The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

156 ratings
Food Effects
Category: Gameplay
File Size
0.063 MB
Feb 9, 2012 @ 10:15pm
Feb 11, 2012 @ 5:41pm
4 Change Notes ( view )

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Food Effects

*Just a note - I've moved on to other projects, and will not be updating this mod. Thank you to everyone who has given a try and given feedback! I really appreciate it. If you would like to make changes or additions, feel free to do what you want with the mod and redistribute it. No notification or credit is required if you decide to make a new version. Happy modding!

Gives additional, long-term benefits to most food and drinks in the game. Just be sure to eat regularly, or your hunger will make you weak! Meat boosts your health regeneration and fish buffs your magicka regeneration, while bread and vegetables increase your stamina recovery. The bonuses scale down over time, and neglecting any of these food types for too long will eventually stop their respective attributes from recovering naturally at all. Ale, mead and wine also have new effects, in the form of short-term buffs to health or magicka recovery, at the cost of speed and clear vision. New characters should check the Helgen Keep storeroom for a note about how to eat well in Skyrim. Existing characters should eat some meat, fish, and bread or a vegetable to get started.

A note on possible mod conflicts/ compatibility issues: This mod changes the effects of every food item in the game except for the "Homecooked Meal." If you have another mod that changes one of these items, there may be problems. Also, only items that show up as "Food" in the inventory will give you any special effects. Alchemy ingredients, even ones that seem like they should give a bonus of some sort, have not been changed in any way.
As I become more familiar with the Creation Kit, I may be able to rewrite this mod to work on alchemy ingredients and food added from other mods.

READ THIS BEFORE DISABLING THIS MOD: Turning this mod off while you are under any positive or negative food effects will permanently apply them to your character! Either wait until all three food effects (proteins, carbohydrates, dietary acids) say "No Effects" in the active effects list, or use a "Clear Effects Potion" located on the counters of the inns in each hold's main city to turn off all food effects before saving and disabling the mod.

Update 2/11
Added a "Clear Effects Potion" that will remove any food effects currently on the player so the mod can be disabled safely.
The, uh, offending debug message should no longer show up. If it still shows up after this update, unsubscribe and go to the Scripts folder in your Skyrim Directory (Skyrim/ Data/ Scripts) and delete the _jb_hungerAttr script. When you resubscribe, the script should be replaced with a version that doesn't have that message in it.
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Hamborgini  [author] Oct 22, 2012 @ 1:21pm 
"Drink, Eat, Sleep" basically does everything this mod does and more, including the werewolf feeding you mention. It's customizable in-game and everything, so I've stopped using my own mod in favor of it. I stopped working on this mod a long time ago, so go check "Drink, Eat, Sleep" out if you like Food Effects, but wish it went just a little farther, or worked a little better.
Geldon Oct 20, 2012 @ 8:42pm 
One bothersome oversight I found with this mod: werewolf "feeding" does not count towards your nutritional needs. So if you are performing a particularly long lycanthropic rampage, you'll eventually be affected by dire hunger and unable to regenerate! Since you can't access your inventory as a werewolf, there's nothing you can do about it. I'll have to look around and see if anyone developed a plugin that fixes this oversight.
ShMo Oct 19, 2012 @ 4:19pm 
While there's still power to foods like Elsweyr Fondue and Beef Stew without this mod, it really helps with immersion if even the Dovahkiin experiences something as mundane as metabolism.
virtualDragon Oct 1, 2012 @ 4:46am 
Hey ppl, got a question here. I tried to rebalance food's weight and price for my own, but in any case (I create a new mod with rebalanced items, put it in front/after this one on NMM load list or rebalance inside this mod) the effects in desccription and ingame food disapper. Who can advise the solution pls?
Dracrushla Sep 14, 2012 @ 4:49pm 
awesome mod for food but add more food that helps magicka regeneration, till now all I know is cabbage
Geldon Sep 10, 2012 @ 1:30pm 
This is probably the best approach to making food more viable in Skyrim I've seen. Not too overpowered (100% regen boost doesn't amount to a whole lot), not too complicated, it introduces a good reason for your Dovahkiin to bring along a goodly amount of those otherwise-neigh-useless food items in order to maintain a balanced diet.
MistaCizm Sep 1, 2012 @ 7:46pm 
This needs to be rated up to increase populairty and so hopefully the author will implement the fixes everyones talking about
Grey Aug 16, 2012 @ 5:34pm 
Good mod, has a lot to be improved I believe. I'd increase the time-to-digest a bit and remove the negative "sick" greetings from NPCs while starving. Was added to IOSS Collection which features some similar good gameplay mods - {LINK REMOVED}
Nylos May 26, 2012 @ 1:30am 
I honestly think the vision debuff is way too steep. Getting blurry is fine, but for me my vision gets dark to an unplayable level after only one drink; that's not what happens when you get drunk.
OneHP12 May 1, 2012 @ 8:56am 
The dietary acids you get that from fish right ?