Arma 3
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OBE (OneButtonEnhancement)
 
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0.733 MB
May 20 @ 9:23am
May 31 @ 10:58am
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OBE (OneButtonEnhancement)

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Description
Interact with Vehicles, Doors (Open/Close) and Glass (Destroy) by simply pressing one button (instead of using the overloaded Scrollmenu).

Latest Version: 0.2.0 - NOW WITH VEHICLE SUPPORT!

BI Forum Thead:
https://forums.bistudio.com/forums/topic/205072-obe-onebuttonenhancement/

DEV Version Repository (Stringtables and Vehicle Configs):
https://gitlab.com/Dscha/OBE_DevBuild


=========== WIP-INFOS ===========

All the Basic-Things are added. More to come later (see: "PLANNED FEATURES" down below)


=========== USAGE ===========

- Select the desired point on a Vehicle, if it's highlighted (and the slot is free) -> Press your button and get in it. It can't be easier.
- Look at the Door, press the Button, voilà, the door opens/closes it.
- Look at a Window/Glass, have your Primary Weapon in your Hand (NOT Handgun!), press CTRL + Button, voilà, the Glass is shattered in pieces


=========== PLAYER SETUP ===========
- Define your Custom Controll button "11"
- Define your Custom Controll button "12" to toggle "Show all avialable Points on a vehicle" ON or OFF (i hate descriptions...)
http://i.imgur.com/8Vtyn4n.jpg

Esc -> Options -> Controls -> Keyboard -> DropDownMenu "Custom Controls" -> Select "User Action 11" -> Assign a button ("F" is suitable) -> Done.
Esc -> Options -> Controls -> Keyboard -> DropDownMenu "Custom Controls" -> Select "User Action 12" -> Assign a button ("F10" is suitable) -> Done.


=========== COMPABILITY ===========

- Since 0.2: 99.9% of the A3-Vanilla Vehicles (incl. DevTool for easy Mod-Support)

- All Arma 3 Vanilla Buildings (incl. Tanoa)

- All CUP Buildings (note: valid after next CUP-Patch - coming pretty soon(tm) )
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=583496184
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=583544987
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=853743366

- IFA3 (follows - currently in developement)
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=867437028

- Westwall (follows)
Workshop: -TBA-

- M1lkm8n's Buildings (Jbad!!) (note: "soon")
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=520618345


=========== MISSION SETUP ===========

There is nothing you need to do (OBE starts automaticaly).


=========== SERVER SETUP ===========

Put the .bikey in the "Keys" Folder of your Server. Nothing else (No, the addon doesn't need to be loaded on the Server)


=========== PLANNED FEATURES ===========

- ESC-Menu Interface, to customize the IconColor,Textsize and something else that i just forgot...
- Ladder support
- Adding specific animations, when destroying Glass


=====================================

Any further questions? -> ReadMe
The ReadMe can (mostly) be found in " C:\Steam\steamapps\common\Arma 3\!Workshop\@OBE (OneButtonEnhancement) " (Or wherever your Steam is installed)

Any more questions?
Discord: http://Discord.Distrikt41.de
Channel: #OBE

Additional Info:
This item is not authorized for posting on Steam, except for the original IP-Owner ("Dscha").
This means: You are NOT allowed to upload it to the Steam-Workshop!
Do yourself a favor and create a Steam Workshop Collection, it makes yours (and all other lifes) much more easier.
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69 Comments
♡TK♡ Jun 5 @ 3:37am 
Thank you.
Dscha  [author] Jun 5 @ 1:42am 
Mission: open your mission.sqm and search for "DS_OBE_Layer" in "addons[]=".

"Open Panel..." - No clue, not my stuff.

Ask those kind of Questions in Arma 3 Discord:
https://discord.gg/0aWSevYPq5TDcIVl
♡TK♡ Jun 4 @ 7:37pm 
Sorry, another question - does this mod add "Open Panel ..." to my scroll menu ? If so, what is it for?
♡TK♡ Jun 4 @ 7:21pm 
Hey Dscha, If I create a new mission in the editor with this mod on, publish the mission and then close the editor and arma. Then I untick the mod, I can not play that mission - some of my friends may not have the mod or what to put it on. Is there a way of removing it from a mission that I created?
Dscha  [author] Jun 4 @ 7:59am 
Arma ¯\_(ツ)_/¯
♡TK♡ Jun 4 @ 6:04am 
Got it sorted - had to disable the controller in arma, map the keys and then re-enable the controller...
Dscha  [author] Jun 4 @ 6:00am 
Uhm, what?
♡TK♡ Jun 4 @ 5:47am 
I love the idea, but my joystick is causing an issue trying to map the keys - any ideas?
Jakes May 26 @ 6:33am 
will it help if i say pretty please?
Jakes May 26 @ 6:33am 
i like to use various small mod to increase immersion and having a modline of 30 mods scares off players even thou its less than 2gb. hence the reason id like to include it in my mod pack...would you be ok with that?