This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Zombie Grinder
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Posted:
Updated:
Aug 30, 2012 @ 10:53am
Dec 4, 2013 @ 11:25am
Recent Announcements View All (1)
Greenlit
Description
Release date: Available now
Description
Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning.

It's a multi-platform (windows, mac, Linux!) (Also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth.

The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

The game is currently in alpha, and still heavily in development, we frequently release builds for the public to play and test.

Where To Play
The latest builds can be found either on Desura or from our website ZombieGrinder.com

System Requirements
Game should run on most macos/linux/windows systems that support OpenGL 2.1+, have a moderately recent CPU and about a gig of ram (game runs roughly about ~150MB of RAM, double when running as a server).

If you have an integrated graphics card or something that dosen't support OpenGL 2.1+ then the game will attempt to compensate, likely heavily reducing graphical effects (explosion ripples, black/white when close to death, etc), but should work.
516 Comments
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KingsCorners 15 hours ago 
Hey ive checked like every site i can for update info (Infinitus, Jordizzle, and Twin Drills Twitters, official website, desura forum and news feed, this site) and I can't find anything..

Soo.. I get that this is a free game, and you are making it in your free time, but some sort of progress update every so often would be really cool

you know, even if its something along the lines of "I know guys, i'm on it"

anyway, dont mean to pester you, just really looking forward to an update! :)
RETRO260 Oct 23 @ 9:41am 
I love this game, I play it a lot of time, I hope one day I'll see it on steam
BOT_Matthew Oct 1 @ 2:43pm 
Thanks
Infinitus  [author] Oct 1 @ 2:10pm 
Not even looked at it, so no, no plans. May look into it though, if people want it.
BOT_Matthew Oct 1 @ 1:10pm 
Is there any plans for Nvidia Shield Gamestream support?
Qzyro Oct 1 @ 12:09pm 
Alright thanks for the reply


btw.
Are there any plans to do a event soon and do a Bug Smash Of Doom (hat) giveaway cuz i really want to get that hat.
Infinitus  [author] Oct 1 @ 11:50am 
Qzyro - We'll probably give the desura hat out again for that? Dunno not thought of it, I'm sure jordan will come up with something neat :3.

As for donator packs, yup, unless valve has any problem with it we're intending to keep the same basic setup as desura. We'll figure out some way to transfer them too.
Qzyro Oct 1 @ 6:37am 
Will the players that plays it now on Desura gets something special when it gets released on steam?

Also what about the donator packs? Are you going to add them on steam as a seprate dlc (on the steam store page of Zombie Grinder) or do you keep them in the game.
BOT_Matthew Sep 19 @ 5:28pm 
Sweet!
Infinitus  [author] Sep 19 @ 4:52pm 
Read below :). A while, doing a rewrite. And yes, we will have some way of having donator accounts transfer.