The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

99 ratings
No Kill Moves
File Size
0.040 MB
Feb 10, 2012 @ 1:20am
Mar 22, 2012 @ 12:39pm
3 Change Notes ( view )

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No Kill Moves

Note: Kill Moves will be off by default with this loaded. To toggle 'em on/off in game, equip the above pictured apparel item to prompt the menu.

Toggles kill moves entirely by setting KillMove [GLOB:00100F19] to 0.

Note: When deactivated, the modified global will automatically revert, re-enabling kill moves.

Note: This will also cover the new Kill Moves from the 1.5 patch.
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Zeek Jan 8 @ 3:58pm 
@strangicus, i see no such option anywhere in game or at the opening menu.
MR.CROW Dec 23, 2015 @ 8:30pm 
lol all you need to do is turn off kill cam in options
Nihilore Nov 24, 2015 @ 1:24am 
having the same bug as Demaar, sneak attack with dagger doing no damage :(
Demaar Jun 12, 2015 @ 7:01am 
I just had a weird bug. I am using a few other mods but this never hapened before I installed Falskaar and Skyrim Redone. Now, the bug was that I attacked an enemy from behind with a Dagger while the Kill Moves where off. Now, instead of just hitting the enemy It played a part of the kill move animation (very fast jump up, slit, blood splatter, crouch again). the problem here is that the enemy didn't take any damage from it. He didnt even notice me. The funny thing was, I still got the XP for the sneak kill and the regulair attack. I cold chain this thing endlessly and in about two minutes I farmed about 25 sneak level. After reactivating Kill moves It worked fine again.
Cardgamer Mar 28, 2015 @ 4:56am 
Yeah, the moves casting too long. As Assassin you need to kill the enemies fast and quick or as warrior you need the time to block an attack. The kill moves would be nice, if they would only able on the last enemy.
Seraphine Mar 24, 2015 @ 12:38am 
You lose alot of experience opportunitys with killmoves aswell, Does this disable decapitation to?.
sapienta Aug 13, 2014 @ 11:03pm 
This is exactly what I was looking for! The killcam is a nice idea, in theory, but it's way too buggy. The fact that the option to turn it off is not available in the vanilla game is just stupid. Thanks again for the awesome mod.
Repeatable Dec 15, 2013 @ 10:25am 
@ c.dowd, the finishing moves are cool and all, but for those of us who might fight down to our last touch of health in the heavier difficulty modes and prefer not to continually slug down or use potions constantly it can be a real pain when control is pulled from the player when taking on multiple foes. I can't even keep track of the number of times I've been brought down by a foe from behind while the freakin' kill move cinematic played. If I would have had control of my character in each and every one of those instances I would not have been brought down - it's very frustrating. Just my opinion and experiences...
I Am Wolf (No Sound) Sep 27, 2013 @ 4:50pm 
sorry i thought you would not be able to turn it again. my bad :(
I Am Wolf (No Sound) Sep 27, 2013 @ 4:48pm 
i love finishing moves so why have no finishing moves why not just remove all of the slow motion so no waiting is implied?