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Last Knight
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Platforms: PC, Mac
Languages: English, German
Players: Single-player
Posted:
Updated:
Aug 30, 2012 @ 10:21am
May 14, 2013 @ 3:57am

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Recent Announcements View All (7)
Last Knight is now in Beta!
Starve or Blow Up mode and Ragdoll Player Feedback
Starve or Blow Up
Stay alive in the new Starve or Blow Up mode by constantly eating what you find but you also don't want to eat too much!



In this mode you Starve very quickly and your Rider and Horse shows that with their body fat. The horse eats all the apples you pick-up. The knight abhorred those apples but he loves to eat meat, meat and only meat! You have to manage the body fat of both independently. But even when both are well fed you have to be still really careful because then you could feed them too much which will result in a mess, a exploded mess!


First I had a UI showing the fat too. Top shows the Knight's fatness and the other the fat of the horse:


It turned out its not really needed since the characters show it pretty well. When the horse or knight is too fat and more eating would make him explode the body will pulsate and the food will blink red:


When one of them is about to starve to death he will get dizzy ragdoll physics animated and the view seems to fluidify. But you remain to have full control, the gameplay/controls are not affected at all by this.


Here is the mode in action:
https://www.youtube.com/watch?v=ZV0yDpjBpz0



Ragdoll Collision Player Feedback



There is now also ragdoll collision when you slightly touch something and it is blended with the animations. The gameplay/controls are not affected at all by this but I think it adds a lot to player feedback, so you really get that sense that you almost smashed into something. It works independently for the knight from pelvis up and for horse's neck and up. That ragdoll collision is also added for hitting something with your lance.

It was very tricky to get working, it resulted in some nasty new bugs and I also had to change quite a lot but I think it was worth it in the end:
https://www.youtube.com/watch?v=IZXJMykZeog

Description
Last Knight is a Joust'em'up-Jump'n'Ride game. See what that is about in the introduction video.

Check out the new Motion Comic!

Last Knight strives to bring back good old 3D Platformer gamplay of the PS1/PS2 era and it combines it with fast action arcade elements like the jousting and non stop riding where every obstacle can mean a instant ragdoll simulated death, which reminds of the mechanics of Shoot'em'up games.

That all is set in a ever changing stylized fantasy world, it uses on the fly random world generation for the arcade mode in which you have to complete a wide range of different quests to increase your chivalry rank. The game comes also wtih a full-fledged story modes that takes your through a journey of training as a squire, defending the kingdom, chasing the dragons, becoming a knight and more while inbetween you have to defeat your Knightmares. You will encounter a wide range of enemies as well as environments, furthermore there are several unique upgradeable power ups and characters/horses with different perks and quests to choose from. Bend the world with the Mutators in all kinds of crazy ways and choose from different view modes for even more variation.


Features:
  • A full-fledged adventure in the story mode
  • Randomly generated world in the arcade mode (every game is different)
  • Various distinct enemy’s (each with their own behaviors)
  • Ragdoll physics
  • Jousting, platforming and navigating around obstacles gameplay
  • Quests System (per character)
  • Cutting edge graphics archived with the Unreal Engine
  • 6 different fantasy environment themes
  • 6 unique power ups (with upgrades and perks)
  • Customization
  • Knightmares
  • 3rd Person, First Person and Bird's Eye view modes
  • Mutators




Behind the Game
My name is David “Davision” Hagemann and I'm mostly working on it alone, the music is made by Edouard Brenneisen and the sounds are made by Jarno Sarkula. The game is made with the Unreal Engine Development Kit, I have my roots with the Unreal Engine in the Unreal Tournament moding community making mostly player characters but also maps and helping on 2 mods. Last Knight is in development for 2 years now, im working on and off on it depending on the time I have at hand. I make a living doing freelance jobs, I had the chance to work on several interesting Indie games (among others Paper Monsters). If you like to see my past work or get my UT3 stuff visit https://www.Vitamin3d.com (had no update in quite a long time though). You can follow me @tocogamescom
311 Comments
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мультик 23 hours ago 
норм вроде)
Заместитель Чоши Apr 30, 2013 @ 3:51pm 
Мне понравился геймплей
solidjake Apr 26, 2013 @ 4:55pm 
Looks fun- upvoted and followed :)
Judgement Fish Apr 18, 2013 @ 9:43pm 
Looks like a fun pick up and play game, don't have to spend hours at a time on it to enjoy it!
Psychoschuetze Apr 16, 2013 @ 1:39am 
I've created a list of games i surely would buy on steam, check it out :)
http://steamcommunity.com/sharedfiles/filedetails/?id=137575836
Psychoschuetze Apr 15, 2013 @ 4:28pm 
There are "mobile" and "mobile" games.
The first ones are cheap made simple games and the others are ones like this one, which i definitely would play on desktop machine as well :)
[3BR] Royal Espionage Apr 14, 2013 @ 9:51pm 
Any of you folks knocking "mobile only" games ever heard of Pong? Pretty sure that came out before your phones, and it's still going strong - and not just on one platform.

Diversity is the spice of gaming, and you opinionated folks are why the rest of us have to put up with the negative rep of PC gamers - I'd tell y'all to shut it, but your heads would explode from the pressure of all that hot air. :p
Sorenson Apr 11, 2013 @ 2:14pm 
No app crap.
Climax Apr 9, 2013 @ 1:28pm 
It seems like slow motion after every attack would be really annoying...
Torkilon Apr 9, 2013 @ 8:59am 
Not bad at all...