ARK: Survival Evolved

ARK: Survival Evolved

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Aviary Structures by MythN7
Content Types: Structures
File Size
973.852 MB
May 16 @ 2:23pm
Nov 20 @ 1:01pm
16 Change Notes ( view )

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Aviary Structures by MythN7

Mod ID: 927199201
Clean Stackable.

Mod Description:
COMING When mod is done!


Build the ultimate dino enclosure, with gated openings in the ceilings, floors, and walls. You can freely walk, fly or even swim in and out of the your base. This structure provides a secure enclosure for your dinos to be kept.
(There are a few issues still with dinos escaping if you leave them on wander while you go in and out of visual range of my structures.)
This enclosure supports dinos of all sizes and yes, even those that require a Behemoth sized entrance.
The entrances can be set to automatically open and or close for any approaching friendly players.

Take a look at the 9 min video that SMooreAce edited up from in game capture (found within the preview videos and images).
It shows most of features and how the crafting system works and how all the placement is most efficiently done for how to find the snaps.
Big thanks to SMooreAce for helping with this task.

List of specific features you can do with this mod.
-(Some other mods may have structures that snap to my structures that shouldn't, or not snap when they should.)
-(There are additional snaps that do not work with many vanilla structures that are left in because they work well with some mods.)

-My foundations snap to and from vanilla floors (foundations).
-Vanilla ceilings snap to my foundations.
-There is a cantilevered foundation that is specifically designed to extend far off the edge of cliff faces allowing my custom elevator to take you down or up long drops.
-Tall Walls now have 8 door slots, while the huge wall now has 1 front huge door slot with 5 tall door slots around the rest of its perimeter.
-Wall plugs are available if you don't want doors, allowing you to fill in the slots of the wall to pick an assortment of design options, more will be added over time.
-Huge gate is placeable directly on ground as well as snapping to the huge wall.
-Processing Area crafts all of my custom mats.
-You can process mats for all tiers, so some of the mats avail are not yet used in any crafting, so take caution for that.
-INI setting of health and damage class.
-Damage class of the structure is now displayed by the ui text where it shows structure name and owner.
-Flat ceiling and inner floor count as ground for building on freely as supported.
-Flat ceiling has a safety rail you toggle to prevent jumping off by accident, as well as when it's down you cannot run off unless you jump over it.
-Final planned out levels, and crafting costs and health values in place for the initial release.
-Elevator Plug and Solid plug for the holes in the floor and ceilings.
-Elevator Pillar that can snap to the elevator plug, and always be in sync no matter what you extend it to, tall wall, huge wall, dome, flat ceiling.
-Huge elevator platform, that comes with a 15 slot inventory and can support 10,000 weight. It's about the floor area of 3 of the biggest vanilla elevators, and travels almost twice as fast.
-Both my crafting stations have the allowed transfer items set to only the items that are needed in those machines, so the transfer all button works very well.
-The processing area also has the ability to convert materials over time while you are out of its visual range and even if you are logged out as long as the server you play in is still running.
-Iris snaps to the hole not the elevator plug, still needs fixing for looking right as attached.
-The inner floor can snap to the bottom of the dome not just the bottom of each wall.
-For finding all my engrams in the learning tab of the ui, I added the name Aviary to the end of all my items names, so you can search for my stuff without knowing the parts name.

Thank you for your patience and support.


All unique 3d assets used in this mod were made by creator MythN7
To help with keeping some details in sync with the game for aesthetic purpose use of some core game assets were used when needed. They were originally created by staff of Ark.

Link to my portfolio:

Purpose for the Mod: To get some content out in the world with my own custom 3D models and textures, as well as becoming more familiar with how to address artistic assets for this type of platform.

Special Thanks.

- To Sound Lounge by tBone located in Saskatoon, Canada, for many of the custom audio sound effects used in my mod.

-To the Steam Users:
SMooreAce, and JollyRoger for many hours of playtesting with me on private servers while the main features were being setup.
-To the users of Discord:
P0k3r, (OzSF)- B.Cheers, blitzfire911, KGM6911, Orionsun

If you like the mod please give it a thumbs up, or donate, it would really help encourage me to update more often.

This product and its residing code is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.
Popular Discussions View All (14)
Oct 11 @ 7:27pm
Oct 15 @ 9:56pm
Nov 11 @ 6:34pm
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MythN7  [author] Nov 20 @ 1:09pm 
Here are the patch notes for the update that just happened.

-General Maintenance.

-Reduced the crafting costs of the Aviary mats. if the numbers could not be divided in half evenly, I rounded a bit.
So crafting the structures should now be MUCH easier.

-Added all destructabel meshs except the elevator, entrances, and crafting stations.
-Made it so all ceiling plugs now act like the floor in terms of physics and building on.

Thank you for your support, and patience.
MythN7  [author] Nov 20 @ 9:51am 
In t he next update I will also be basicly cutting all craftting costs in half.
Since I put so much work into each structure being in perfect balance from tier to type from as many angles of view as I could see.
What I am doing is leaving these as is.
the cost edit is in the processing station costs. all those aviary mats will be cut pretty much in half, but give the same output.
MythN7  [author] Nov 19 @ 11:56am 
I will be pushing an update sometime in the next day or 2.
Currently what is new is just something minor.
The 3 ceiling plugs will now act like the floor, in terms of being able to build on them.

If I make any other edits ill post them in the patch notes.
ocean_snipe7 Oct 28 @ 10:05pm 
alright, thank you for the response
MythN7  [author] Oct 28 @ 9:22pm 
@ocean_snipe7 also the last time i checked that issue with the S+ snaps.
it was not on all foundations, just some, sorry cannot recall which are which.
MythN7  [author] Oct 28 @ 9:20pm 
yea i am aware of this, and told the maker of that mod of this possible issue he has, but he said he hasent changed anything in along time.
I know it was working before they added the no collision to the default games ini.

I am pretty sure its not my snaps out of sync because it will snap to all 4 edges still on the vanilla ones. What you can do is build a vanilla foundation so you can snap to it, then just replace the vanilla one with a s+ with the default replace feature as a work around I am thinking.

This is not just on ragnarock its everywhere.

But I cannot play test other mods for bugs that easily, as they have to be done in the normal game, and not the play testing environment, since S+ is not my mod.
ocean_snipe7 Oct 28 @ 6:30pm 
I am having issues on Ragnarok. I am trying to place the huge PlaSteel foundation and it its only snapping facing East or West to my S+ Foundations. I want the gate hole to face South to build into my pen for my dinos but I cannot get it to snap to facing south. I was able to free place it up against my building but its about 2 foundations lengths below where I want it. any help or tricks?
MythN7  [author] Oct 26 @ 1:09am 
@DrBranko I do not think so, I would have to see it in game with screenshots, but my plug is designed to fit my hole for size and shape. So if it snaps to anything else, then its not intended to do as such.
DrBranko Oct 25 @ 10:25pm 
Thanks for the great work :)
I tried using the hexagonal 'plug' that holds the iris in an S+ hexagonal building but unfortunately I could only snap it to walls not a ceiling. Would it be possible to allow that part to snap to ceilings as well, it would be great to use these as an alternative to the regular hatchframes.
MythN7  [author] Oct 20 @ 4:47pm 
the update i pushed just now is a fix, the workbench graphic pages were not turning on server play. should be working now.