This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Guy Vs. The Wicked and Nefarious Land
Genre: Action, Adventure, RPG
Platforms: PC, Mac
Players: Single-player
Aug 30, 2012 @ 11:29am
May 29 @ 2:38pm
Recent Announcements View All (4)
Coffee Update 01
We’ve finally came up to a conclusion on what we gonna do about the engine, how to save as much code as possible and still get a good result out of it. Now we probably have more coding to re-do, but it will pay off in the end. We won’t solve only the resolution issues, we will also be able to fully support gamepad, which is a big plus.

We might hit some snags with the engine update, but in the other hand it will give us more time to work on more assets, since coding and art isn’t done by the same people. That is good because it might allow us to make the early access experience closer to the final game experience, which will provide us way better feedback for further improving the game.

Yeah, our interface was really, really bad. But well, what can we say? We’ve come a long way and learned a lot, we were too green at the time. We are doing our best to deliver a better navigation experience and, at the same time, give less cryptic information. What do you guys think of our placeholder for the equipment window?

Eye Candy
We will try to post at least once every month, even if those posts are just updates with a few images and videos of what we’ve been up to. Fair enough? Good!

Ain't There No Rest For The Wicked
Art IS the bottleneck at the moment. In order to keep animations as smooth as possibile, while respecting our choice for aesthethics, there is a huge demand for frames and that takes a lot of precious time. To speed up things we’ve recently hired two more to the crew, which is a huge improvement. Keep in mind that only one person worked on all the assets so far. That will change the art pipeline and we hope it will greatly improve our output.

We won’t change the game core mechanics, that is a fact, but we are improving it, making it possible for players to come up with their own play style. In order to do that, the rings will play a more important role in customizing your experience. They will no longer be just a small tweak, some rings combinations might even affect how your skills work. How those combinations work? That is up to you guys to find out. But fret not, there will be a log for the ones you’ve already found out about.

In order to take the idea of customization even further, without leaving behind our core mechanics, we are concocting a system analogue to a class system. Now this is where the small tweaks will happen: improving some of this while while taking away some of that. This system is meant for those who are having a hard time to overcome challenges and don’t mind grinding a little bit in order to become slightly more powerful while using their favorite weapon.

Shorter Dungeons
Based on some feedback from the earlier version we’ve decide to make the dungeons shorter in lenght, instead we gonna spend more time and effort in a clever dungeon design, combining monsters in many more ways than before. The strain of going through a huge level will be gone, however there will be plenty more ways to die. We’ve also changed how saving and life refill works, this is now a matter of strategy, your survival depends on when and where you decide to save your progress.

Tidy Up
When we firs released the game, the inventory was really simple since we didn’t had that many options. But things have changed a lot since then. With all those new itens and setups we are reworking the inventory in order to improve the game accessibility.

Harder, Better, Faster, Stronger
A particular challenge we are facing right now is how to improve the performance and, at the same time, get a better resolution for the game. Everything got way bigger since the game originally came out. We are still testing out our options in order to get the game going as quick as possible while keeping the quality high.

Release date: July 2012
"No more wannabes" - Indie Game Magazine

" I’ve got to say that I’m pretty impressed with it. Also: It is hard. Basically, Guy vs the Wicked and Nefarious Land is game that has a lot in common with The Binding of Isaac. It’s not the same, of course, with Guy versus the Wicked and Nefarious Land concentrating much more on fighting waves of enemies, but the Zelda-inspired dungeons and the Roguelike inspirations certainly make for some comparisons. - Futile Position

"Para todos aqueles que gostam de rpg’s de ação 2D com muito humor, masmorras e monstros à mistura, Guy Vs. The Wicked and Nefarious Land é um jogo em que vale a pena dar uma vista de olhos. Mas preparem-se porque ele é hardcore e só os mais persistentes conseguirão sair vitoriosos." - Gaming Portugal

3.5/5 "Challenging top-down action game provides a test of finger speed, and occasionally, brain power too. Legitimately funny writing works well with the anime-influenced art style. Simple controls are effective in handling waves of enemies." - GameZebo

You're not on your typical dungeon crawler anymore. Guy vs. The Wicked and Nefarious Land comes to put up a challenge to the most skilled players. With a top down view and fast paced action, you must guide Guy through 5 dungeons filled with evil creatures, traps and pop culture references. But fear not! While on Guy's shoes you will count with a handful of weapons, items and skills to be successful on your journey. But don't think it will be easy: To be the guy you must deserve it.

  • 5 dungeons to explore and overcome
  • 2 game modes to take your skills to the limit
  • 3 possible endings
  • 3 types of weapons with particular gameplay styles, totaling nine usable weapons
  • 3 powerful skills to help you on your journey
  • 21 types of monsters to be defeated with different strategies
  • 5 bosses who demand the best of your abilities
  • 4 bonus stages to test your skills
  • Over 50 achievements, between medals and trophies
  • Funny and charismatic characters
  • Hours of hardcore gameplay
  • and...
  • One Guy

Check more about Guy on
And check out the demo:(WIN)


Minimum Requirements:
OS - Windows XP SP2/Vista/7 - Mac OS X 10.6
Resolution - 1024x768
Processor - Dual Core 1.7 GHz
Memory - 1GB
Video - 32MB
Free Space - 100 MB
Popular Discussions View All (2)
Sep 11, 2014 @ 3:00am
Reviews and Stuff!
Jan 8 @ 9:24am
Steam key for early purchasers?
< >
Cakekarottcake  [author] Aug 13 @ 11:08am 
BTW guys, don't shy away from PMing me, really. It might take sometime for me to go over the PMs, but I will answer them, I swear! Every feedback helps, really. We are close to release the early access here on Steam, giving access to all the new features and tweaks for the first dungeon, it will be really important that we get as much feedback as possible in that phase since it will dictate what we will do for the rest of the game. We might think that this thing is good, but it actually sucks and so on and so forth. So, feedback matters haha

Nonetheless, thanks once again for all the patience and support! :)
NCPEREIRA Aug 13 @ 10:25am 
Thanks for the update
Cakekarottcake  [author] Aug 13 @ 10:15am 
Oh no, it ain't dead, it is just coming together really, really slowly.

We are currently studying how to improve the engine in order to have a better resolution and increased FPS. I guess it is a good idea to write an announcement about that and the progress so far, isn't it?

Nonetheless, if you guys wanna see some more progress be sure to check out or our facebook page,

Your patience is appreciated and feedback is always welcome! Feel free to contact us!
NCPEREIRA Jul 29 @ 1:27am 
RIP game.
devotee Jul 28 @ 7:34pm 
Any news?
Cakekarottcake  [author] Mar 3 @ 3:15pm 
Hey there guys! :) We still don't have a date for release, we are still working on reviewing a lot of stuff, we apologize for that. We will release the (revamped) game for early access as soon as the first dungeon come together, since your input will be of great value in order to refine the experience. But we do promise that your wait will be worthwhile, we are really excited how things are coming together, this revamp will bring a new life to the game! Thanks for your patience and support, it is amazing. Stay tunned for more news and announcements!
fjmac65 Mar 3 @ 12:46pm 
Any details on an impending Steam release?
NCPEREIRA Jan 8 @ 1:19pm 
How long until the game is on the store??
Bruno Vinicius Jan 16, 2015 @ 7:45am 
gostei do jogo espero que entre i que der keys para quem votou :)
Matheus Jan 15, 2015 @ 10:45am 
Divertido! Espero que entre!