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Genre: Adventure, RPG
Platforms: PC, Mac
Languages: English
Players: Single-player
Aug 30, 2012 @ 1:39pm

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Release date: October 31, 2012
"...the essence of a great game. It's fun, it's deep and it's a game that anyone would do well to try, even those who aren't necessarily RPG fans." - JayIsgames

"’s a game about a place. It’s a game about a time; it’s the video game equivalent of those classic childhood movies. It’s packaged nostalgia, supplemented by a clever game that takes and modernizes the tropes we’ve come to expect from the humble RPG." - Pixels or Death

"I tried my best to think of a reason, any one at all, as to why you shouldn’t play Phantasmaburbia, but I can’t think of any... laughs in the face of billion-dollar games that don’t show even half the heart and inventiveness that it does." - Mash Those Buttons

"Eight impressively distinct main characters (four human, four ex-human) and a smattering of good gags and an economy of chatter despite a generally sombre tone... solid combat system with imaginative abilities." - RockPaperShotgun

"Like Dubloon, Phantasmaburbia is a highly streamlined experience with a lot of tricks up its sleeve to keep gameplay varied and interesting. However, Phantasmaburbia has the advantage of being much more polished and atmospheric than its predecessor." - IndieRPGs


About the Game:
Phantasmaburbia is an adventure-roleplaying title that mixes old and new RPG ideas. In the year 201X, ghosts and evil spirits invade an American suburban community. A group of teens, armed with weapons found in their homes and assisted by friendly spirits, set out to prevent the rise of a great evil in their small town. It's got a crazy and original story with fast gameplay, clever puzzles, and fun secrets!

This is a game that's made to be a bit different. There's no currency or "fetch quests" and even NPCs are exceedingly sparse. You gain levels in a way such that you're never forced to grind, and the battles themselves are made to go quickly and succinctly (this game doesn't waste your time). The decisions you make over the course of the game have little effect on the story, but have ramifications for your characters' abilities and what dungeons you play. The puzzles are based on spatial manipulation, and require logical thinking beyond memorization or basic lock-and-key archetypes. While I still clung onto some of the superficial bits of old RPGs that I loved like combat menus and inventories, I also worked at every turn to personalize those things or optimize them to make something that's both classic and new.


Pronunciation: Fan-TAZZ-ma-burr-bee-uh
Popular Discussions View All (2)
Jun 19 @ 12:27pm
Steam Stickers?
Walbarg Stormgard
Jan 7, 2013 @ 7:49am
Steam Achievements?
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Deathblow Dec 16 @ 11:11pm 
You DO realise I'm now going to have that song stuck in my brain until this gets released, right? ;-) This looks like great fun - voted and following for updates. All the best!
KyleTheCreator Nov 27 @ 12:13pm 
The Velveto Undergroundo Nov 12 @ 9:11am 
Looks really cool
Slayer Nov 9 @ 8:00am 
Great game. Hope it gets to steam.
Alex Row Nov 8 @ 5:09am 
Voted, good luck.
Norbez Nov 3 @ 2:12am 
Voted. Good luck!
THE_MAN Nov 1 @ 3:59am 
danalyze Nov 1 @ 12:50am 
Awesome game!Voted and bought it through Groupees's Remute's Rewind Your Mind Bundle.Best wishes!
Davey Darko Oct 31 @ 9:27pm 
Please consider a Linux port for us penguins. :)
Kentalis / Athyarra Oct 31 @ 1:11pm 
nice haha