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UFHO2
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Posted:
Aug 30, 2012 @ 11:21am

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In 1 collection by Tiny Colossus
IndieVault.it Community Games
17 items
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Description
Release date: Early 2013
UFHO2 is a turn-based strategy game. The goal is to navigate a space maze-like environment and beat your opponent in a race to get some power Gems. The catch is that the maze is shaped like an hexagon and made of hexagonal rooms connected by corridors, and players are able to move between the rooms only if they are connected.

The game from here is a struggle of minds, always trying to be ahead of your rival, thinking of what he may be doing in the next turn. Rookie matches can last 5 minutes, while two skilled players may go on for 20 minutes countering each other’s moves, using the powerups that spawn in the game area to give themselves the small tactical advantage needed to get in the front.

UFHO2 is a lot of work for your brain, maybe too much. Do you have what it takes?

PRESS:

“A simple yet devilishly difficult strategy game”
Chris Priestman, IndieGameMag

"[...] a game like UFHO2 will truly shine with online multiplayer"
Ozzie Mejia, Indie Games Channel

"A strategy game with simple mechanics though immense strategy"
Julien Boutavarc, Indius.fr

FEATURES:
  • A Story Mode, full of interplanetary intrigue.
  • 10 unique planets, for a total of 35+ matches in single player.
  • An endless Online Multiplayer mode, with cross-platform goodness - friends cannot hide behind platform-related excuses!
  • An even more endless Local Multiplayer mode - outwitting your friends is more fun when you can see the disappointment in their eyes.
  • A wonderful original soundtrack, by composer Francesco D'Andrea.
  • Supported platforms: Windows, Mac, Linux and tablets.
  • 10 different alien races to unlock, each with its own in-game power - several guests from other indie games (World of Goo, Super Crate Box, Bit.Trip, Blocks That Matter, Gish, Cortex Command)

For more info, check out www.tinycolossus.com or, if you're feeling social, our Facebook page, our Twitter, our Youtube channel.
Popular Discussions View All (2)
3
May 6, 2013 @ 8:32am
Tiny Colossus
0
May 12, 2013 @ 2:01pm
Saberwolf
85 Comments
< >
Smily [BR]* 17 hours ago 
when
super_n00b May 20, 2013 @ 4:46pm 
Tnks for the Linux support.
Hamster-X May 4, 2013 @ 9:33am 
When when when when???? xD
Tiny Colossus  [author] Apr 13, 2013 @ 4:54am 
@Dalagonash: What do you mean by "counter melody"?
Dalagonash Apr 9, 2013 @ 3:11am 
How dare you rob Wall-E's counter melody :o
Fill Phish Jan 23, 2013 @ 12:10pm 
Looks cool, but gosh, i wonder what the story is about.
.:Hiroyasu:. Jan 5, 2013 @ 5:07pm 
It reminds me of the boardgame labyrinth
Tiny Colossus  [author] Dec 20, 2012 @ 1:36am 
Hey Mr.Myhre, you have very good eye for detail... but don't worry, the numbers are for debugging only: in the final version, players will be able to choose a name, and AI players will have their "racial" names. So don't worry about that :)
But it's a good one!
Mr.Myhre Dec 19, 2012 @ 5:40am 
I really like the sound assets and music!

I'm not entirely sure why you'd choose to go with a player numbering format that starts with 0 though. You might want to consider the standard Player 1-4 set up everyone is used to tbh.
Dengir Dec 17, 2012 @ 10:04pm 
No.