This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Kinetic Void
Favorite
Favorited
Unfavorite
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted:
Updated:
Aug 30, 2012 @ 11:03am
Mar 20, 2013 @ 1:20pm

View Kinetic Void in the store

Store page
Recent Announcements View All (8)
Store Page!
Steam Early Access
Description
Release date: Alpha build: December 2012 Release: Q1 or Q2 2013
Kinetic Void is a 3D space adventure with a focus on customization and enjoyable space simulation. Our in game ship builder allows players to construct their ship piece by piece. Each module can be destroyed individually and if a ship's engines are destroyed, it will be left drifting. If a hull module containing a reactor is knocked out, everything that reactor powered will be useless (unless another reactor can pick up the slack). While in space flight, interactions between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship and could send you careening off into space. Slowly approaching the asteroid and then throttling up will allow you to accelerate the asteroid. And if that asteroid just happens to be heading toward a space station... well, the results should be spectacular. But be careful who you anger. The faction who owned the station will remember your little stunt and may be gunning for you in the future. On the other hand, their enemies may appreciate your resourcefulness and be more open toward you.

A new galaxy every time.
When a new game is started the galaxy map, the contents of each sector, and the factions involved will be generated from scratch. This will ensure that each play-through is a totally new experience, with unpredictable events and political climate. There will also be a choice to save galaxies so that the player may start over with a new captain, in an already established galaxy.

Know your neighbors.
In Kinetic Void the galaxy is a living, breathing thing, not all factions get along, not all of them hate each other. As factions interact, agreements and treaties will be made and broken. Trade, combat and piracy will affect how the factions see each other based on their own internal standings.

Fully detailed and customizable space ships.
Tailor your ship for any role. Make a sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic modules. Each module has its own statistics that affect the total performance of your ship. Every module can be further customized by slotting in subsystems. You can even color your ship exactly how you want, every module has seven color fields allowing you to make amazing ships quickly, and easily.

Freedom to choose your fate.
Be the scourge of the galaxy, or its savior. A life of combat and struggle not your thing? Become an intergalactic trader and influence the galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and plunder your way through sectors creating havoc wherever you go, docking at pirate stations for supplies and crew as needed.

Intense active combat.
Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. In Kinetic Void, your skills as a pilot are just as important as the components that make up your ship.

Take direct control of your ship.
Kinetic Void offers three control modes. In cursor-mode, the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct control of the ship through mouse movements. Control your battleship’s turrets from a sweeping orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using mouse flight mode. Switch between modes at any time to best suit the situation. The Mouse Flight-mode will also be controllable with joysticks making the flight jockeys out there feel right at home in the stars.

Features
  • Fully detailed and customizable space ships.
  • Hundreds of weapons and modules of multiple sizes
  • Fully customizable and adaptable controls for mouse, keyboard, and joystick.
  • Huge procedurally generated galaxy, limited only by your computers capabilities.
  • Randomized factions and political standings.
  • Open world sandbox, you are in control of your fate.
  • Detailed economy simulation with resources, trade routes and more.
  • Epic space combat.
  • Toggleable Newtonian Flight
  • Emergent gameplay.

FAQ
Q: Will there be multiplayer?
A: We have already commited to doing multiplayer as post release content.

Q: Will you be doing a Kickstarter?
A: We already have! It was sucessfull which allowes our team to work on the game full time.

Q: Is there Newtonian flight?
A: Yes we have toggleable Newtonian flight

Minimum System Requirements
OS: Windows XP SP2, Windows Vista, Windows 7, OSX, Linux
Processor: Intel x86 compatible CPU with SSE 2GB RAM
Memory: 2 GB
Hard Disk Space: 1 GB
Video Card: DirectX 9c compatible graphics card with more than 512 MB RAM or equivalent
Sound: DX 9.0c compatible sound card or equivalent

Development
All screenshots are in game. Recently we have been working very hard on our visuals and overhauling all of our textures. Our UI is under heavy development right now and we are not quite ready to show it, but we have licensed Scaleform and can promise that it will be aesthetically pleasing and very functional.

As developers we pride ourselves on being very open with our community, if you have a question ask, we will answer you to the best of our ability, if we don't know the answer we will tell you.

Community involvement, interaction and feedback is highly encouraged!

Goals for Steam
We hope to utilize many Steamworks capabilities including Workshop for mods and sharing ship designs, achievement framework, and more.


How can you help?

Share this page with others! Facebook, Youtube, Reddit, Twitter, send emails to games journalists, social groups, friends and anyone else you can think of.

With the way Greenlight is set up we will only get on Steam if we can generate enough traffic to the page and get the needed number of aproval ratings. Simply put this means we need to get as much traffic to this page as possible, in the comming weeks we will be doing press-releases (assuming gaming sites post them) YouTube videos, and more screenshots. We will be doing everything we can, but we need your support as well.

Greenlight is based on what steam customers want, if they dont know about us, they cannot rate us!

There are social media links under the Rating buttons at the top, please use them!

Official Website
http://www.KineticVoid.com

Official Twitter
https://twitter.com/BadlandStudio
@BadlandStudio


We do have a Shipyard Demo on our site, it is based on a early pre-alpha build and does not have our current texture systems in it. You can build ships, test fly them, and combat other ships that you design, this is not a finished product, and was mearly a pre-alpha display of our systems. Almost everything in the shipyard demo will be different in the full game. We have all of our focus on the development of the full game right now.
Popular Discussions View All (11)
148
May 30, 2013 @ 7:36am
Do you have questions?
LumberingTroll
46
Mar 20, 2013 @ 12:19pm
F.A.Q.
LumberingTroll
12
Jan 9, 2013 @ 1:26pm
Ship size?
Awac
1,251 Comments
< >
Be2maru248 Feb 22 @ 2:31am 
I am a Japanese. Please support Japanese.
Galaxy Cat Nov 12, 2013 @ 7:54pm 
It's funny I bought this game at like early to mid summer when duncan played it, and I haven't played in a little while then I get on to see that is has workshop support and I was like must play now
DemonDead79 Oct 30, 2013 @ 3:06am 
BEST THE GAME
­class101 Sep 5, 2013 @ 2:51pm 
This game has been reviewed and added to the Procedurally generated games collection
Sabrehawk Jul 30, 2013 @ 6:14pm 
if youre a fan of space sims how could you possibly not mention Freelancer, X2, X3 , X3 TC etc. In terms of massiveness,modability and gfx X3 Reunion and Terran Conflict its still unsurpassed. Start Citizen by Chris Roberts is in the making though and hopefully will be the crown in Space Sims we all ever wante
Impius.Liquid. Jul 21, 2013 @ 2:18pm 
This may seem like an odd question, but as there are multiple factions within the game, are you able to build your own faction for say, trading or piracy with A.I controlled ships and bots that you can manipulate?

Would be pretty cool to have the ability to run a faction and may money from running an army of traders across the galaxy, or building a fleet or pirates and be the scourge of the galaxy.

Just wondering ^^
robert.blane Jul 14, 2013 @ 7:11am 
And are you guys going to challenge Evochron Mercenary in terms of graphics? Will they at some stage surpass Evochron Mercenary?
robert.blane Jul 14, 2013 @ 7:09am 
F.A.O. the author/developers: can you make it possible for impressive "premade" ships at the game start so that one can get out there into space and straight into the action without fannying around with the "B & Q" d.i.y superstore spaceship assembly line?
Thanks.
Trinityice Jun 21, 2013 @ 9:14pm 
I WANT IT!
NCSwitch Jun 19, 2013 @ 1:15am 
I have 3 letters for ya, mmo