This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Guy Vs. The Wicked and Nefarious Land
Genre: Action, Adventure, RPG
Platforms: PC, Mac
Players: Single-player
Aug 30, 2012 @ 11:29am
May 29, 2016 @ 2:38pm
Recent Announcements View All (8)
Coffee Update 05
Stop, Hammer Time!

Our loyal weaponsmith and mentor, Sako, finally got his long overdue revamp. What do you guys think about it? We went for something a bit more badass while not taking away his reliable and wise look. Seems like the old man saw quite a few battles himself, don’t you think?

Setting Up Shop

Our shops interfaces looked too dull, so we’ve worked on them a bit further setting up proper backgrounds for both. While Sako is a great weaponsmith and tactician, Leah, in other hand, is a science woman, researching, from mystical relics, zoology, botany, languages, to pretty much anything you can think of. We wanted their stores to reflect those personalities and functions so we’ve improved the scenery, making it richer in details.

Sci Fi

So, we are not sure if you guys and gals do remember, but we used to have some Relics that could give access to some extra cash. Well, we felt that the reward was kinda odd and that the Relics themselves didn’t had much to do within our narrative. We thought about that for a while and we’ve decided to add game changing rewards and to weave their story in our world. The Relics can open portals to pocket dimensions, where those who dare to enter might find ancient weaponry.

Ancient Aliens

“But from where those weapons came from?”, you might ask. Well, looks like an almost immortal ancient race, of slender figure, pointed ears (and totally not elvish), left behind a few pieces of their evolving tech. Where they went is still a mystery. Some people defend the theory that they left the galaxy out of boredom. Some say that one of those portals went terribly wrong. Who knows?

Well, that is it for now everyone! If you have any comments, doubts or suggestions, please, feel free to contact us here or in other social media. We can be reached through Facebook, Twitter or Tumblr, it is your call.

We hope you all have a great week!

Coffee Update 04

Okay, so we really needed a new icon. We needed it really bad. An icon objective is to summarize a lot of information regarding what a game is about, and, as we said, it became a major necessity in Guy’s revamp. To fulfill this need, we’ve chosen a mascot, a creature that symbolizes the game’s look, feel and all the evilness contained within our level design. All that being said we are now promoting one of our new fiendish imps: he is small, round, cute and absolutely evil, what is there to hate?

Fresh Air

We’ve just wrapped up a new tileset. Because of that, differently from what happened in the game’s previous version, Guy will find more diversity in his adventures, exploring places such as the graveyard down below.

Taking Control

Let’s dive a bit further on implementation details. For the past month we’ve been fidgeting with gamepads a bit further. Supporting joysticks like X-Box gamepad isn’t a problem at all, those devices are well rounded and known to be compatible with pretty much anything. The problem resides on the generic devices, such as the ones on the picture down below.

It was a bit tricky, but we’ve managed to get proper input from those generic devices. HOORAY! We felt so great about it that we’ve even thought about making some multiplayer on Guy but, at the end, we’ve abandoned the idea since it isn’t the game focus. Maybe on a not so distant future on a spinoff title with proper multiplayer gameplay focus.


We are currently focusing our efforts on delivering a better experience. In the past we couldn’t implement a full screen enviroment properly, being only able to re-scale our assets in order to make things look bigger and fill the screen with padding. By using bit blitting we had a hard time processing input since that technique created a bottleneck at the user CPU, making the game FPS drop to the depths of the abysses. We already have strategies to cover those issues, which work fine by themselves, but we still haven’t hit the spot we want, with a flawless fullscreen high FPS gaming experience. We are doing our best to deliver the early access as close to the final experience as possible.

That is it for now! If you have any comments, doubts or suggestions, please, feel free to contact us here or in other social media. We can be reached through Facebook, Twitter or Tumblr, it is your call.

We also hope that you all have a Merry Christmas and a Happy New Year! See you guys and gals soon.

