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Gateway
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Description
Open the gates to get to the control that opens the door so you can escape. There should be only one solution per room (4 in all) as opposed to my usual multi-solution. I think this chamber is going to be hard for most. Let me know what you think.
15 Comments
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Andi  [author] Feb 1 @ 8:58am 
Thanks, I'm GLaD you enjoyed it.
Requiemsoul Jan 31 @ 5:48pm 
Very enjoyable. A great chamber.
Andi  [author] Jan 27 @ 10:03am 
Thanks for the comment. Not too many poeple have found the cube in this chamber, good job.
dire.fcs Jan 27 @ 6:54am 
Excellent puzzle. All the rooms are excellent! I've found your cube by one white pixel!
Andi  [author] Jan 5 @ 10:18am 
I'm GLaD that you liked it. I'll try your map as well, thanks for playing.
stormsend Jan 5 @ 9:25am 
There have been many maps I could not finish. Very few got a down vote. I usually read what others said and if everyone else could finish it then I figured it was me, not the map that needed work.
I got stuck in the middle chamber. Couldn't reach the pedestal button. When I came back to try again, I remembered not having a use for a certain element. That was the key. I had loads of fun. Great map.
If you just need to kill some time: Disorder And Confusion.
Andi  [author] May 28, 2013 @ 1:11am 
Excellent point. I once made a very minor change to a chamber and thought I could just go ahead and publish it but I play tested it anyway. Turns out the minor change made the chamber unsolvable and I had to change it to something else that worked. You're right toncica, frustrated players will always flame you when they can't solve a chamber, even if it does have a solution.

When I can't solve a chamber I simply chock it up to the designer being smarter than me... like the way you're chambers tend to stump me (well, two of them still have me stumped the rest I solved). You think on a higher level than I do, it's as simple as that.
toncica May 27, 2013 @ 5:55am 
It happens by mistake. When you change a seemingly insignificant detail without thinking it through, and more importantly without playtesting after that change you can end up with an unsolvable test. I think people are quick to decide that it's the map's fault when they are struggling instead of trying harder. Either it's unsolvable or badly designed, otherwise their mighty intellects would have been able to complete the chamber. Frustrated people vote down, it never changes.
Andi  [author] May 27, 2013 @ 12:43am 
GLaD to hear you liked this chamber. And I think you're right. If you can't find a way out of a room, look harder. I never publish a chamber that's not possible to complete... I'm not aware of anyone who has. Anyone who does that would get flamed big time and for good reason.
SCjay May 26, 2013 @ 7:45pm 
Nice Job. . .I like puzzles that provoke an epiphany or "Ah Ha" momment. (I was overthinking the last cube).
Re: "Down Vote" Toncica is probably right correct; however believe every puzzle has a solution and if you can't find it ...Look Harder. Personally I usually walk the rooms as much as I can before I start the puzzle. I like to see what variables are being used. Using The mouse wheel to zoom in on area's I can't see so well Is also very helpful. ie To see: High ceilings, inconsistant patterns etc
Re : your collection of maps...I like this size the most. The larger maps are OK but without being able to save my progress and exit the map....It gets a little monotonous playing thru rooms that I've already done.