This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Claustrophobia: The Downward Struggle
Favorite
Favorited
Unfavorite
Platforms: PC
Languages: English
Players: Single-player
Posted:
Updated:
Aug 30, 2012 @ 12:23pm
Jan 21 @ 1:09pm
Recent Announcements View All (25)
Claustrophobia: The Downward Struggle Out Now on Early Access!
Claustrophobia Alpha Screenshot Batch
Description
Release date: Out Now (Alpha)
Buy Now(Desura): www.desura.com/games/claustrophobia-the-downward-struggle
Buy Now(GamersGate): www.gamersgate.co.uk/DD-CLAUS/claustrophobia-the-downward-struggle-alpha
Development Blog: www.claustrophobiagame.tumblr.com
Greenlit Gaming Preview: www.greenlitgaming.com/claustrophobia-the-downward-struggle-preview/

Summary

Claustrophobia: The Downward Struggle is an RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, gear and room designs.

Game Features
  • Expansive Random Generation - Everything from the dungeons design to the enemies and gear you face is randomly generated on starting a new game. Like traditional roguelikes, each new adventure offers a unique experience, with hundreds of different room types to explore, and even more items and enemies to populate them.
  • Clean Integrated Interface - All information you need about your character is on screen at once, and has been carefully optimised and integrated into the main game. Stats show gear progression on highlighting gear in the floor, and all loot can be dragged and dropped from the game world to your inventory.
  • So Much Gear - If you're the sort of person who loves collecting gear which has lovely brightly coloured names depending on the item's rarity, then this is the game for you. Gear drops are frequent, and the gear variety extensive.
  • Customization – What with all the gear, skills, characters and all, there really is a huge amount of room to make each playthrough of the game truly your own.
  • Crafting – Various forms of crafting will be available, from Blacksmithing to Alchemy. Materials can be found in amongst your sea of loot, which can then become new, shinier loot.
  • Slick Combat System - Every character has six abilities (mapped to QWERTY) which are used in combat, and well as just attacking with your equipped weapon. Q and W's skills are determined by your main hand weapon, E and R by the character you are playing, and T and Y by a choice of your profession at the start of the game. Enemies also have skills unique to their type, which change how you combat different creeps. A spider for example, can web you to the floor if you get to close, and so is better taken out by using disabling abilities in return.
  • Easy to control, easy to run – The game is simple to pick up and play at any time, for any amount of time. Load times are instant, as is saving and closing, and the game itself in its current early build is playable on anything from a netbook upwards. It’s perfect for maybe a few minutes in your break, or for an hour to get down and seriously play.
  • Multiple difficulties – Keeping with the ‘playable on everything’ theme, here’s the ‘playable by anyone’ bit. Multiple levels of difficulty from ‘Pushover’ to ‘Impossible’ are available for players of any mind set or skill. Or just for those that fancy a challenge.
  • Massive Replay Value – Since every playthrough is unique, and every character, enemy, gear set, and room is different on each play, the game has tonnes of replay value.

Frequently Asked Questions
  • Why is the game so small? The screenshots and video pictured were taken on my laptop at my laptop's full screen resolution (1366x768), then optimised by Steam. The game runs at most common resolutions, and has zoom options to increase the size of the playable area. To see higher resolution images, check the blog.
  • Is there somewhere with more info/a website? The blog has now gone online, link at the top. Updates every week.
  • How much will it cost? A very minimal amount. I understand that this is in no way a major production title, and that it is something that you might just spend a few dollars on. Therefore the price will be somewhere in the range of $4-$8.
  • This looks similar to [insert roguelike]. While I freely admit certain roguelikes inspired me to begin making this, don't think that I am trying to copy, steal from, or belittle anything currently on the market. By the very nature of the name roguelikes, the genre came about from being inspired by Rogue. That doesn’t mean I’m blindly copying any game; if you read the features (and many others that aren’t listed due to them being secrets to find while playing), you’ll see I am trying to make the game distinctive in its own right.

Additional Comments

The game is in very early development, but has a playable build. What I really need (and the reason I’ve put this up on Greenlight now rather than waiting for my site to launch) is community feedback and comments, and to get a tiny bit of publicity. It’s a big world out there for a single person indie company, and Greenlight is one of the best ways right now to hopefully get noticed.
Thanks a lot for taking your time to read and watch the video, and I’d thank you even more for any comments.

~TheIndieForge
Popular Discussions View All (1)
9
Jul 6 @ 3:22am
what do you want in the game?
Maxdamage AF
319 Comments
< >
[Ms]Fatal™ Sep 29 @ 2:48pm 
Voted
Captain Hippie Sep 16 @ 3:07pm 
Oh hey, a shittier version of Dungeons Of Dredmor
Riter Aug 29 @ 12:10am 
Wait for this game!
Alison Chains Aug 23 @ 1:00am 
Need!
OkcRanger Jul 19 @ 10:50am 
Glad you are taking your time though. So many trashy rogue-like games, claustrophobia is worth waiting for!
The Indie Forge  [author] Jul 19 @ 5:41am 
"Some day on Steam" should be our tagline...

In all seriousness, I really hope to get a playable build out within the next month or so. Thanks for all the support everyone!
OkcRanger Jul 18 @ 9:25pm 
Every single dev log is so great. I haven't played in months, and can't wait to pick it up again... someday on steam...
korefuji Jun 27 @ 7:09pm 
great game - please greenlight it!
Phoke Jun 17 @ 7:24am 
nice world !
√itamin ∃✘ May 22 @ 4:34am 
Sounds like someone just wants a free source code for his own personal benefit. Real devs don't ask for handouts, they do it themselves.