Release date: July 2012
"No more wannabes" - Indie Game Magazine

" I’ve got to say that I’m pretty impressed with it. Also: It is hard. Basically, Guy vs the Wicked and Nefarious Land is game that has a lot in common with The Binding of Isaac. It’s not the same, of course, with Guy versus the Wicked and Nefarious Land concentrating much more on fighting waves of enemies, but the Zelda-inspired dungeons and the Roguelike inspirations certainly make for some comparisons. - Futile Position

"Para todos aqueles que gostam de rpg’s de ação 2D com muito humor, masmorras e monstros à mistura, Guy Vs. The Wicked and Nefarious Land é um jogo em que vale a pena dar uma vista de olhos. Mas preparem-se porque ele é hardcore e só os mais persistentes conseguirão sair vitoriosos." - Gaming Portugal

3.5/5 "Challenging top-down action game provides a test of finger speed, and occasionally, brain power too. Legitimately funny writing works well with the anime-influenced art style. Simple controls are effective in handling waves of enemies." - GameZebo

You're not on your typical dungeon crawler anymore. Guy vs. The Wicked and Nefarious Land comes to put up a challenge to the most skilled players. With a top down view and fast paced action, you must guide Guy through 5 dungeons filled with evil creatures, traps and pop culture references. But fear not! While on Guy's shoes you will count with a handful of weapons, items and skills to be successful on your journey. But don't think it will be easy: To be the guy you must deserve it.

  • 5 dungeons to explore and overcome
  • 2 game modes to take your skills to the limit
  • 3 possible endings
  • 3 types of weapons with particular gameplay styles, totaling nine usable weapons
  • 3 powerful skills to help you on your journey
  • 21 types of monsters to be defeated with different strategies
  • 5 bosses who demand the best of your abilities
  • 4 bonus stages to test your skills
  • Over 50 achievements, between medals and trophies
  • Funny and charismatic characters
  • Hours of hardcore gameplay
  • and...
  • One Guy

Check more about Guy on
And check out the demo:(WIN)


Minimum Requirements:
OS - Windows XP SP2/Vista/7 - Mac OS X 10.6
Resolution - 1024x768
Processor - Dual Core 1.7 GHz
Memory - 1GB
Video - 32MB
Free Space - 100 MB
Popular Discussions View All (2)
Sep 11, 2014 @ 3:00am
Reviews and Stuff!
Jan 8, 2016 @ 9:24am
Steam key for early purchasers?
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Dogatello  [author] Aug 13, 2016 @ 11:08am 
BTW guys, don't shy away from PMing me, really. It might take sometime for me to go over the PMs, but I will answer them, I swear! Every feedback helps, really. We are close to release the early access here on Steam, giving access to all the new features and tweaks for the first dungeon, it will be really important that we get as much feedback as possible in that phase since it will dictate what we will do for the rest of the game. We might think that this thing is good, but it actually sucks and so on and so forth. So, feedback matters haha

Nonetheless, thanks once again for all the patience and support! :)
NCPEREIRA Aug 13, 2016 @ 10:25am 
Thanks for the update
Dogatello  [author] Aug 13, 2016 @ 10:15am 
Oh no, it ain't dead, it is just coming together really, really slowly.

We are currently studying how to improve the engine in order to have a better resolution and increased FPS. I guess it is a good idea to write an announcement about that and the progress so far, isn't it?

Nonetheless, if you guys wanna see some more progress be sure to check out or our facebook page,

Your patience is appreciated and feedback is always welcome! Feel free to contact us!
NCPEREIRA Jul 29, 2016 @ 1:27am 
RIP game.
devotee Jul 28, 2016 @ 7:34pm 
Any news?
Dogatello  [author] Mar 3, 2016 @ 3:15pm 
Hey there guys! :) We still don't have a date for release, we are still working on reviewing a lot of stuff, we apologize for that. We will release the (revamped) game for early access as soon as the first dungeon come together, since your input will be of great value in order to refine the experience. But we do promise that your wait will be worthwhile, we are really excited how things are coming together, this revamp will bring a new life to the game! Thanks for your patience and support, it is amazing. Stay tunned for more news and announcements!
fjmac65 Mar 3, 2016 @ 12:46pm 
Any details on an impending Steam release?
NCPEREIRA Jan 8, 2016 @ 1:19pm 
How long until the game is on the store??
Bruno Vinicius Jan 16, 2015 @ 7:45am 
gostei do jogo espero que entre i que der keys para quem votou :)
Matheus Jan 15, 2015 @ 10:45am 
Divertido! Espero que entre!