Mar 30, 2013 @ 11:27pm 
Earns my vote. I don't want the GB palette however, but the screenshots appease that concern.
Samurai Age Mar 22, 2013 @ 12:15am 
Does this game still have Gameboy Color graphic as an optional or it was taken out?
PeteUplink Mar 19, 2013 @ 7:48am 
Looks good! Voted for this one.
SANE Mar 18, 2013 @ 4:25am 
Looks interesting
Zabi Mar 16, 2013 @ 5:47pm 
Normally I detest these retro games but this one looks actually good.