Left 4 Dead 2

Left 4 Dead 2

36 ratings
Black Ops Commando for M16a2 (w/ reload sounds)
   
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Game Content: Weapons, Sounds
File Size
Posted
Updated
7.413 MB
May 20, 2017 @ 7:16pm
Jul 1, 2017 @ 12:37pm
2 Change Notes ( view )

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Black Ops Commando for M16a2 (w/ reload sounds)

Description
I managed to fix up some proper reload sounds by editing the sound queues.
The Commando rifle from Black Ops 1 replaces the M16a2 (rifle).
Includes jigglebones on the strap at the front.
L4D1 animations ported and fixed by Lt. Rocky - not my favorite anims but most modders do not publicly share their source files.

Treyarch - models, textures, sounds
Lt. Rocky - L4D1 animations port and edit
13 Comments
Bianca Dec 26, 2019 @ 3:36am 
Ask the person who made this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1702663419 if you can use the sounds on your mod, as the Commando has the same firing and reloading sounds as the Black Ops 1 M16.
Bianca Mar 28, 2018 @ 5:58am 
DO NOT use this weapon when playing on Yama: http://steamcommunity.com/workshop/filedetails/?id=170392241 you'll get as far as the beginning of the fourth level then the game will crash. Just thought I'd let you know.
Ellis Jul 14, 2017 @ 12:41am 
Nice model
Reload animations poor. Just change magazine that's it.
Love the Butt stroke animation.
Dislike the colour.
Nice touch with jiggle bones on strap.
Survivors seem to hold the weapon well in single player.
Hope you update this one down the track.

76561198173580939 May 23, 2017 @ 3:04pm 
great mod looks good with my umbrella corp soldiers
Domaaaaaaaaaaaaaa May 22, 2017 @ 11:00am 
i love that you kept the old reload animation, 100% better than those shitty edgy reloads where your gun is literaly stuck in front of your face or right in the middle of the godamn camera

love it!
mellow mike  [author] May 21, 2017 @ 2:48pm 
ok, I would appreciate it :)
Tiny King Trashmouth May 21, 2017 @ 2:23pm 
@Flim-Flam Fadinger Doober Perhaps at a later time I'll be able to walk you through it, at the moment is a bad time.
mellow mike  [author] May 21, 2017 @ 12:47pm 
I have also tried to just use "$includemodel" and have their original model file seperate to include the animations and that did not work either.
mellow mike  [author] May 21, 2017 @ 12:44pm 
I'm new to compiling weapons, and don't have much experience at all. But, when I decompile their weapons from the workshop to use their animations on my own weapons, strange things happen like view arms being messed up or the animations just generally not being the same. It seems they do not decompile properly.
Tiny King Trashmouth May 21, 2017 @ 12:34pm 
"L4D1 animations ported and fixed by Lt. Rocky - not my favorite anims but most modders do not publicly share their source files."
You're still able to use animations that do not have their source files handy; They're just not as flexible if you need to make adjustments to the animations themselves.