Help this game get on Steam!

Take a look around and learn about this game. If this is something you'd like to see available on Steam, you can help by rating it up using the buttons below. Click here to learn more about this process.

Race the Sun
Favorite
Favorited
Unfavorite
Report
Genre: Action, Racing, Arcade
Platforms: PC, Mac, Linux
Languages: English
Posted:
Updated:
Aug 30, 2012 @ 3:08pm
May 25, 2013 @ 3:07pm

Would you buy this game if it were available in Steam?

Yes
No thanks /
Not interested
Ask me
again later
Recent Announcements View All (7)
Beta .35 shipped!
Linux Support, and Live-stream development
Description
Release date: Spring 2013
FAST FACTS
  • Nearly half a million plays on Kongregate (early alpha demo)
  • Funded on Kickstarter ($20k+)
  • 2.5 hours average session length (beta version)
  • Powerful in-game world creator (focus on ongoing user-content)
  • Unique cooperative relay mode (highly social)

The game is nerve-wracking and oddly relaxing at the same time.
- Tuong Nguyen (Cnet.com)

The game has become something that looks and sounds fascinating, and the sky's the limit when it comes to user-created content.
- Ben Kuchera (Penny Arcade)

The feature that really stands out is the world creator, which lets you create, manipulate and program objects with minimal effort.
- Phil Savage (PC Gamer)

absolutely insane, high-speed racing game
- James Deputy (IndieGameHQ.com)

It’s all about getting that high score, and it’s an oddly compelling experience.
- Chris Priestman (IndieStatik.com)

...you will want to keep going back over and over again.
- Nathan Carter (GamingNexus.com)

...a sleek experiment in community driven content that will ship with powerful tools and inspired multiplayer options.
- Konstantinos Dimopoulos (IndieGames.com)


THE CORE GAME
We call Race The Sun an "infinite speed experience". It uses arcade-like controls and is set in a procedurally generated world with an increasing difficulty ramp. The goal is to get the highest possible score by racing into the sunset, avoiding obstacles and enemies, and collecting speed boosts and other powerups to help you along the way. You fly a solar-powered craft, and the game ends at sundown, if you can make it that far!

THE SIMPLEX WORLD CREATOR
The world creator will be included right in the game, allowing anyone to make unique new game modes (or modify existing ones) and share them in a special "user worlds" screen for all to see. Unique interactive objects can be created, styled, and animated right in the game - with no programming knowledge. These could be simple things like falling blocks, or more detailed things like a flock of birds - it's totally up to you!

CO-OP MULTIPLAYER
You'll be able to team-up with other players in an asynchronous relay race. Here's how it will work:
When your round ends, you'll be able to invite other players to pick up your "life force", where you died. This will create a sharable hyperlink that allows another player to pick up where you left off. When they die, they will be able to share a link, and so on, and so forth. This process will continue until all of your team's life force is depleted, at which point your team's combined score will be posted to a special leader-board. We'd love to develop this feature and help foster a community of active players who compete together. Maybe people will even form clans!


OTHER PLANNED FEATURES
We plan to add at-least one additional game mode, as well as a deep player leveling system with tons of objectives and achievements. This system will also allow you to unlock ship customizations like faster turning, protective shield, and badges that you can apply to your ship.

ABOUT FLIPPFLY:
Flippfly consists of two brothers who quit their day jobs to create games independently for PC and mobile devices. Forest (art, design, audio) comes from a graphic design background, and Aaron (programming, design) spent 7 years in the "AAA" game industry prior to joining Flippfly. He worked on such titles as Marvel:Ultimate Alliance, Singularity, and Call of Duty: Modern Warfare 3. Our hope is to create high-value entertainment that's fairly priced, a blast to play, and that won't employ abusive monetization schemes!

Aaron on Twitter: @AeornFlippout
Forest on Twitter: @ForestSanFilipp
Development log here: http://flippfly.com/tag/racethesun/
Popular Discussions View All (3)
2
May 19, 2013 @ 7:56pm
freakyforest
3
Apr 6, 2013 @ 8:56am
Saberwolf
9
May 21, 2013 @ 2:52pm
freakyforest
200 Comments
< >
Wildcarde 2 hours ago 
The new beta just released and it plays fantastic!
wakeupgodfrey 3 hours ago 
I liked the demo and look forward to the full release!
kreative May 24, 2013 @ 3:30pm 
this looks really cool :)
Legolas Elibed May 21, 2013 @ 12:48pm 
I am happy to see that it's supported on Linux ;)
reinoud May 20, 2013 @ 8:48pm 
I love the simple retro design. It looks like starfox and super hexagon had a baby! upvoted.
Vekter May 19, 2013 @ 4:59pm 
If a Steam release doesn't end up working out, this should sell great on the app store. Best of luck.
***** May 19, 2013 @ 4:52pm 
Loved it on Kongregate, and I Kickstarted it, too. Good luck!
Paarma May 19, 2013 @ 1:44pm 
Helped kickstarting this and having played the 0.35 I can say this is a lot of fun and I believe it will turn much more fun as more features are added. It's got solid gameplay and although the idea is simple there's quite some challenge underneath.
aaronflippo(Flippfly)  [author] May 19, 2013 @ 1:18pm 
Thanks for the votes and comments guys!

To clarify - we are coming to Linux!
TheSniperFan May 19, 2013 @ 12:40pm 
It for sure looks interesting.
I don't like the visuals though*
It's really cool that it really looks fast unlike games like Gran Turismo.
*Not in the graphics whore sense. It's the style. I have nothing against such simple styles (loved Mirror's Edge, Portal and Antichamber), but I think there's more you can do with it.

If the gameplay's solid, I'll look past this anyway. :)